Chaas Paike Posted July 21, 2019 Posted July 21, 2019 This is the problem: Is there any way to remove it? If it is not possible, is there any "MGEF" that does nothing or has no effect?
yatol Posted July 21, 2019 Posted July 21, 2019 what's the point to cast a spell to do.... nothing since it can't be found? and if you just want check for error to return nothing, look for a spell that have no effect in skyrim.esm (something that is just a script) copy paste a new record in x.esp, or test.esp, or whateveryouwant.esp add that mod as master renumber to that spell and copy paste nothing effect onto that spell, or copy paste that spell into the one with nothing, delete original then copy paste that in that mod, and check for error will no longer have any problem with that spell that do nothing
Chaas Paike Posted July 21, 2019 Author Posted July 21, 2019 Thanks a lot. I fixed it by adding a "MGEF" Thunderbolt spell to the Magic staff. But in this case, i had to start the game and check the spell in the magic staff. It is a solution, but it is a very slow solution. I am not good with TES5Edit but today i learned.... a little. Thanks
RW311 Posted July 22, 2019 Posted July 22, 2019 This missing or deleted reference happens for many reasons but it's caused by editing with tes5edit or using both tesedit and ck together without being aware you can do this. You deleted the reference from the esp itself without checking what else used it. You deleted an esp or em from the master lists of your esp in tes5edit so it loses all those references prefix data. You open an esp in ck that contains esps in it's master list ck will not always open those other esp files and you have to manually check them or it will save with missing or deleted references. If you need to fix the reference to work how it used to this is no problem just ask, if you were just trying to change the object then you have already succeeded but remember the above issues when editing with both tes5edit and ck so you don't have missing or deleted references because they can cause many problems in your save data.
Varithina Posted July 22, 2019 Posted July 22, 2019 From what I remember you should have been able to delete the effect section underneath the effects, if you see what I mean. Where you see the effect, effid -effect, this section should be delteable. You would have also needed to delete the magic effect from the weapons in most probability, do a check for errors on the mod itself and it should show all the problems with this.
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