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CTD Outside Whiterun


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Posted

Whenever I approach Whiterun on the overworld the game decided to crash to desktop. If I teleport or start inside Whiterun I can move around the city just fine, but as soon as I exit the gate to Skyrim it crashes. At first I thought it could be Cutting Room Floor because I saw that it could interfere with Alternate Start - Live Another Life but the problem still persists. This happens whether I go there on an existing saved game or in a new game.

 

I've checked and double checked my mods through on their respective mod pages to see what could be wrong, but I haven't found anything. Maybe I'm just blind.

 

Here's my modlist.

 

 

000 Skyrim.esm

001 Update.esm

002 Dawnguard.esm

003 HearthFires.esm

004 Dragonborn.esm

005 Unofficial Skyrim Special Edition Patch.esp

006 BSAssets.esm

007 BSHeartland.esm

008 BS_DLC_patch.esp

009 Campfire.esm

010 SMIM-SE-Merged-All.esp

011 ELFX - Exteriors.esp

012 Cathedral Concept - Lightweight Grass Overhaul.esp

013 SkyUI_SE.esp

014 iNeed.esp

015 iNeed - Extended.esp

016 konahrik_accoutrements.esp

017 Audio Overhaul Skyrim.esp

018 DeadlySpellImpacts.esp

019 3DNPC.esp

020 EnhancedLightsandFX.esp

021 Hothtrooper44_ArmorCompilation.esp

022 Hothtrooper44_Armor_Ecksstra.esp

023 Guard Dialogue Overhaul.esp

024 Cloaks.esp

025 Cloaks - Dawnguard.esp

026 Cloaks - USSEP Patch.esp

027 1nivWICCloaks.esp

028 Mortal Enemies

029 JKs Skyrim.esp

030 Cathedral Weathers.esp

031 Dragon Stalking Fix.esp

032 iEquip.esp

033 Summermyst - Enchantments of Skyrim.esp

034 YOT - Your Own Thoughts.esp

035 Andromeda - Unique Standing Stones of Skyrim.esp

036 WICO - Immersive People.esp

037 WICO - USSEP Compatible Patch.esp

038 WICO - Immersive Characters.esp

039 JK's - ELFX Patch.esp

040 OBIS SE.esp

041 ZIA_Complete Pack.esp

042 Immersive Weapons.esp

043 DeadlySpellImpacts - Two Fire.esp

044 Spells Emit Light - Dim.esp

045 WICO - Immersive Dawnguard.esp

046 Wintersun - Faiths of Skyrim.esp

047 Wintersun - ZIA Patch.esp

048 Phenderix Magic Evolved.esp

049 TheChoiceIsYours.esp

050 SPERG-SSE.esp

051 Frostfall.esp

052 nwsFollowerFramework.esp

053 Apocalypse - Magic of Skyrim.esp

054 OBIS SE - Immersive Weapons Patch

055 SPERG_ApocalypsePatch.esp

056 SPERG_ImmersiveArmorsPatch.esp

057 SPERG_PhenderixPatch.esp

058 SPERG_USSEPPatch.esp

059 ogSplendorDragons.esp

060 DiverseDragonsCollectionSE.esp

061 1nivWICSkyCloaksPatch.esp

062 iHUD.esp

063 AHZmoreHUD.esp

064 UniqueUniques.esp

065 Chesko_WearableLantern.esp

066 WetandCold.esp

067 RDO - USSEP Patch.esp

068 Footprints.esp

069 Wildcat - Combat of Skyrim.esp

070 IcePenguinWorldMap.esp

071 AMB Glass Variants Lore.esp

072 aMidianborn_Skyforge_Weapons.esp

073 AOS - Cathedral Weathers Patch.esp

074 Audio Overhaul Skyrim - Immersive Weapons Patch.esp

075 PrvtlRoyalArmory.esp

076 Moonlight Tales Special Edition.esp

077 Imperious - Races of Skyrim.esp

078 MLU.esp

079 MLU - Immersive Armors.esp

080 MLU - Summermyst.esp

081 MLU - Unique Uniques.esp

082 MLU - ZIA.esp

083 CollegeofWinterholdImmersive.esp

084 CWIELnFXSEPatch.esp

085 ICOW_WICO_Patch.esp

086 MLU - WICO.esp

087 Alternate Start - Live Another Life.esp

088 ELFXEnhancer.esp

089 RealisticWaterTwo.esp

090 RealisticWaterTwo - Beyond Bruma.esp

091 RealisticWaterTwo - Needs Mod Patch.esp

092 RealisticWaterTwo - Watercolor.esp

093 YOT - Andromeda.esp

094 YOT - Apocalypse

095 YOT - CoWI.esp

096 YOT - Frostfall Module.esp

097 YOT - Imperious.esp

098 YOT - iNeed.esp

099 YOT - Interesting NPCs.esp

100 YOT - Moonlight Tales Overhaul.esp

101 YOT - Summermyst.esp

102 YOT - Wearable Lanterns.esp

103 YOT - Wet and Cold.esp

104 YOT - Wildcat.esp

105 YOT - Wintersun.esp

106 Bashed Patch, 0.esp

107 JKs Skyrim_RWT_Patch.esp

Posted

I had this problem.  For me, it was Arthor's Dawnstar but I don't see that one in your mod order.  I can't tell you why Dawnstar was doing it since it's a totally different world space and has nothing to do with Whiterun.  I even looked in xedit for a conflict and didn't see one but the turn them off 1 by 1 method doesn't lie.  It's some other mod for you but I advise you just do it the hard way (assuming your using MO2) disable half your mod order, look for missing masters and disable those .esp, Try to run the game and see if your have a CTD.  If yes, its one of the half you left enabled.  If no, it's the other half.  Switch them off and confirm.  Then half of those and repeat till you find the offender.  Then check that mod to see if its incompatible with something, needs to be low or high in load order or just won't play nice and needs to go.  In any case your problem will be solved.

Posted

I had to resort to the 50/50 method but it didn't solve my problem. Even when I disabled all my mods, which hints at something worse. ?

 

*EDIT*

 

So as disabling and enabling hasn't worked for me, I ran TexGen and DynDOLOD again and I came up with this interesting little tidbit.

 

< Can not read Root block from meshes\lod\whiterun\wrwallstr01_lod.nif Not a valid NIF file >

 

Could this be the cause of all my headaches, and if so how do I fix it? Google isn't giving me much to go on.

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