ReverendFelix Posted July 5, 2019 Posted July 5, 2019 I currently use Growlf's Universal Skeleton. However, I have Set Body Reloaded and some futa armor/race mods that need penis bones. Is there a compatible skeleton I could use?
fejeena Posted July 5, 2019 Posted July 5, 2019 sunhawken, If he does not have a skeleton with penis bones, how shall he copy the bones? ------------------------------------------------------------------------------------ ReverendFelix Only the LAPF skelton have penis bones. Bip01 penisroot, Bip01 penis01 to Bip01 penis05 ) ( and some very old Lovers Mods use Bip01 Penis1 to Bip01 Penis3. LoversCreatures extender, LoversNiche, LoversDoctor ) Spoiler For the setbody futa lowerbodies you need the Lovers penis bones. The Lovers Skeleton is the Growlf's Universal Skeleton with Penis and Butt bones. Do not know if your armor clothes Mods are old then it can be that you need the old penis bones. You can download LAPF and copy the skeleton in your game folder. Or here a skeleton with all bones. : LAPF penis and butt and the old Lovers bones. ( It has all bones the Universal Skeleton has ) Skeleton with penis bones.7z Unpack and copy the folder _male and _1stPerson in your game folder data\meshes\characters\
sunhawken Posted July 6, 2019 Posted July 6, 2019 On 7/5/2019 at 10:49 AM, ReverendFelix said: Ah, perfect! Thanks so much You can use https://www.nexusmods.com/oblivion/mods/49394 it also has what you need created and edited by me. The "lite* version for performance.
ReverendFelix Posted July 8, 2019 Author Posted July 8, 2019 On 7/5/2019 at 9:37 PM, sunhawken said: Yuo can use https://www.nexusmods.com/oblivion/mods/49394 it also has what you need created and edited by me. The "lite* version for performance. Always good to have options
ReverendFelix Posted July 19, 2019 Author Posted July 19, 2019 On 7/4/2019 at 7:57 PM, sunhawken said: Copy the penis bone to your .nif. I am currently trying to learn how to do this. I am trying to over haul the Summon Fairy Vivio, found on this page; https://welcometohawkhaven.jimdo.com/companions-creatures/ I need to either get the neck, boobs, and butt working, or at least the neck. Just the neck, no bbb, so preferably the first option. I failed miserably (sorta), in my attempts Some strange shit can happen when you mess with the skeletons...
fejeena Posted July 20, 2019 Posted July 20, 2019 What do you want to do ? The animations of the fairy have no BBB so she can not have BBB even if you add breast bones to the body mesh and the skeleton. And it is a creature and not in a vanilla creatures folder , so she can not have Lovers sex. No sex = no BBB during sex. Why you want to change the neck ? What do you want to do ? It is a creature, of course not playable . She have own folder with animations and the skeleton. Skeleton is a Imp skeleton with aded quiver, weapon, backweapon and side weapon bone.
ReverendFelix Posted July 20, 2019 Author Posted July 20, 2019 When I saw her in game, some her armor was buggy. Transparent and such. So I started removing pieces. Didn't take long to see I needed to do major body surgery. I don't have any fitting non-bbb upper body parts on though. Plus I thought it would be nice to have some jiggle. Added is what I have from my attempts so far. The fairy01b I just now threw together not realizing I had deleted it. So it is very crudely done. fairy.zip
fejeena Posted July 20, 2019 Posted July 20, 2019 BBB is done by the animations she have and in the animations is no BBB. So she never can have BBB. And transparent armor . . . have you checked textures path and textures? Wrong textures can cause transparent/disappearing armor/clothes. And you will not find another Body. It must a Imp body ! The body use the Imp skeleton so the body must be weighted to the Imp skeleton bones. ( Not human skeleton ) And the body meshes are cut. Arms and legs are cut off , holes in ass and tits. EDIT: And even in the original is a big gap between head and body. That's why she wears the scarf.
ReverendFelix Posted July 20, 2019 Author Posted July 20, 2019 Ok, no bbb, got it. As far as the textures, I have everything installed properly. Maybe I'll reset them with nifskope just to be sure. I don't really know much about mesh work outside of nifskope honestly. I never got blender 2.49b working right on my computer. So animations and real mesh work is a mystery to me. Yeah It was the holes in the body that got me going here... Why would someone do that? Edit; What about just the neck on fairy01.nif? Is that possible? Other than the neck stretching off to Satan's asshole(jk), that mesh worked perfect.
