AlmaContaminada Posted June 11, 2019 Posted June 11, 2019 As the title says im experiencing CTD as soon as i get out from the starting room in the mod Living another live. It happends when i get into the bed and the game just shut's down, other times after i reach a point of interest or even geting inside a city. I've been able to play about a minute before the CTD happends and also able to start an animation and finish it with the Debug spells from Sexlab. Spoiler [06/11/2019 - 08:01:53PM] Papyrus log opened (PC) [06/11/2019 - 08:01:53PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [06/11/2019 - 08:01:53PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [06/11/2019 - 08:01:53PM] Memory page: 128 (min) 512 (max) 76800 (max total) [06/11/2019 - 08:02:10PM] VM is freezing... [06/11/2019 - 08:02:10PM] VM is frozen [06/11/2019 - 08:02:10PM] Reverting game... [06/11/2019 - 08:02:21PM] Loading game... [06/11/2019 - 08:02:26PM] VM is thawing... [06/11/2019 - 08:02:26PM] SEXLAB - LOADED: Version 16200 / 16200 [06/11/2019 - 08:02:26PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200 [06/11/2019 - 08:02:26PM] FNIS AA started (load) [06/11/2019 - 08:02:26PM] [A Quality World Map] Applying map camera constraint settings on load. [06/11/2019 - 08:02:26PM] SOS Maintenance: loaded version is 300004 [06/11/2019 - 08:02:26PM] SOS Maintenance: 300004 is update [06/11/2019 - 08:02:26PM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000 [06/11/2019 - 08:02:26PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 08:02:26PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 08:02:26PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 08:02:26PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 08:02:26PM] SLAL: SLAL: OnLoad. I have every DLC instald and all the requeriments im using Mod Organizer 2 to install everything also. And this is my mod Load order: Spoiler (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 5) Lanterns Of Skyrim - All In One - Main.esm (6 -> 6) Unofficial Skyrim Legendary Edition Patch.esp (7 -> 7) ApachiiHair.esm (8 -> ? ApachiiHairFemales.esm (9 -> 9) ApachiiHairMales.esm (10 -> 10) ClimatesOfTamriel.esm (11 -> 11) SexLab.esm (12 -> 12) SexLabAroused.esm (13 -> 13) Schlongs of Skyrim - Core.esm (14 -> 14) CreatureFramework.esm (15 -> 15) HighResTexturePack01.esp (16 -> 16) HighResTexturePack02.esp (17 -> 17) HighResTexturePack03.esp (18 -> 18) Unofficial High Resolution Patch.esp (19 -> 19) IcePenguinWorldMap.esp (20 -> 20) RaceMenuMorphsCBBE.esp (21 -> 21) ClimatesOfTamriel-Dawnguard-Patch.esp (22 -> 22) ClimatesOfTamriel-Dragonborn-Patch.esp (23 -> 23) EnhancedLightsandFX.esp (24 -> 24) Further Dark Dungeons for ENB.esp (25 -> 25) ClimatesOfTamriel-Dungeons-Hazardous.esp (26 -> 26) ClimatesOfTamriel-Interiors-Cold.esp (27 -> 27) ClimatesOfTamriel-Nights-Level-1.esp (28 -> 28) FNIS.esp (29 -> 29) Hothtrooper44_Armor_Ecksstra.esp (30 -> 30) KS Hairdo's.esp (31 -> 31) PAN_NPCs_DG.esp (32 -> 32) RaceMenu.esp (33 -> 33) RaceMenuPlugin.esp (34 -> 34) SkyUI.esp (35 -> 35) The Dance of Death - Ultimate Edition.esp (36 -> 36) UIExtensions.esp (37 -> 37) SOSRaceMenu.esp (38 -> 38) XPMSE.esp (39 -> 39) HDT Havok Object.esp (40 -> 40) SLSO.esp (41 -> 41) SexLabTools.esp (42 -> 42) SOS - Smurf Average Addon.esp (43 -> 43) SOS - VectorPlexus Muscular Addon.esp (44 -> 44) SOS - VectorPlexus Regular Addon.esp (45 -> 45) Remodeled Armor - Vanilla Replacer - Dawnguard.esp (46 -> 46) Remodeled Armor - Vanilla Replacer - Dragonborn.esp (47 -> 47) Remodeled Armor - Vanilla Replacer.esp (48 -> 48) RevampedExteriorFog.esp (49 -> 49) ENB Snow FX.esp (50 -> 50) Hothtrooper44_ArmorCompilation.esp (51 -> 51) Immersive Weapons.esp (52 -> 52) PAN_NPCs.esp (53 -> 53) SMIM-Merged-All.esp (54 -> 54) Skyrim Flora Overhaul.esp (55 -> 55) Schlongs of Skyrim.esp (56 -> 56) Bijin AIO.esp (57 -> 57) SOS - Shop.esp (58 -> 58) FNISspells.esp (59 -> 59) Alternate Start - Live Another Life.esp (60 -> 60) ELFXEnhancer.esp (61 -> 61) SLAnimLoader.esp (62 -> 62) MoreNastyCritters.esp (63 -> 63) HentaiCreatures.esp I've beeing using loot to alter the disposition but it didnt worked, any advice?.
ijakor Posted June 11, 2019 Posted June 11, 2019 try this one https://www.nexusmods.com/skyrim/mods/46465 worked for me on a simmilar issue.
AlmaContaminada Posted June 11, 2019 Author Posted June 11, 2019 Nope, after leaving the initial room crashes, also seems that if i load a savegame i can move around but if i enter in a city the CTD appears. Spoiler [06/11/2019 - 09:05:45PM] Papyrus log opened (PC) [06/11/2019 - 09:05:45PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [06/11/2019 - 09:05:45PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [06/11/2019 - 09:05:45PM] Memory page: 128 (min) 512 (max) 76800 (max total) [06/11/2019 - 09:05:59PM] VM is freezing... [06/11/2019 - 09:05:59PM] VM is frozen [06/11/2019 - 09:05:59PM] Reverting game... [06/11/2019 - 09:06:06PM] Loading game... [06/11/2019 - 09:06:06PM] VM is thawing... [06/11/2019 - 09:06:06PM] SEXLAB - LOADED: Version 16200 / 16200 [06/11/2019 - 09:06:06PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200 [06/11/2019 - 09:06:06PM] FNIS AA started (load) [06/11/2019 - 09:06:06PM] [A Quality World Map] Applying map camera constraint settings on load. [06/11/2019 - 09:06:06PM] SLAL: SLAL: OnLoad [06/11/2019 - 09:06:06PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:06PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:06PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:06PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:06PM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000 [06/11/2019 - 09:06:07PM] [slamainscr <sla_Main (0C042D62)>]: registered for maintenance [06/11/2019 - 09:06:07PM] FNIS aa (load game) started [06/11/2019 - 09:06:07PM] [A Quality World Map] Settings applied. [06/11/2019 - 09:06:07PM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000 [06/11/2019 - 09:06:07PM] FNIS aa nMods:1 nSets:16 crc:836524 crcOld:836524 [06/11/2019 - 09:06:07PM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 1 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsets mod: FNIS aa nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: FNIS aa nSets: 16 [06/11/2019 - 09:06:07PM] [slamainscr <sla_Main (0C042D62)>]: registered for maintenance [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94D6)>]] and doing nothing else [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94EE)>]] and doing nothing else [06/11/2019 - 09:06:07PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94DC)>]] and doing nothing else [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E9524)>]] and doing nothing else [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [06/11/2019 - 09:06:07PM] InitWidgetLoader() [06/11/2019 - 09:06:07PM] ==== LAL: Mod support check - Ignore errors about missing files. ==== [06/11/2019 - 09:06:07PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:07PM] Error: File "Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:07PM] Error: File "teg_returntohelgen.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:07PM] Error: File "Keld-Nar.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:07PM] Error: File "ShezriesOldHroldan.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:07PM] Error: File "ShezrieOldHroldanVer2.