DiscordOfSound Posted June 26, 2019 Posted June 26, 2019 Hello, I was wondering if anyone would be willing to help me with a project I've undertaken. It's been years since I made a mod (think Oblivion days), and I think I've bitten a little more than I can chew. I have a body mesh and custom head for a custom NPC follower I would like to rig up for animations. The head primarily since the body only has a few tweeks added and should be easily rigged to a skeleton. The head, however, is an import from another game, which I fixed up in 3ds Max, so it's not using the regular game heads. I have been following a tutorial to animate the face, however since I'm new to .tri files and face rigging/animations, and this part of the tutorial leaves me stumped, the progress came to a grinding halt. See, what I'm looking to do is give the NPC mouth movement for when he talks, blinking, eye ridge basic movement, and perhaps a few expressions (smile, frown, surprise...). I'm also adding two mods to it for eyes and mouth/teeth, which I'm not sure if they need to be included right away or if it's something that'd be added prior to making the .tri files. I also used the CK to create the NPC, plus the character race, however, I can't do much else in the ck without having the head/body meshes ready, plus I still need to get the voice and dialog parts in place. Would someone be willing to help me with my project?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.