fejeena Posted July 20, 2019 Posted July 20, 2019 The human body mesh you added work ??? Oh But the neck stretch... Sure it is the neck ? your added mesh in 01b have breast bones but the fairy skeleton do not have breast bones, that normally causes stretching all over the screen. The other mehs (01) do not have breastbones But both of your added meshes have Neck1 bone, but the skeleton does not have a Neck1 bone. = stretching. ( you add a Neck1 in the body mesh but that does not work because there is no Neck1 in the Skeleton nif ) You must weight the mesh ( body and bones must be connected ) normally you do it with Blender. You can try MeshRigger. Do not know if can change the bone of the body mesh. In you added body in the NiSkinInstance you change the Bip01 Neck1 to the number of the Bip01 Neck. --------------- But why all the work? I do not see clipping in Nifskope and the textures seems to be ok ( yes some are without mip map but they should work in game ) I see only one clipping but you have it also without any animation, the ruffles on the arm. But the boot have bad stretching and the roses on the boots. Original Body with animation ( bowattack.kf ) Think it is easier to fix the original. What does not work in your game ? EDIT: your human body ( the one from 01 nif without the breast bones ) with Neck bone. I used MeshRigger. Not in game tested ! fairy01 only huma body.nif
fejeena Posted July 20, 2019 Posted July 20, 2019 Now I have tested the Mod and the fairy in game. It's a cute fairy. I have no clippings. ( except the arm ruffles , but they are wrong in the nif , it's no animation clipping bug ) I have not seen the stretched boots. The roses are a bit "deformed". But I could watch it only in forward and idle position, she is too quick during combat animations ( if there is clipping or stretching you can not see it ) Here screenshots: no clipping and stretching. ----------------------- And have you noticed that the script was not translated? The menu when you activate her to set combat style, radius of light, , particles, wait, follow,... And I saved the few "wrong" textures with mip map. And I cleaned the esp ( At least Mod esp 150 in which I deleted the abandoned mine cell. Why does poeple do not clean a esp before they release a Mod ? ) Now she works fine. I see no bugs in menu and no clipping and stretching. Will try to fix the arm ruffles. And the cutest thing is when it rains. Spoiler In melee combat style with shield and mace.
ReverendFelix Posted July 20, 2019 Author Posted July 20, 2019 Yeah, great fairy Wow she looks a lot different in your pics, than in my game. For one the lace on her thighs was just a smooth cone like piece that I could see through. Actually, all of her was transparent to some degree. But yes the fairy01.nif did work in game. I DL'ed the 1 you posted, I'll check it out. I agree, I wish people would clean up their mods too. It's easiest for the modder, knowing what the mods intends and all. I took it though tes4edit myself, and I believe I also saw the abandoned mine dirty edit. The mod releaser mentioned the script wasn't translated. Something to do with the weapon turning invisible. Can you release the fixed and cleaned version when you're done? I got a thing for fairies...
fejeena Posted July 20, 2019 Posted July 20, 2019 Yes, still try to fix the only clipping she has, the arm ruffles. Then I will upload the full Mod with esp , meshes and textures fixes. Her menu is full translated now.
fejeena Posted July 20, 2019 Posted July 20, 2019 Shit a arm fix is not possible with meshRigger, all results still clip. I saw that also the arm roses clip a bit. But she is so small you barely see it. You see the most upper rose is half in the arm and upper glove/the ruffles. ( I can not use Blender so I can not fix it. ) But it's not so bad, ignore it. And in some scripts had "errors". Wrong endif ( too much or not delete ) and I changed one script name because the CS does not like name with _ in the name. I will send a PM with the full Mod. Think is not OK to upload here without permission of chakaru11 EDIT: done, see the PM
ReverendFelix Posted July 21, 2019 Author Posted July 21, 2019 I thank so much I won't upload it anywhere either... ?
ReverendFelix Posted July 21, 2019 Author Posted July 21, 2019 She's working great! Still goes all transparent occasionally, but not as bad as before. And it goes away after transitioning usually. Could be conflicting with another of my 300 or so mods. In any event I am satisfied. So... Yeah, thanx once again
fejeena Posted July 21, 2019 Posted July 21, 2019 In my game I never saw any transparent parts. Sometimes she act a little strange and disappear, hunting mudcrabs, does not start to follow, follows through doors half an hour later. . . Often it helps when you change her AI, if you go into sneek mode she must no the same and game update her and suddenly she is next to you.
ReverendFelix Posted July 21, 2019 Author Posted July 21, 2019 Good tip! Her behavior is a bit erratic, but ultimately a good follower. She seems to keep up fairly well, but sometimes not. It seems like the 'jumping' is an effort on the modders part to help her get unstuck. You know how any small scale actors get stuck on stairs or a tall curb. This is when I see her the most jumpy. Also after any transition or when she is first summoned. She poofs! Only to appear somewhere else near by. Her heal buff 'fairy powder' is nice though:) Oh and you're right, the umbrella pose is adorable.
fejeena Posted July 22, 2019 Posted July 22, 2019 Seems she does the "flying in circles" after every change: summon , new AI pack, go to doors, .... yes and about every real time minute. And I thought she use the umbrella only if it rains, no . . . Spoiler . . . it is also a parasol to protect her sensitive skin. Here in the desert, where it never rains.
ReverendFelix Posted July 22, 2019 Author Posted July 22, 2019 Umbrella in the sun too... How precious lol Yeah she a bit quirky but working out good for me. She didn't go transparent once in my last play. I'm going to try to get chakaru11's permission to release.
ReverendFelix Posted August 4, 2019 Author Posted August 4, 2019 Good news! I got Chakaru11's permission to release the fixed Vivio mod. I fixed the 'looping' animations to be 'clamped' instead, message logger kept complaining about them. I was hoping to get the particle effect fixed before releasing it though. It goes only one way no matter which way the fairy is facing or moving. It would be preferable if it acted in a more natural way. (Fairy particles a perfectly natural right?) Any way, stoked about being able to release her though
sunhawken Posted August 5, 2019 Posted August 5, 2019 9 hours ago, ReverendFelix said: Good news! I got Chakaru11's permission to release the fixed Vivio mod. I fixed the 'looping' animations to be 'clamped' instead, message logger kept complaining about them. I was hoping to get the particle effect fixed before releasing it though. It goes only one way no matter which way the fairy is facing or moving. It would be preferable if it acted in a more natural way. (Fairy particles a perfectly natural right?) Any way, stoked about being able to release her though Could you send me link?
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