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ? [06/11/2019 - 09:06:07PM] ==== LAL: Mod support check - Done. ==== [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94DE)>]] and doing nothing else [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000FEBE1)>]] and doing nothing else [06/11/2019 - 09:06:07PM] SOS Maintenance: loaded version is 300004 [06/11/2019 - 09:06:07PM] SOS Maintenance: 300004 is update [06/11/2019 - 09:06:07PM] Error: File "Open Cities Skyrim.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALRumorsOfWarQuest (3E07A334)].arth_lal_rumorsofwarscript.ToggleOCSGateTrigger() - "ARTH_LAL_RumorsOfWarScript.psc" Line ? [ARTHLALRumorsOfWarQuest (3E07A334)].ARTH_QF_LALRumorsOfWarQuest_0207A334.Fragment_96() - "ARTH_QF_LALRumorsOfWarQuest_0207A334.psc" Line ? [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94DD)>]] and doing nothing else [06/11/2019 - 09:06:07PM] SOS ReSchlongify: Deeja somehow lost his schlong!?! [06/11/2019 - 09:06:07PM] SOS Actor Schlongify: new schlong for Aquillius Aeresius got schlong index 0 size 4 [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94DB)>]] and doing nothing else [06/11/2019 - 09:06:07PM] SOS ReSchlongify: Guardia de Soledad somehow lost his schlong!?! [06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94E9)>]] and doing nothing else [06/11/2019 - 09:06:07PM] WidgetError: [slso_widgetcorescript3 <SLSO (28000D62)>]: IconLoadFailure [06/11/2019 - 09:06:07PM] WidgetError: [slso_widgetcorescript1 <SLSO (28000D62)>]: IconLoadFailure [06/11/2019 - 09:06:08PM] SOS Actor Schlongify: new schlong for Guardia de Soledad got schlong index 1 size 2 [06/11/2019 - 09:06:08PM] WidgetError: [slso_widgetcorescript2 <SLSO (28000D62)>]: IconLoadFailure [06/11/2019 - 09:06:08PM] WidgetError: [slso_widgetcorescript4 <SLSO (28000D62)>]: IconLoadFailure [06/11/2019 - 09:06:08PM] WidgetError: [slso_widgetcorescript5 <SLSO (28000D62)>]: IconLoadFailure [06/11/2019 - 09:06:08PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones [06/11/2019 - 09:06:08PM] SOS Actor Schlongify: new schlong for Jolf got schlong index 0 size 7 [06/11/2019 - 09:06:08PM] SOS Actor Schlongify: new schlong for Guardia de Soledad got schlong index 0 size 3 [06/11/2019 - 09:06:08PM] Info: *Achievement 1 awarded - a winnar is you!* [06/11/2019 - 09:06:08PM] XPMSE MainQuest Initialization successful. [06/11/2019 - 09:06:09PM] SEXLAB - RegisterSlots() Creature: Creatures not enabled, skipping registration.
Strawman Posted June 11, 2019 Posted June 11, 2019 Delete the horse skeleton hkx and re run fnis the horse skeleton is not compatible with crash fixes or use abc animated beast cocks and rerun fnis
AlmaContaminada Posted June 11, 2019 Author Posted June 11, 2019 In fact i tried the Mod without Crash Fixes and this provokes the same CTD issues, so...im still lost. But i'll try to change the skeletons with the other mod.
Psalam Posted June 12, 2019 Posted June 12, 2019 Quote 5 minutes ago, AlmaContaminada said: I've tried but the error persist. Make sure that MNC is loaded prior to SLAL (per MadMansGun instructions). Which version of MNC are you using? Please post your current FNIS output (this should begin with a description of your skeleton and end with the number of animations that you've successfully loaded - this is a simple copy and paste).
AlmaContaminada Posted June 12, 2019 Author Posted June 12, 2019 Im running MCN 12 RC5, its placed before SLAL aaand this is the FNIS output (I think). Spoiler 0 Start Debug FNIS Behavior V7.4.5 11/06/2019 20:00:19 Skyrim 32bit: 1.9.32.0 - G:\Games\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Directory: . <DIR> languages <DIR> templates <DIR> temporary_logs 27/06/2016 21:51:22 81.025 Alternate_AnimationGroups.txt 21/11/2015 10:16:30 64.410 AnimEvents.txt 15/09/2015 9:16:08 4.866 AnimVars.txt 29/10/2018 0:08:35 12.068 BehavioredObjects.txt 27/10/2015 10:38:59 4.957 CustomPreCacheFiles.txt 11/12/2017 12:18:59 79 DebugData.txt 21/05/2018 22:50:35 1.182 FNIS_Templates.txt 21/05/2018 22:18:08 511.488 GenerateFNISforUsers.exe 27/12/2012 20:37:53 1.857 hkxcmd LICENSE.TXT 27/12/2012 20:37:51 10.524.672 hkxcmd.exe 08/02/2018 10:12:35 3.451 PatchAnimationFiles.txt 21/05/2018 22:48:02 3.570 PatchList.txt 29/10/2018 0:46:03 12.068 XXXBehavioredObjects.txt Directory: templates 15/01/2018 13:10:24 2.568.897 0_master_TEMPLATE.txt 18/04/2018 23:37:33 952.672 1hm_behavior_PATCHED.hkx 26/04/2018 12:36:09 5.999.187 1hm_behavior_TEMPLATE.txt 23/09/2017 22:46:55 957.924 1hm_locomotion_TEMPLATE.txt 20/02/2018 0:15:41 2.740.157 animationdatasinglefile_TEMPLATE.txt 20/02/2018 0:14:07 1.324.045 animationsetdatasinglefile_TEMPLATE.txt 02/09/2017 20:38:44 193.735 bashbehavior_TEMPLATE.txt 02/09/2017 20:38:25 1.103.245 blockbehavior_TEMPLATE.txt 02/09/2017 20:18:27 280.367 bow_direction_behavior_TEMPLATE.txt 02/02/2018 14:07:46 164.568 defaultfemale_TEMPLATE.txt 02/02/2018 14:09:21 163.977 defaultmale_TEMPLATE.txt 03/11/2015 23:31:23 6.882 FNIS_aa2_TEMPLATE.pex 25/10/2015 10:18:15 1.867 FNIS_PCEA2_TEMPLATE.pex 21/05/2018 22:41:55 677 FNISVersionGenerated_TEMPLATE.pex 18/04/2018 23:16:38 260.144 idlebehavior_PATCHED.hkx 24/09/2017 0:12:30 1.036.976 idlebehavior_TEMPLATE.txt 02/09/2017 20:36:51 386.954 magic_readied_direction_behavior_TEMPLATE.txt 15/01/2018 13:10:35 1.410.873 magicbehavior_TEMPLATE.txt 02/09/2017 20:36:14 590.982 magicmountedbehavior_TEMPLATE.txt 02/09/2017 23:38:05 4.751.017 mt_behavior_TEMPLATE.txt 15/01/2018 13:10:45 345.236 shout_behavior_TEMPLATE.txt 02/09/2017 20:35:19 130.337 sprintbehavior_TEMPLATE.txt 02/09/2017 20:19:57 156.377 staggerbehavior_TEMPLATE.txt 22/09/2017 22:50:00 275.495 weapequip_TEMPLATE.txt Directory: temporary_logs 08/07/2012 22:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt 11/06/2019 20:00:19 0 DummyStart.txt 11/06/2019 20:00:19 0 GenerateFNIS_LogFile.txt 13/08/2018 1:43:04 75.360 skeleton.hkx 11/06/2019 20:00:19 393.619 skeleton.xml Directory: characters female 11/06/2019 19:47:54 184.128 defaultfemale.hkx Directory: characters 11/06/2019 19:47:54 183.936 defaultmale.hkx Directory: animations <DIR> female <DIR> FNISBase <DIR> FNISCreatureVersion <DIR> FNISSpells <DIR> MoreNastyCritters <DIR> SexLab <DIR> SexLabAroused <DIR> SexLabCreature <DIR> XPMSE 13/08/2018 1:43:04 21.088 1hm_equip.hkx 13/08/2018 1:43:04 19.120 1hm_unequip.hkx 13/08/2018 1:43:04 13.616 axe_equip.hkx 13/08/2018 1:43:04 12.064 axe_unequip.hkx 13/08/2018 1:43:04 16.048 dag_equip.hkx 13/08/2018 1:43:04 11.648 dag_unequip.hkx 13/08/2018 1:43:04 14.320 mac_equip.hkx 13/08/2018 1:43:04 12.160 mac_unequip.hkx Directory: female 23/12/2013 16:42:16 93.152 mt_idle.HKX Directory: male Directory: behaviors 11/06/2019 19:48:00 569.920 0_master.hkx 11/06/2019 19:47:59 963.232 1hm_behavior.hkx 23/10/2017 2:57:39 2.016 FNIS_FNISBase_Behavior.hkx 19/03/2015 0:25:55 2.016 FNIS_FNISCreatureVersion_Behavior.hkx 08/02/2014 15:25:30 57.712 FNIS_FNISSpells_Behavior.hkx 11/08/2017 18:05:09 297.312 FNIS_MoreNastyCritters_Behavior.hkx 30/12/2015 19:09:12 850.128 FNIS_SexLab_Behavior.hkx 01/10/2015 0:33:34 7.904 FNIS_SexLabAroused_Behavior.hkx 30/12/2015 19:09:19 161.952 FNIS_SexLabCreature_Behavior.hkx 13/08/2018 1:43:04 2.016 FNIS_XPMSE_Behavior.hkx 18/04/2018 23:16:38 260.144 idlebehavior.hkx Patch: "SKELETON Arm Fix" Reading FNISBase V7.4.5 ... Number of animations for FNISBase: 0 Total non-AA: 0 Total AA: 0 Reading FNISCreatureVersion V6.1 ... Number of animations for FNISCreatureVersion: 0 Total non-AA: 0 Total AA: 0 Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Number of animations for FNISSpells: 95 Total non-AA: 95 Total AA: 0 Reading MoreNastyCritters V1.0 ... Number of animations for MoreNastyCritters: 417 Total non-AA: 512 Total AA: 0 Reading SexLab V1.62 ... Number of animations for SexLab: 1244 Total non-AA: 1756 Total AA: 0 Reading SexLabAroused V?.? ... Number of animations for SexLabAroused: 5 Total non-AA: 1761 Total AA: 0 Reading SexLabCreature V1.61 ... Number of animations for SexLabCreature: 222 Total non-AA: 1983 Total AA: 0 Reading XPMSEAA read. 54 groups, 545 animations. AA Set 0 - mod: XPMSE group: _1hmeqp ngroups: 5 files found/missing: 10/ 5 Bhav.pattern: 20001 AA Set 1 - mod: XPMSE group: _2hmeqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 2 - mod: XPMSE group: _2hweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 3 - mod: XPMSE group: _axeeqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001 AA Set 4 - mod: XPMSE group: _bowatk ngroups: 1 files found/missing: 4/ 0 Bhav.pattern: 10000 AA Set 5 - mod: XPMSE group: _boweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 6 - mod: XPMSE group: _bowidle ngroups: 1 files found/missing: 3/ 0 Bhav.pattern: 38002 AA Set 7 - mod: XPMSE group: _maceqp ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 20001 AA Set 8 - mod: XPMSE group: _dageqp ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 20001 AA Set 9 - mod: XPMSE group: _magatk ngroups: 1 files found/missing: 39/ 0 Bhav.pattern: 100C0 AA Set 10 - mod: XPMSE group: _magcastmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 20180 AA Set 11 - mod: XPMSE group: _magcon ngroups: 1 files found/missing: 10/ 0 Bhav.pattern: 200C0 AA Set 12 - mod: XPMSE group: _magidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 300C0 AA Set 13 - mod: XPMSE group: _magmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 28180 AA Set 14 - mod: XPMSE group: _sprint ngroups: 1 files found/missing: 12/ 1 Bhav.pattern: 30004 AA Set 15 - mod: XPMSE group: _shout ngroups: 1 files found/missing: 12/ 0 Bhav.pattern: 18 FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Number of animations for XPMSE: 164 Total non-AA: 1983 Total AA: 164 All Anim Lists scanned. Generating Behavior Files... Generating defaultfemale.xml ... Start Template: templates\defaultfemale_Template.txt Max RecIndex: 1000 Generating defaultmale.xml ... Start Template: templates\defaultmale_Template.txt Max RecIndex: 1000 isAAbehavior 229855 / 381DF Generating weapequip.hkx ... Start Template: templates\weapequip_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 310 Max RecIndex: 390 Converting weapequip.xml to .hkx Generating staggerbehavior.hkx ... Start Template: templates\staggerbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1033 Converting staggerbehavior.xml to .hkx Generating sprintbehavior.hkx ... Start Template: templates\sprintbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1027 Converting sprintbehavior.xml to .hkx Generating shout_behavior.hkx ... Start Template: templates\shout_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1065 Converting shout_behavior.xml to .hkx Generating magicmountedbehavior.hkx ... Start Template: templates\magicmountedbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1124 Converting magicmountedbehavior.xml to .hkx Generating magicbehavior.hkx ... Start Template: templates\magicbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1360 Max RecIndex: 1671 Converting magicbehavior.xml to .hkx Generating magic_readied_direction_behavior.hkx ... Start Template: templates\magic_readied_direction_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1130 Converting magic_readied_direction_behavior.xml to .hkx Generating 1hm_locomotion.hkx ... Start Template: templates\1hm_locomotion_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 861 Max RecIndex: 1062 Converting 1hm_locomotion.xml to .hkx Generating 1hm_behavior.hkx ... Start Template: templates\1hm_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 4900 Max RecIndex: 5216 Converting 1hm_behavior.xml to .hkx Generating 0_master.hkx ... Start Template: templates\0_master_TEMPLATE.txt Symbolic: 0 AnimObj Addr: 2580 Symbolic: 1 AAGroupVars Addr: 2580 Symbolic: 2 Paired Addr: 2612 Symbolic: 3 Killmove Addr: 2810 Symbolic: 4 FNISRefGen Addr: 3093 Max RecIndex: 3110 Converting 0_master.xml to .hkx Generating animationsetdatasinglefile.txt ... Start Template: templates\animationsetdatasinglefile_TEMPLATE.txt Max RecIndex: 1000 Creating file FNIS_aa.pex 0_master usage: 7,8 % ( 9 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Generate atronachflamebehavior.hkx Start Template: ..\..\meshes\actors\atronachflame\behaviors\atronachflamebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\atronachflame\characters\atronachflame_default_TEMPLATE.txt Max RecIndex: 1000 32 animations for 1 mods successfully included (atronachflame) Reading SexLabCreature V1.62 ... Generate bearbehavior.hkx Start Template: ..\..\meshes\actors\bear\behaviors\bearbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\bear\characters\bearcharacter_default_TEMPLATE.txt Max RecIndex: 1000 16 animations for 2 mods successfully included (bear) Generate benthiclurkerbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\benthiclurker\characters\benthiclurkercharacter_default_TEMPLATE.txt Max RecIndex: 1000 14 animations for 1 mods successfully included (benthiclurker) Generate boarbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\boarriekling\behaviors\boarbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\boarriekling\characters\boar_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (boarriekling) Generate chaurusbehavior.hkx Start Template: ..\..\meshes\actors\chaurus\behaviors\chaurusbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\chaurus\characters\chaurus_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 1 mods successfully included (chaurus) Generate chaurusflyerbehavior.hkx Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\behaviors\chaurusflyerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\characters\chaurusflyercharacter_default_TEMPLATE.txt Max RecIndex: 1000 6 animations for 1 mods successfully included (chaurusflyer) Generate chickenbehavior.hkx Start Template: ..\..\meshes\actors\ambient\chicken\behaviors\chickenbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\ambient\chicken\characters\chickencharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (chicken) Generate h-cowbehavior.hkx Start Template: ..\..\meshes\actors\cow\behaviors\h-cowbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\cow\characters\h_cowcharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (cow) Generate deerbehavior.hkx Start Template: ..\..\meshes\actors\deer\behaviors\deerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\deer\characters\deercharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (deer) Generate dogbehavior.hkx Start Template: ..\..\meshes\actors\canine\behaviors\dogbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\canine\characters dog\dog_default_TEMPLATE.txt Max RecIndex: 1000 92 animations for 2 mods successfully included (dog) Generate dragonbehavior.hkx Start Template: ..\..\meshes\actors\dragon\behaviors\dragonbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dragon\characters\dragontest_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 1 mods successfully included (dragon) Generate dragon_priest.hkx Start Template: ..