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Having CTD after instaling Creatures Framework, SLAL and MNC


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Posted

As the title says im experiencing CTD as soon as i get out from the starting room in the mod Living another live. It happends when i get into the bed and the game just shut's down, other times after i reach a point of interest or even geting inside a city.

 

I've been able to play about a minute before the CTD happends and also able to start an animation and finish it with the Debug spells from Sexlab.

 

Spoiler

[06/11/2019 - 08:01:53PM] Papyrus log opened (PC)
[06/11/2019 - 08:01:53PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[06/11/2019 - 08:01:53PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[06/11/2019 - 08:01:53PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[06/11/2019 - 08:02:10PM] VM is freezing...
[06/11/2019 - 08:02:10PM] VM is frozen
[06/11/2019 - 08:02:10PM] Reverting game...
[06/11/2019 - 08:02:21PM] Loading game...
[06/11/2019 - 08:02:26PM] VM is thawing...
[06/11/2019 - 08:02:26PM] SEXLAB - LOADED: Version 16200 / 16200
[06/11/2019 - 08:02:26PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200
[06/11/2019 - 08:02:26PM] FNIS AA started (load)
[06/11/2019 - 08:02:26PM] [A Quality World Map] Applying map camera constraint settings on load.
[06/11/2019 - 08:02:26PM] SOS Maintenance: loaded version is 300004
[06/11/2019 - 08:02:26PM] SOS Maintenance: 300004 is update
[06/11/2019 - 08:02:26PM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000
[06/11/2019 - 08:02:26PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 08:02:26PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 08:02:26PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 08:02:26PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 08:02:26PM] SLAL: SLAL: OnLoad.
 

 

 

I have every DLC instald and all the requeriments im using Mod Organizer 2 to install everything also. 

 

And this is my mod Load order:

 

Spoiler

    (0 -> 0)    Skyrim.esm
    (1 -> 1)    Update.esm
    (2 -> 2)    Dawnguard.esm
    (3 -> 3)    HearthFires.esm
    (4 -> 4)    Dragonborn.esm
    (5 -> 5)    Lanterns Of Skyrim - All In One - Main.esm
    (6 -> 6)    Unofficial Skyrim Legendary Edition Patch.esp
    (7 -> 7)    ApachiiHair.esm
    (8 -> ?  ApachiiHairFemales.esm
    (9 -> 9)    ApachiiHairMales.esm
    (10 -> 10)    ClimatesOfTamriel.esm
    (11 -> 11)    SexLab.esm
    (12 -> 12)    SexLabAroused.esm
    (13 -> 13)    Schlongs of Skyrim - Core.esm
    (14 -> 14)    CreatureFramework.esm
    (15 -> 15)    HighResTexturePack01.esp
    (16 -> 16)    HighResTexturePack02.esp
    (17 -> 17)    HighResTexturePack03.esp
    (18 -> 18)    Unofficial High Resolution Patch.esp
    (19 -> 19)    IcePenguinWorldMap.esp
    (20 -> 20)    RaceMenuMorphsCBBE.esp
    (21 -> 21)    ClimatesOfTamriel-Dawnguard-Patch.esp
    (22 -> 22)    ClimatesOfTamriel-Dragonborn-Patch.esp
    (23 -> 23)    EnhancedLightsandFX.esp
    (24 -> 24)    Further Dark Dungeons for ENB.esp
    (25 -> 25)    ClimatesOfTamriel-Dungeons-Hazardous.esp
    (26 -> 26)    ClimatesOfTamriel-Interiors-Cold.esp
    (27 -> 27)    ClimatesOfTamriel-Nights-Level-1.esp
    (28 -> 28)    FNIS.esp
    (29 -> 29)    Hothtrooper44_Armor_Ecksstra.esp
    (30 -> 30)    KS Hairdo's.esp
    (31 -> 31)    PAN_NPCs_DG.esp
    (32 -> 32)    RaceMenu.esp
    (33 -> 33)    RaceMenuPlugin.esp
    (34 -> 34)    SkyUI.esp
    (35 -> 35)    The Dance of Death - Ultimate Edition.esp
    (36 -> 36)    UIExtensions.esp
    (37 -> 37)    SOSRaceMenu.esp
    (38 -> 38)    XPMSE.esp
    (39 -> 39)    HDT Havok Object.esp
    (40 -> 40)    SLSO.esp
    (41 -> 41)    SexLabTools.esp
    (42 -> 42)    SOS - Smurf Average Addon.esp
    (43 -> 43)    SOS - VectorPlexus Muscular Addon.esp
    (44 -> 44)    SOS - VectorPlexus Regular Addon.esp
    (45 -> 45)    Remodeled Armor - Vanilla Replacer - Dawnguard.esp
    (46 -> 46)    Remodeled Armor - Vanilla Replacer - Dragonborn.esp
    (47 -> 47)    Remodeled Armor - Vanilla Replacer.esp
    (48 -> 48)    RevampedExteriorFog.esp
    (49 -> 49)    ENB Snow FX.esp
    (50 -> 50)    Hothtrooper44_ArmorCompilation.esp
    (51 -> 51)    Immersive Weapons.esp
    (52 -> 52)    PAN_NPCs.esp
    (53 -> 53)    SMIM-Merged-All.esp
    (54 -> 54)    Skyrim Flora Overhaul.esp
    (55 -> 55)    Schlongs of Skyrim.esp
    (56 -> 56)    Bijin AIO.esp
    (57 -> 57)    SOS - Shop.esp
    (58 -> 58)    FNISspells.esp
    (59 -> 59)    Alternate Start - Live Another Life.esp
    (60 -> 60)    ELFXEnhancer.esp
    (61 -> 61)    SLAnimLoader.esp
    (62 -> 62)    MoreNastyCritters.esp
    (63 -> 63)    HentaiCreatures.esp

 

I've beeing using loot to alter the disposition but it didnt worked, any advice?.

