captaincordella Posted June 17, 2019 Posted June 17, 2019 As I look at games such as Skyrim and Sims4, I see dedicated animation creators. As of yesterday, Sims4 has over 3000 sex related animations! With a game rich in lore and plenty of perversions as Fallout 4 why is it that there isn't more of a push for sex animations? If you combine ever sex mod in Fallout 4, I think its less then 100 sex related animations. Am I missing something ? Is animating difficult to do for FO4? or has the animators simply lost interest? Also, if permission was given, is it possible to port blender animations from other well known communities such as Skyrim to give FO4 more of a boost in content ?
TheBottomhoodofSteel Posted June 17, 2019 Posted June 17, 2019 Pretty much... The Tools are insanely hard to come by and the people who have them will link to pirated versions, cause rules. As far as the Max stuff, You need 2015/2016 and the HCT tools for them, Max 2015/16 are not Legitimately available anywhere anymore, as Autodesk does not keep old versions up, so unless you bought the version license or had a student edition, you're SOL. Havok was bought by Microsoft, and the free distribution of HCT and such was stopped. Unless you can google and find both of those (...) then you're kinda SOL.
Gray User Posted June 17, 2019 Posted June 17, 2019 6 minutes ago, TheBottomhoodofSteel said: Pretty much... The Tools are insanely hard to come by and the people who have them will link to pirated versions, cause rules. As far as the Max stuff, You need 2015/2016 and the HCT tools for them, Max 2015/16 are not Legitimately available anywhere anymore, as Autodesk does not keep old versions up, so unless you bought the version license or had a student edition, you're SOL. Havok was bought by Microsoft, and the free distribution of HCT and such was stopped. Unless you can google and find both of those (...) then you're kinda SOL. What Bottomhood said. If there were a reliable way to make FO4 animations in Blender, I think we'd be in a very different place. The difficulty in acquiring these programs makes me a little bit concerned about the future of modding Bethesda games (TES VI, Starfield, etc). Right now, the small size of the animating community is a serious bottleneck. It isn't hard to see it becoming extinct altogether for future games. 1 hour ago, captaincordella said: Also, if permission was given, is it possible to port blender animations from other well known communities such as Skyrim to give FO4 more of a boost in content ? AFAIK (and unfortunately) it isn't really possible to port animations. Meshes (like firearms or clothes) can often be put into a universal format and moved between games, but animations are integrated into a skeleton that is unique for each game and trying to port them would probably be much harder than just remaking them from scratch.
OrcishOatmeal Posted June 17, 2019 Posted June 17, 2019 4 hours ago, TheBottomhoodofSteel said: Pretty much... The Tools are insanely hard to come by and the people who have them will link to pirated versions, cause rules. As far as the Max stuff, You need 2015/2016 and the HCT tools for them, Max 2015/16 are not Legitimately available anywhere anymore, as Autodesk does not keep old versions up, so unless you bought the version license or had a student edition, you're SOL. Havok was bought by Microsoft, and the free distribution of HCT and such was stopped. Unless you can google and find both of those (...) then you're kinda SOL. How similar is the workflow to skyrim? how possible is it to convert animations from there? Also, while on the subject, what is it with Sims 4 animations? theres tons of them and I havnet come across skyrim animations which come close to the sims (They look too robotic)
TheBottomhoodofSteel Posted June 18, 2019 Posted June 18, 2019 It's not even the Financial incentive. The sims community existed long before Sims 4 and before Sims 4 it was not allowed under EA's EULA to sell mods either (Some sites did and still do, but ... people tend to be assholes when you point that out) . It's mostly just was ease of access to the tools (Milkshape, Blender, etc.) that caused the amount of content you see. Its easy to grab, learn and make something in a few minutes to hours and upload it around. Where with Beth and many other games outside of TS2/3/4 there's a bit of a learning curve and a lot more advanced systems in place for the game. Also noting that the tools for Sims 2/3/4 are a lot more simpler than what's used by Bethesda for things like animation. Last I checked Sims 3/4 operated on specific files that could be opened in Blender, but you do note the downfalls of a simplified system, unlike with FO4/Skyrim you don't have a physics system that could be used for bounce, and if you wanted things like breast bounce, it had to be specifically animated in (TBBP... AFAIK for Sims 4 there was chatter about a physics system, but IDK if it ever came to light, so AFAIK it's still TBBP). Beth's tools on the other hand do require a learning curve and not everyone can create something in 5 minutes and have it uploaded. But it's upsides is that it does have a lot of potential if you know how to hack it and can stand the learning curve. Plus The Sims has no specific aesthetic or lore (Up to Sims 4) so it's easier to make anything you want and it fit in. 9 hours ago, dragondoom42 said: How similar is the workflow to skyrim? how possible is it to convert animations from there? Also, while on the subject, what is it with Sims 4 animations? theres tons of them and I havnet come across skyrim animations which come close to the sims (They look too robotic) As far as the workflow, it's unique per animator/pose maker, so I can't speak for anyone but myself. To me it's easy, but I don't think it would be possible to convert animations from Skyrim to FO4 without issues. You can try it out and if you get a good workflow, do let us know...
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