\..\meshes\actors\dragonpriest\behaviors\dragon_priest_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dragonpriest\characters\dragon_priest_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (dragonpriest) Generate draugrbehavior.hkx Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\draugr\characters\draugr_default_TEMPLATE.txt Max RecIndex: 1000 70 animations for 2 mods successfully included (draugr) Generate draugrbehavior.hkx Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\draugr\characterskeleton\draugr_skeleton_default_TEMPLATE.txt Max RecIndex: 1000 70 animations for 2 mods successfully included (draugr) Generate dwarvenspiderbehavior.hkx Start Template: ..\..\meshes\actors\dwarvenspider\behaviors\dwarvenspiderbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dwarvenspider\characters\dwarvenspidercenturion_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (dwarvenspider) Generate steambehavior.hkx Start Template: ..\..\meshes\actors\dwarvensteamcenturion\behaviors\steambehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dwarvensteamcenturion\characters\dwarvensteam_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (dwarvensteamcenturion) Generate falmerbehavior.hkx Start Template: ..\..\meshes\actors\falmer\behaviors\falmerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\falmer\characters\falmer_default_TEMPLATE.txt Max RecIndex: 1000 45 animations for 2 mods successfully included (falmer) Generate frostbitespiderbehavior.hkx Start Template: ..\..\meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\frostbitespider\characters\frostbitespidercharacter_default_TEMPLATE.txt Max RecIndex: 1000 20 animations for 1 mods successfully included (frostbitespider) Generate giantbehavior.hkx Start Template: ..\..\meshes\actors\giant\behaviors\giantbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\giant\characters\giantcharacter_default_TEMPLATE.txt Max RecIndex: 1000 14 animations for 1 mods successfully included (giant) Generate goatbehavior.hkx Start Template: ..\..\meshes\actors\goat\behaviors\goatbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\goat\characters\goatcharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (goat) Generate havgravenbehavior.hkx Start Template: ..\..\meshes\actors\hagraven\behaviors\havgravenbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\hagraven\characters\hagravencharacter_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 1 mods successfully included (hagraven) Generate harebehavior.hkx Start Template: ..\..\meshes\actors\ambient\hare\behaviors\harebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\ambient\hare\characters\harecharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (hare) Generate hmdaedra.hkx Start Template: ..\..\meshes\actors\dlc02\hmdaedra\behaviors\hmdaedra_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\hmdaedra\characters\hmdaedracharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (hmdaedra) Generate horkerbehavior.hkx Start Template: ..\..\meshes\actors\horker\behaviors\horkerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\horker\characters\horker_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (horker) Generate horsebehavior.hkx Start Template: ..\..\meshes\actors\horse\behaviors\horsebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\horse\characters\horse_default_TEMPLATE.txt Max RecIndex: 1000 29 animations for 2 mods successfully included (horse) Generate mammothbehavior.hkx Start Template: ..\..\meshes\actors\mammoth\behaviors\mammothbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\mammoth\characters\mammothcharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (mammoth) Generate netchbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\netch\behaviors\netchbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\netch\characters\netchcharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (netch) Generate rieklingbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\riekling\characters\rieklingcharacter_default_TEMPLATE.txt Max RecIndex: 1000 25 animations for 2 mods successfully included (riekling) Generate sabrecatbehavior.hkx Start Template: ..\..\meshes\actors\sabrecat\behaviors\sabrecatbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\sabrecat\characters\sabrecat_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 2 mods successfully included (sabrecat) Generate scribbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\scrib\behaviors\scribbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\scrib\characters\scrib_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (scrib) Generate sprigganbehavior.hkx Start Template: ..\..\meshes\actors\spriggan\behaviors\sprigganbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\spriggan\characters\spriggan_default_TEMPLATE.txt Max RecIndex: 1000 32 animations for 1 mods successfully included (spriggan) Generate trollbehavior.hkx Start Template: ..\..\meshes\actors\troll\behaviors\trollbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\troll\characters\troll_default_TEMPLATE.txt Max RecIndex: 1000 74 animations for 2 mods successfully included (troll) Generate vampirebrutebehavior.hkx Start Template: ..\..\meshes\actors\dlc01\vampirebrute\behaviors\vampirebrutebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc01\vampirebrute\characters\vampirebrutecharacter_default_TEMPLATE.txt Max RecIndex: 1000 15 animations for 1 mods successfully included (vampirebrute) Generate vampirelord.hkx Start Template: ..\..\meshes\actors\vampirelord\behaviors\vampirelord_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\vampirelord\characters\vampirelord_default_TEMPLATE.txt Max RecIndex: 1000 15 animations for 1 mods successfully included (vampirelord) Generate werewolfbehavior.hkx Start Template: ..\..\meshes\actors\werewolfbeast\behaviors\werewolfbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\werewolfbeast\characters\werewolf_default_TEMPLATE.txt Max RecIndex: 1000 49 animations for 2 mods successfully included (werewolfbeast) Generate wispbehavior.hkx Start Template: ..\..\meshes\actors\wisp\behaviors\wispbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\wisp\characters\wispcharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (wisp) Generate wolfbehavior.hkx Start Template: ..\..\meshes\actors\canine\behaviors wolf\wolfbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\canine\characters wolf\wolf_default_TEMPLATE.txt Max RecIndex: 1000 92 animations for 2 mods successfully included (wolf) Generate tailbehavior.hkx Start Template: ..\..