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Mod about sleeping NPCs


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In short, I once did a mod that would strip actors during sleep, but then added a few animations (reworked BSI and mine).

Some animations (futanari+model-in its place) are made with the old skeleton, which is present in the folder with the mod, BUT, it is not compatible with LAPF - animations.

The main difference for me is the enumeration of the actors, after filling the list in the usual way, goes sequentially after all the game scripts, those. one pass of the script is one actor, so it does not load the processor.

Oblivion 2019-07-20 05-09-23-615.jpgOblivion 2019-07-20 05-09-18-915.jpg
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ini - file

;;;disables/enables futanari animations for actors (1-disable /  0-enable)
;;;For these animations you need a custom skeleton with old bones, it is not
;;;compatible with the LAPF

set aaaMBQ.iFuta to 1
;;;

 

;;; the relative probability that an actor will play an animation (0-100 )
set aaaMBQ.ichance to 100

==============================================================

how it works, ( On the video, the action is dropped due to another mod, i.e. the action is reset if other modes meet, for example Lovers )

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https://yadi.sk/d/pTJiShBdwEcBBQ

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