\meshes\auxbones\tail\behaviors\tailbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\auxbones\tail\characters\tailcharacter_default_TEMPLATE.txt Max RecIndex: 1000 132 animations for 1 mods successfully included (tail) 1810 animations for 8 mods successfully included (character) 957 animations for 2 mods and 38 creatures successfully included. Directory: temporary_logs 11/06/2019 20:00:27 2.436.554 0_master.xml 11/06/2019 20:00:24 5.172.704 1hm_behavior.xml 11/06/2019 20:00:24 630.811 1hm_locomotion.xml 11/06/2019 20:00:28 7.955 atronachflame.xml 11/06/2019 20:00:28 306.277 atronachflamebehavior.xml 11/06/2019 20:00:29 90.691 bearbehavior.xml 11/06/2019 20:00:29 22.362 bearcharacter.xml 11/06/2019 20:00:29 517.397 benthiclurkerbehavior.xml 11/06/2019 20:00:29 10.768 benthiclurkercharacter.xml 11/06/2019 20:00:29 15.200 boar.xml 11/06/2019 20:00:29 423.359 boarbehavior.xml 11/06/2019 20:00:30 10.895 chaurus.xml 11/06/2019 20:00:30 376.292 chaurusbehavior.xml 11/06/2019 20:00:30 273.369 chaurusflyerbehavior.xml 11/06/2019 20:00:30 6.659 chaurusflyercharacter.xml 11/06/2019 20:00:30 229.313 chickenbehavior.xml 11/06/2019 20:00:30 5.217 chickencharater.xml 11/12/2017 12:18:59 79 DebugData.txt 11/06/2019 20:00:31 84.742 deerbehavior.xml 11/06/2019 20:00:31 21.173 deercharater.xml 11/06/2019 20:00:21 298.878 defaultfemale.xml 11/06/2019 20:00:21 298.667 defaultmale.xml 11/06/2019 20:00:31 26.278 dog.xml 11/06/2019 20:00:31 85.415 dogbehavior.xml 11/06/2019 20:00:32 14.019 dragon_priest.xml 11/06/2019 20:00:31 1.295.213 dragonbehavior.xml 11/06/2019 20:00:32 16.410 dragontest.xml 11/06/2019 20:00:33 21.199 draugr.xml 11/06/2019 20:00:34 21.210 draugr_skeleton.xml 11/06/2019 20:00:33 1.522.784 draugrbehavior.xml 08/07/2012 22:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt 11/06/2019 20:00:34 290.473 dwarvenspiderbehavior.xml 11/06/2019 20:00:34 7.101 dwarvenspidercenturion.xml 11/06/2019 20:00:35 6.931 dwarvensteam.xml 11/06/2019 20:00:35 19.733 falmer.xml 11/06/2019 20:00:35 1.010.551 falmerbehavior.xml 11/06/2019 20:00:36 308.818 frostbitespiderbehavior.xml 11/06/2019 20:00:36 7.603 frostbitespidercharacter.xml 11/06/2019 20:00:19 20.480 GenerateFNIS_LogFile.txt 11/06/2019 20:00:36 578.081 giantbehavior.xml 11/06/2019 20:00:36 11.179 giantcharacter.xml 11/06/2019 20:00:36 81.490 goatbehavior.xml 11/06/2019 20:00:36 17.381 goatcharater.xml 11/06/2019 20:00:30 90.890 h-cowbehavior.xml 11/06/2019 20:00:31 30.351 h_cowcharater.xml 11/06/2019 20:00:37 10.703 hagravencharacter.xml 11/06/2019 20:00:37 210.415 harebehavior.xml 11/06/2019 20:00:37 5.099 harecharater.xml 11/06/2019 20:00:36 478.594 havgravenbehavior.xml 11/06/2019 20:00:37 341.118 hmdaedra.xml 11/06/2019 20:00:37 6.507 hmdaedracharacter.xml 11/06/2019 20:00:38 17.573 horker.xml 11/06/2019 20:00:37 90.905 horkerbehavior.xml 11/06/2019 20:00:38 14.272 horse.xml 11/06/2019 20:00:38 391.106 horsebehavior.xml 11/06/2019 20:00:23 322.979 magic_readied_direction_behavior.xml 11/06/2019 20:00:23 1.153.298 magicbehavior.xml 11/06/2019 20:00:22 528.754 magicmountedbehavior.xml 11/06/2019 20:00:38 91.967 mammothbehavior.xml 11/06/2019 20:00:38 21.566 mammothcharacter.xml 11/06/2019 20:00:38 179.281 netchbehavior.xml 11/06/2019 20:00:38 4.966 netchcharacter.xml 11/06/2019 20:00:38 552.105 rieklingbehavior.xml 11/06/2019 20:00:39 18.144 rieklingcharacter.xml 11/06/2019 20:00:39 23.827 sabrecat.xml 11/06/2019 20:00:39 82.974 sabrecatbehavior.xml 11/06/2019 20:00:39 14.945 scrib.xml 11/06/2019 20:00:39 443.143 scribbehavior.xml 11/06/2019 20:00:22 253.005 shout_behavior.xml 13/08/2018 1:43:04 75.360 skeleton.hkx 11/06/2019 20:00:19 393.619 skeleton.xml 11/06/2019 20:00:40 10.011 spriggan.xml 11/06/2019 20:00:39 437.785 sprigganbehavior.xml 11/06/2019 20:00:22 117.571 sprintbehavior.xml 11/06/2019 20:00:22 97.708 staggerbehavior.xml 11/06/2019 20:00:35 401.185 steambehavior.xml 11/06/2019 20:00:42 389.582 tailbehavior.xml 11/06/2019 20:00:43 19.884 tailcharacter.xml 11/06/2019 20:00:40 15.486 troll.xml 11/06/2019 20:00:40 523.673 trollbehavior.xml 11/06/2019 20:00:40 364.632 vampirebrutebehavior.xml 11/06/2019 20:00:40 7.326 vampirebrutecharacter.xml 11/06/2019 20:00:41 20.719 vampirelord.xml 11/06/2019 20:00:22 268.059 weapequip.xml 11/06/2019 20:00:42 15.824 werewolf.xml 11/06/2019 20:00:41 1.104.271 werewolfbehavior.xml 11/06/2019 20:00:42 280.004 wispbehavior.xml 11/06/2019 20:00:42 6.267 wispcharacter.xml 11/06/2019 20:00:42 31.050 wolf.xml 11/06/2019 20:00:42 93.854 wolfbehavior.xml Directory: characters female 11/06/2019 20:00:22 207.216 defaultfemale.hkx Directory: characters 11/06/2019 20:00:22 207.024 defaultmale.hkx Directory: behaviors 11/06/2019 20:00:28 570.208 0_master.hkx 11/06/2019 20:00:27 963.232 1hm_behavior.hkx 11/06/2019 20:00:24 149.056 1hm_locomotion.hkx 23/10/2017 2:57:39 2.016 FNIS_FNISBase_Behavior.hkx 19/03/2015 0:25:55 2.016 FNIS_FNISCreatureVersion_Behavior.hkx 08/02/2014 15:25:30 57.712 FNIS_FNISSpells_Behavior.hkx 11/08/2017 18:05:09 297.312 FNIS_MoreNastyCritters_Behavior.hkx 30/12/2015 19:09:12 850.128 FNIS_SexLab_Behavior.hkx 01/10/2015 0:33:34 7.904 FNIS_SexLabAroused_Behavior.hkx 30/12/2015 19:09:19 161.952 FNIS_SexLabCreature_Behavior.hkx 13/08/2018 1:43:04 2.016 FNIS_XPMSE_Behavior.hkx 18/04/2018 23:16:38 260.144 idlebehavior.hkx 11/06/2019 20:00:23 86.256 magic_readied_direction_behavior.hkx 11/06/2019 20:00:23 292.368 magicbehavior.hkx 11/06/2019 20:00:23 128.240 magicmountedbehavior.hkx 11/06/2019 20:00:22 61.936 shout_behavior.hkx 11/06/2019 20:00:22 34.304 sprintbehavior.hkx 11/06/2019 20:00:22 21.968 staggerbehavior.hkx 11/06/2019 20:00:22 72.208 weapequip.hkx
Psalam Posted June 12, 2019 Posted June 12, 2019 Quote 3 minutes ago, AlmaContaminada said: Im running MCN 12 RC5, its placed before SLAL aaand this is the FNIS output (I think). Hide contents 0 Start Debug FNIS Behavior V7.4.5 11/06/2019 20:00:19 Skyrim 32bit: 1.9.32.0 - G:\Games\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Directory: . <DIR> languages <DIR> templates <DIR> temporary_logs 27/06/2016 21:51:22 81.025 Alternate_AnimationGroups.txt 21/11/2015 10:16:30 64.410 AnimEvents.txt 15/09/2015 9:16:08 4.866 AnimVars.txt 29/10/2018 0:08:35 12.068 BehavioredObjects.txt 27/10/2015 10:38:59 4.957 CustomPreCacheFiles.txt 11/12/2017 12:18:59 79 DebugData.txt 21/05/2018 22:50:35 1.182 FNIS_Templates.txt 21/05/2018 22:18:08 511.488 GenerateFNISforUsers.exe 27/12/2012 20:37:53 1.857 hkxcmd LICENSE.TXT 27/12/2012 20:37:51 10.524.672 hkxcmd.exe 08/02/2018 10:12:35 3.451 PatchAnimationFiles.txt 21/05/2018 22:48:02 3.570 PatchList.txt 29/10/2018 0:46:03 12.068 XXXBehavioredObjects.txt Directory: templates 15/01/2018 13:10:24 2.568.897 0_master_TEMPLATE.txt 18/04/2018 23:37:33 952.672 1hm_behavior_PATCHED.hkx 26/04/2018 12:36:09 5.999.187 1hm_behavior_TEMPLATE.txt 23/09/2017 22:46:55 957.924 1hm_locomotion_TEMPLATE.txt 20/02/2018 0:15:41 2.740.157 animationdatasinglefile_TEMPLATE.txt 20/02/2018 0:14:07 1.324.045 animationsetdatasinglefile_TEMPLATE.txt 02/09/2017 20:38:44 193.735 bashbehavior_TEMPLATE.txt 02/09/2017 20:38:25 1.103.245 blockbehavior_TEMPLATE.txt 02/09/2017 20:18:27 280.367 bow_direction_behavior_TEMPLATE.txt 02/02/2018 14:07:46 164.568 defaultfemale_TEMPLATE.txt 02/02/2018 14:09:21 163.977 defaultmale_TEMPLATE.txt 03/11/2015 23:31:23 6.882 FNIS_aa2_TEMPLATE.pex 25/10/2015 10:18:15 1.867 FNIS_PCEA2_TEMPLATE.pex 21/05/2018 22:41:55 677 FNISVersionGenerated_TEMPLATE.pex 18/04/2018 23:16:38 260.144 idlebehavior_PATCHED.hkx 24/09/2017 0:12:30 1.036.976 idlebehavior_TEMPLATE.txt 02/09/2017 20:36:51 386.954 magic_readied_direction_behavior_TEMPLATE.txt 15/01/2018 13:10:35 1.410.873 magicbehavior_TEMPLATE.txt 02/09/2017 20:36:14 590.982 magicmountedbehavior_TEMPLATE.txt 02/09/2017 23:38:05 4.751.017 mt_behavior_TEMPLATE.txt 15/01/2018 13:10:45 345.236 shout_behavior_TEMPLATE.txt 02/09/2017 20:35:19 130.337 sprintbehavior_TEMPLATE.txt 02/09/2017 20:19:57 156.377 staggerbehavior_TEMPLATE.txt 22/09/2017 22:50:00 275.495 weapequip_TEMPLATE.txt Directory: temporary_logs 08/07/2012 22:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt 11/06/2019 20:00:19 0 DummyStart.txt 11/06/2019 20:00:19 0 GenerateFNIS_LogFile.txt 13/08/2018 1:43:04 75.360 skeleton.hkx 11/06/2019 20:00:19 393.619 skeleton.xml Directory: characters female 11/06/2019 19:47:54 184.128 defaultfemale.hkx Directory: characters 11/06/2019 19:47:54 183.936 defaultmale.hkx Directory: animations <DIR> female <DIR> FNISBase <DIR> FNISCreatureVersion <DIR> FNISSpells <DIR> MoreNastyCritters <DIR> SexLab <DIR> SexLabAroused <DIR> SexLabCreature <DIR> XPMSE 13/08/2018 1:43:04 21.088 1hm_equip.hkx 13/08/2018 1:43:04 19.120 1hm_unequip.hkx 13/08/2018 1:43:04 13.616 axe_equip.hkx 13/08/2018 1:43:04 12.064 axe_unequip.hkx 13/08/2018 1:43:04 16.048 dag_equip.hkx 13/08/2018 1:43:04 11.648 dag_unequip.hkx 13/08/2018 1:43:04 14.320 mac_equip.hkx 13/08/2018 1:43:04 12.160 mac_unequip.hkx Directory: female 23/12/2013 16:42:16 93.152 mt_idle.HKX Directory: male Directory: behaviors 11/06/2019 19:48:00 569.920 0_master.hkx 11/06/2019 19:47:59 963.232 1hm_behavior.hkx 23/10/2017 2:57:39 2.016 FNIS_FNISBase_Behavior.hkx 19/03/2015 0:25:55 2.016 FNIS_FNISCreatureVersion_Behavior.hkx 08/02/2014 15:25:30 57.712 FNIS_FNISSpells_Behavior.hkx 11/08/2017 18:05:09 297.312 FNIS_MoreNastyCritters_Behavior.hkx 30/12/2015 19:09:12 850.128 FNIS_SexLab_Behavior.hkx 01/10/2015 0:33:34 7.904 FNIS_SexLabAroused_Behavior.hkx 30/12/2015 19:09:19 161.952 FNIS_SexLabCreature_Behavior.hkx 13/08/2018 1:43:04 2.016 FNIS_XPMSE_Behavior.hkx 18/04/2018 23:16:38 260.144 idlebehavior.hkx Patch: "SKELETON Arm Fix" Reading FNISBase V7.4.5 ... Number of animations for FNISBase: 0 Total non-AA: 0 Total AA: 0 Reading FNISCreatureVersion V6.1 ... Number of animations for FNISCreatureVersion: 0 Total non-AA: 0 Total AA: 0 Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Number of animations for FNISSpells: 95 Total non-AA: 95 Total AA: 0 Reading MoreNastyCritters V1.0 ... Number of animations for MoreNastyCritters: 417 Total non-AA: 512 Total AA: 0 Reading SexLab V1.62 ... Number of animations for SexLab: 1244 Total non-AA: 1756 Total AA: 0 Reading SexLabAroused V?.? ... Number of animations for SexLabAroused: 5 Total non-AA: 1761 Total AA: 0 Reading SexLabCreature V1.61 ... Number of animations for SexLabCreature: 222 Total non-AA: 1983 Total AA: 0 Reading XPMSEAA read. 54 groups, 545 animations. AA Set 0 - mod: XPMSE group: _1hmeqp ngroups: 5 files found/missing: 10/ 5 Bhav.pattern: 20001 AA Set 1 - mod: XPMSE group: _2hmeqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 2 - mod: XPMSE group: _2hweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 3 - mod: XPMSE group: _axeeqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001 AA Set 4 - mod: XPMSE group: _bowatk ngroups: 1 files found/missing: 4/ 0 Bhav.pattern: 10000 AA Set 5 - mod: XPMSE group: _boweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001 AA Set 6 - mod: XPMSE group: _bowidle ngroups: 1 files found/missing: 3/ 0 Bhav.pattern: 38002 AA Set 7 - mod: XPMSE group: _maceqp ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 20001 AA Set 8 - mod: XPMSE group: _dageqp ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 20001 AA Set 9 - mod: XPMSE group: _magatk ngroups: 1 files found/missing: 39/ 0 Bhav.pattern: 100C0 AA Set 10 - mod: XPMSE group: _magcastmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 20180 AA Set 11 - mod: XPMSE group: _magcon ngroups: 1 files found/missing: 10/ 0 Bhav.pattern: 200C0 AA Set 12 - mod: XPMSE group: _magidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 300C0 AA Set 13 - mod: XPMSE group: _magmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 28180 AA Set 14 - mod: XPMSE group: _sprint ngroups: 1 files found/missing: 12/ 1 Bhav.pattern: 30004 AA Set 15 - mod: XPMSE group: _shout ngroups: 1 files found/missing: 12/ 0 Bhav.pattern: 18 FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00 V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Number of animations for XPMSE: 164 Total non-AA: 1983 Total AA: 164 All Anim Lists scanned. Generating Behavior Files... Generating defaultfemale.xml ... Start Template: templates\defaultfemale_Template.txt Max RecIndex: 1000 Generating defaultmale.xml ... Start Template: templates\defaultmale_Template.txt Max RecIndex: 1000 isAAbehavior 229855 / 381DF Generating weapequip.hkx ... Start Template: templates\weapequip_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 310 Max RecIndex: 390 Converting weapequip.xml to .hkx Generating staggerbehavior.hkx ... Start Template: templates\staggerbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1033 Converting staggerbehavior.xml to .hkx Generating sprintbehavior.hkx ... Start Template: templates\sprintbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1027 Converting sprintbehavior.xml to .hkx Generating shout_behavior.hkx ... Start Template: templates\shout_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1065 Converting shout_behavior.xml to .hkx Generating magicmountedbehavior.hkx ... Start Template: templates\magicmountedbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1124 Converting magicmountedbehavior.xml to .hkx Generating magicbehavior.hkx ... Start Template: templates\magicbehavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1360 Max RecIndex: 1671 Converting magicbehavior.xml to .hkx Generating magic_readied_direction_behavior.hkx ... Start Template: templates\magic_readied_direction_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 1000 Max RecIndex: 1130 Converting magic_readied_direction_behavior.xml to .hkx Generating 1hm_locomotion.hkx ... Start Template: templates\1hm_locomotion_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 861 Max RecIndex: 1062 Converting 1hm_locomotion.xml to .hkx Generating 1hm_behavior.hkx ... Start Template: templates\1hm_behavior_TEMPLATE.txt Symbolic: 0 AAGroupVars Addr: 4900 Max RecIndex: 5216 Converting 1hm_behavior.xml to .hkx Generating 0_master.hkx ... Start Template: templates\0_master_TEMPLATE.txt Symbolic: 0 AnimObj Addr: 2580 Symbolic: 1 AAGroupVars Addr: 2580 Symbolic: 2 Paired Addr: 2612 Symbolic: 3 Killmove Addr: 2810 Symbolic: 4 FNISRefGen Addr: 3093 Max RecIndex: 3110 Converting 0_master.xml to .hkx Generating animationsetdatasinglefile.txt ... Start Template: templates\animationsetdatasinglefile_TEMPLATE.txt Max RecIndex: 1000 Creating file FNIS_aa.pex 0_master usage: 7,8 % ( 9 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Generate atronachflamebehavior.hkx Start Template: ..\..\meshes\actors\atronachflame\behaviors\atronachflamebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\atronachflame\characters\atronachflame_default_TEMPLATE.txt Max RecIndex: 1000 32 animations for 1 mods successfully included (atronachflame) Reading SexLabCreature V1.62 ... Generate bearbehavior.hkx Start Template: ..\..\meshes\actors\bear\behaviors\bearbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\bear\characters\bearcharacter_default_TEMPLATE.txt Max RecIndex: 1000 16 animations for 2 mods successfully included (bear) Generate benthiclurkerbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\benthiclurker\characters\benthiclurkercharacter_default_TEMPLATE.txt Max RecIndex: 1000 14 animations for 1 mods successfully included (benthiclurker) Generate boarbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\boarriekling\behaviors\boarbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\boarriekling\characters\boar_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (boarriekling) Generate chaurusbehavior.hkx Start Template: ..\..\meshes\actors\chaurus\behaviors\chaurusbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\chaurus\characters\chaurus_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 1 mods successfully included (chaurus) Generate chaurusflyerbehavior.hkx Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\behaviors\chaurusflyerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\characters\chaurusflyercharacter_default_TEMPLATE.txt Max RecIndex: 1000 6 animations for 1 mods successfully included (chaurusflyer) Generate chickenbehavior.hkx Start Template: ..\..\meshes\actors\ambient\chicken\behaviors\chickenbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\ambient\chicken\characters\chickencharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (chicken) Generate h-cowbehavior.hkx Start Template: ..\..\meshes\actors\cow\behaviors\h-cowbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\cow\characters\h_cowcharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (cow) Generate deerbehavior.hkx Start Template: ..\..\meshes\actors\deer\behaviors\deerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\deer\characters\deercharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (deer) Generate dogbehavior.hkx Start Template: ..\..\meshes\actors\canine\behaviors\dogbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\canine\characters dog\dog_default_TEMPLATE.txt Max RecIndex: 1000 92 animations for 2 mods successfully included (dog) Generate dragonbehavior.hkx Start Template: ..\..\meshes\actors\dragon\behaviors\dragonbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dragon\characters\dragontest_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 1 mods successfully included (dragon) Generate dragon_priest.hkx Start Template: ..\..\meshes\actors\dragonpriest\behaviors\dragon_priest_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dragonpriest\characters\dragon_priest_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (dragonpriest) Generate draugrbehavior.hkx Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\draugr\characters\draugr_default_TEMPLATE.txt Max RecIndex: 1000 70 animations for 2 mods successfully included (draugr) Generate draugrbehavior.hkx Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\draugr\characterskeleton\draugr_skeleton_default_TEMPLATE.txt Max RecIndex: 1000 70 animations for 2 mods successfully included (draugr) Generate dwarvenspiderbehavior.hkx Start Template: ..\..\meshes\actors\dwarvenspider\behaviors\dwarvenspiderbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dwarvenspider\characters\dwarvenspidercenturion_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (dwarvenspider) Generate steambehavior.hkx Start Template: ..\..\meshes\actors\dwarvensteamcenturion\behaviors\steambehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dwarvensteamcenturion\characters\dwarvensteam_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (dwarvensteamcenturion) Generate falmerbehavior.hkx Start Template: ..\..\meshes\actors\falmer\behaviors\falmerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\falmer\characters\falmer_default_TEMPLATE.txt Max RecIndex: 1000 45 animations for 2 mods successfully included (falmer) Generate frostbitespiderbehavior.hkx Start Template: ..\..\meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\frostbitespider\characters\frostbitespidercharacter_default_TEMPLATE.txt Max RecIndex: 1000 20 animations for 1 mods successfully included (frostbitespider) Generate giantbehavior.hkx Start Template: ..\..\meshes\actors\giant\behaviors\giantbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\giant\characters\giantcharacter_default_TEMPLATE.txt Max RecIndex: 1000 14 animations for 1 mods successfully included (giant) Generate goatbehavior.hkx Start Template: ..\..\meshes\actors\goat\behaviors\goatbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\goat\characters\goatcharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (goat) Generate havgravenbehavior.hkx Start Template: ..\..\meshes\actors\hagraven\behaviors\havgravenbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\hagraven\characters\hagravencharacter_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 1 mods successfully included (hagraven) Generate harebehavior.hkx Start Template: ..\..\meshes\actors\ambient\hare\behaviors\harebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\ambient\hare\characters\harecharater_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (hare) Generate hmdaedra.hkx Start Template: ..\..\meshes\actors\dlc02\hmdaedra\behaviors\hmdaedra_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\hmdaedra\characters\hmdaedracharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (hmdaedra) Generate horkerbehavior.hkx Start Template: ..\..\meshes\actors\horker\behaviors\horkerbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\horker\characters\horker_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (horker) Generate horsebehavior.hkx Start Template: ..\..\meshes\actors\horse\behaviors\horsebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\horse\characters\horse_default_TEMPLATE.txt Max RecIndex: 1000 29 animations for 2 mods successfully included (horse) Generate mammothbehavior.hkx Start Template: ..\..\meshes\actors\mammoth\behaviors\mammothbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\mammoth\characters\mammothcharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (mammoth) Generate netchbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\netch\behaviors\netchbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\netch\characters\netchcharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (netch) Generate rieklingbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\riekling\characters\rieklingcharacter_default_TEMPLATE.txt Max RecIndex: 1000 25 animations for 2 mods successfully included (riekling) Generate sabrecatbehavior.hkx Start Template: ..\..\meshes\actors\sabrecat\behaviors\sabrecatbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\sabrecat\characters\sabrecat_default_TEMPLATE.txt Max RecIndex: 1000 10 animations for 2 mods successfully included (sabrecat) Generate scribbehavior.hkx Start Template: ..\..\meshes\actors\dlc02\scrib\behaviors\scribbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc02\scrib\characters\scrib_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (scrib) Generate sprigganbehavior.hkx Start Template: ..\..\meshes\actors\spriggan\behaviors\sprigganbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\spriggan\characters\spriggan_default_TEMPLATE.txt Max RecIndex: 1000 32 animations for 1 mods successfully included (spriggan) Generate trollbehavior.hkx Start Template: ..\..\meshes\actors\troll\behaviors\trollbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\troll\characters\troll_default_TEMPLATE.txt Max RecIndex: 1000 74 animations for 2 mods successfully included (troll) Generate vampirebrutebehavior.hkx Start Template: ..\..\meshes\actors\dlc01\vampirebrute\behaviors\vampirebrutebehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\dlc01\vampirebrute\characters\vampirebrutecharacter_default_TEMPLATE.txt Max RecIndex: 1000 15 animations for 1 mods successfully included (vampirebrute) Generate vampirelord.hkx Start Template: ..\..\meshes\actors\vampirelord\behaviors\vampirelord_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\vampirelord\characters\vampirelord_default_TEMPLATE.txt Max RecIndex: 1000 15 animations for 1 mods successfully included (vampirelord) Generate werewolfbehavior.hkx Start Template: ..\..\meshes\actors\werewolfbeast\behaviors\werewolfbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\werewolfbeast\characters\werewolf_default_TEMPLATE.txt Max RecIndex: 1000 49 animations for 2 mods successfully included (werewolfbeast) Generate wispbehavior.hkx Start Template: ..\..\meshes\actors\wisp\behaviors\wispbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\wisp\characters\wispcharacter_default_TEMPLATE.txt Max RecIndex: 1000 5 animations for 1 mods successfully included (wisp) Generate wolfbehavior.hkx Start Template: ..\..\meshes\actors\canine\behaviors wolf\wolfbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\actors\canine\characters wolf\wolf_default_TEMPLATE.txt Max RecIndex: 1000 92 animations for 2 mods successfully included (wolf) Generate tailbehavior.hkx Start Template: ..\..\meshes\auxbones\tail\behaviors\tailbehavior_TEMPLATE.txt Max RecIndex: 1000 Start Template: ..\..\meshes\auxbones\tail\characters\tailcharacter_default_TEMPLATE.txt Max RecIndex: 1000 132 animations for 1 mods successfully included (tail) 1810 animations for 8 mods successfully included (character) 957 animations for 2 mods and 38 creatures successfully included. Directory: temporary_logs 11/06/2019 20:00:27 2.436.554 0_master.xml 11/06/2019 20:00:24 5.172.704 1hm_behavior.xml 11/06/2019 20:00:24 630.811 1hm_locomotion.xml 11/06/2019 20:00:28 7.955 atronachflame.xml 11/06/2019 20:00:28 306.277 atronachflamebehavior.xml 11/06/2019 20:00:29 90.691 bearbehavior.xml 11/06/2019 20:00:29 22.362 bearcharacter.xml 11/06/2019 20:00:29 517.397 benthiclurkerbehavior.xml 11/06/2019 20:00:29 10.768 benthiclurkercharacter.xml 11/06/2019 20:00:29 15.200 boar.xml 11/06/2019 20:00:29 423.359 boarbehavior.xml 11/06/2019 20:00:30 10.895 chaurus.xml 11/06/2019 20:00:30 376.292 chaurusbehavior.xml 11/06/2019 20:00:30 273.369 chaurusflyerbehavior.xml 11/06/2019 20:00:30 6.659 chaurusflyercharacter.xml 11/06/2019 20:00:30 229.313 chickenbehavior.xml 11/06/2019 20:00:30 5.217 chickencharater.xml 11/12/2017 12:18:59 79 DebugData.txt 11/06/2019 20:00:31 84.742 deerbehavior.xml 11/06/2019 20:00:31 21.173 deercharater.xml 11/06/2019 20:00:21 298.878 defaultfemale.xml 11/06/2019 20:00:21 298.667 defaultmale.xml 11/06/2019 20:00:31 26.278 dog.xml 11/06/2019 20:00:31 85.415 dogbehavior.xml 11/06/2019 20:00:32 14.019 dragon_priest.xml 11/06/2019 20:00:31 1.295.213 dragonbehavior.xml 11/06/2019 20:00:32 16.410 dragontest.xml 11/06/2019 20:00:33 21.199 draugr.xml 11/06/2019 20:00:34 21.210 draugr_skeleton.xml 11/06/2019 20:00:33 1.522.784 draugrbehavior.xml 08/07/2012 22:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt 11/06/2019 20:00:34 290.473 dwarvenspiderbehavior.xml 11/06/2019 20:00:34 7.101 dwarvenspidercenturion.xml 11/06/2019 20:00:35 6.931 dwarvensteam.xml 11/06/2019 20:00:35 19.733 falmer.xml 11/06/2019 20:00:35 1.010.551 falmerbehavior.xml 11/06/2019 20:00:36 308.818 frostbitespiderbehavior.xml 11/06/2019 20:00:36 7.603 frostbitespidercharacter.xml 11/06/2019 20:00:19 20.480 GenerateFNIS_LogFile.txt 11/06/2019 20:00:36 578.081 giantbehavior.xml 11/06/2019 20:00:36 11.179 giantcharacter.xml 11/06/2019 20:00:36 81.490 goatbehavior.xml 11/06/2019 20:00:36 17.381 goatcharater.xml 11/06/2019 20:00:30 90.890 h-cowbehavior.xml 11/06/2019 20:00:31 30.351 h_cowcharater.xml 11/06/2019 20:00:37 10.703 hagravencharacter.xml 11/06/2019 20:00:37 210.415 harebehavior.xml 11/06/2019 20:00:37 5.099 harecharater.xml 11/06/2019 20:00:36 478.594 havgravenbehavior.xml 11/06/2019 20:00:37 341.118 hmdaedra.xml 11/06/2019 20:00:37 6.507 hmdaedracharacter.xml 11/06/2019 20:00:38 17.573 horker.xml 11/06/2019 20:00:37 90.905 horkerbehavior.xml 11/06/2019 20:00:38 14.272 horse.xml 11/06/2019 20:00:38 391.106 horsebehavior.xml 11/06/2019 20:00:23 322.979 magic_readied_direction_behavior.xml 11/06/2019 20:00:23 1.153.298 magicbehavior.xml 11/06/2019 20:00:22 528.754 magicmountedbehavior.xml 11/06/2019 20:00:38 91.967 mammothbehavior.xml 11/06/2019 20:00:38 21.566 mammothcharacter.xml 11/06/2019 20:00:38 179.281 netchbehavior.xml 11/06/2019 20:00:38 4.966 netchcharacter.xml 11/06/2019 20:00:38 552.105 rieklingbehavior.xml 11/06/2019 20:00:39 18.144 rieklingcharacter.xml 11/06/2019 20:00:39 23.827 sabrecat.xml 11/06/2019 20:00:39 82.974 sabrecatbehavior.xml 11/06/2019 20:00:39 14.945 scrib.xml 11/06/2019 20:00:39 443.143 scribbehavior.xml 11/06/2019 20:00:22 253.005 shout_behavior.xml 13/08/2018 1:43:04 75.360 skeleton.hkx 11/06/2019 20:00:19 393.619 skeleton.xml 11/06/2019 20:00:40 10.011 spriggan.xml 11/06/2019 20:00:39 437.785 sprigganbehavior.xml 11/06/2019 20:00:22 117.571 sprintbehavior.xml 11/06/2019 20:00:22 97.708 staggerbehavior.xml 11/06/2019 20:00:35 401.185 steambehavior.xml 11/06/2019 20:00:42 389.582 tailbehavior.xml 11/06/2019 20:00:43 19.884 tailcharacter.xml 11/06/2019 20:00:40 15.486 troll.xml 11/06/2019 20:00:40 523.673 trollbehavior.xml 11/06/2019 20:00:40 364.632 vampirebrutebehavior.xml 11/06/2019 20:00:40 7.326 vampirebrutecharacter.xml 11/06/2019 20:00:41 20.719 vampirelord.xml 11/06/2019 20:00:22 268.059 weapequip.xml 11/06/2019 20:00:42 15.824 werewolf.xml 11/06/2019 20:00:41 1.104.271 werewolfbehavior.xml 11/06/2019 20:00:42 280.004 wispbehavior.xml 11/06/2019 20:00:42 6.267 wispcharacter.xml 11/06/2019 20:00:42 31.050 wolf.xml 11/06/2019 20:00:42 93.854 wolfbehavior.xml Directory: characters female 11/06/2019 20:00:22 207.216 defaultfemale.hkx Directory: characters 11/06/2019 20:00:22 207.024 defaultmale.hkx Directory: behaviors 11/06/2019 20:00:28 570.208 0_master.hkx 11/06/2019 20:00:27 963.232 1hm_behavior.hkx 11/06/2019 20:00:24 149.056 1hm_locomotion.hkx 23/10/2017 2:57:39 2.016 FNIS_FNISBase_Behavior.hkx 19/03/2015 0:25:55 2.016 FNIS_FNISCreatureVersion_Behavior.hkx 08/02/2014 15:25:30 57.712 FNIS_FNISSpells_Behavior.hkx 11/08/2017 18:05:09 297.312 FNIS_MoreNastyCritters_Behavior.hkx 30/12/2015 19:09:12 850.128 FNIS_SexLab_Behavior.hkx 01/10/2015 0:33:34 7.904 FNIS_SexLabAroused_Behavior.hkx 30/12/2015 19:09:19 161.952 FNIS_SexLabCreature_Behavior.hkx 13/08/2018 1:43:04 2.016 FNIS_XPMSE_Behavior.hkx 18/04/2018 23:16:38 260.144 idlebehavior.hkx 11/06/2019 20:00:23 86.256 magic_readied_direction_behavior.hkx 11/06/2019 20:00:23 292.368 magicbehavior.hkx 11/06/2019 20:00:23 128.240 magicmountedbehavior.hkx 11/06/2019 20:00:22 61.936 shout_behavior.hkx 11/06/2019 20:00:22 34.304 sprintbehavior.hkx 11/06/2019 20:00:22 21.968 staggerbehavior.hkx 11/06/2019 20:00:22 72.208 weapequip.hkx That's one of the newer versions of MNC (normally I'd applaud) but it has been associated with CTDs. If you go to its Support Thread MadMansGun will tell you what your choices are to avoid this problem. You FNIS output is what you get when you hit the Generate FNIS for Users button when you have the orange FNIS box open. It normally begins with a descrition of your skeleton and ends with the number of animations that you successfully loaded. Anyway, don't worry about this until you deal with the MNC issue.
AlmaContaminada Posted June 12, 2019 Author Posted June 12, 2019 I moved the issue there. I hope i can fix it and keep installing mods. Thanks for the help
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