Posted

Nope, after leaving the initial room crashes, also seems that if i load a savegame i can move around but if i enter in a city the CTD appears.

 

Spoiler

[06/11/2019 - 09:05:45PM] Papyrus log opened (PC)
[06/11/2019 - 09:05:45PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[06/11/2019 - 09:05:45PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[06/11/2019 - 09:05:45PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[06/11/2019 - 09:05:59PM] VM is freezing...
[06/11/2019 - 09:05:59PM] VM is frozen
[06/11/2019 - 09:05:59PM] Reverting game...
[06/11/2019 - 09:06:06PM] Loading game...
[06/11/2019 - 09:06:06PM] VM is thawing...
[06/11/2019 - 09:06:06PM] SEXLAB - LOADED: Version 16200 / 16200
[06/11/2019 - 09:06:06PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200
[06/11/2019 - 09:06:06PM] FNIS AA started (load)
[06/11/2019 - 09:06:06PM] [A Quality World Map] Applying map camera constraint settings on load.
[06/11/2019 - 09:06:06PM] SLAL: SLAL: OnLoad
[06/11/2019 - 09:06:06PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:06PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:06PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:06PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0600F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:06PM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000
[06/11/2019 - 09:06:07PM] [slamainscr <sla_Main (0C042D62)>]: registered for maintenance
[06/11/2019 - 09:06:07PM] FNIS aa (load game) started
[06/11/2019 - 09:06:07PM] [A Quality World Map] Settings applied.
[06/11/2019 - 09:06:07PM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000
[06/11/2019 - 09:06:07PM] FNIS aa nMods:1 nSets:16 crc:836524 crcOld:836524
[06/11/2019 - 09:06:07PM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 1
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsets mod: FNIS aa nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: FNIS aa nSets: 16
[06/11/2019 - 09:06:07PM] [slamainscr <sla_Main (0C042D62)>]: registered for maintenance
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94D6)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94EE)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94DC)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E9524)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/11/2019 - 09:06:07PM] InitWidgetLoader()
[06/11/2019 - 09:06:07PM] ==== LAL: Mod support check - Ignore errors about missing files. ====
[06/11/2019 - 09:06:07PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?
    [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:07PM] Error: File "Frostfall.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?
    [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:07PM] Error: File "teg_returntohelgen.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?
    [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:07PM] Error: File "Keld-Nar.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?
    [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:07PM] Error: File "ShezriesOldHroldan.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?
    [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:07PM] Error: File "ShezrieOldHroldanVer2.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ARTHLALVersionTracking (3E049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ?
    [alias Player on quest ARTHLALVersionTracking (3E049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line ?
[06/11/2019 - 09:06:07PM] ==== LAL: Mod support check - Done. ====
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94DE)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000FEBE1)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] SOS Maintenance: loaded version is 300004
[06/11/2019 - 09:06:07PM] SOS Maintenance: 300004 is update
[06/11/2019 - 09:06:07PM] Error: File "Open Cities Skyrim.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ARTHLALRumorsOfWarQuest (3E07A334)].arth_lal_rumorsofwarscript.ToggleOCSGateTrigger() - "ARTH_LAL_RumorsOfWarScript.psc" Line ?
    [ARTHLALRumorsOfWarQuest (3E07A334)].ARTH_QF_LALRumorsOfWarQuest_0207A334.Fragment_96() - "ARTH_QF_LALRumorsOfWarQuest_0207A334.psc" Line ?
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94DD)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] SOS ReSchlongify: Deeja somehow lost his schlong!?!
[06/11/2019 - 09:06:07PM] SOS Actor Schlongify: new schlong for Aquillius Aeresius got schlong index 0 size 4
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94DB)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] SOS ReSchlongify: Guardia de Soledad somehow lost his schlong!?!
[06/11/2019 - 09:06:07PM] [CF][Creature] Removing both API armours from ["Esqueleto" [Actor < (000E94E9)>]] and doing nothing else
[06/11/2019 - 09:06:07PM] WidgetError: [slso_widgetcorescript3 <SLSO (28000D62)>]: IconLoadFailure
[06/11/2019 - 09:06:07PM] WidgetError: [slso_widgetcorescript1 <SLSO (28000D62)>]: IconLoadFailure
[06/11/2019 - 09:06:08PM] SOS Actor Schlongify: new schlong for Guardia de Soledad got schlong index 1 size 2
[06/11/2019 - 09:06:08PM] WidgetError: [slso_widgetcorescript2 <SLSO (28000D62)>]: IconLoadFailure
[06/11/2019 - 09:06:08PM] WidgetError: [slso_widgetcorescript4 <SLSO (28000D62)>]: IconLoadFailure
[06/11/2019 - 09:06:08PM] WidgetError: [slso_widgetcorescript5 <SLSO (28000D62)>]: IconLoadFailure
[06/11/2019 - 09:06:08PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones
[06/11/2019 - 09:06:08PM] SOS Actor Schlongify: new schlong for Jolf got schlong index 0 size 7
[06/11/2019 - 09:06:08PM] SOS Actor Schlongify: new schlong for Guardia de Soledad got schlong index 0 size 3
[06/11/2019 - 09:06:08PM] Info: *Achievement 1 awarded - a winnar is you!*
[06/11/2019 - 09:06:08PM] XPMSE MainQuest Initialization successful.
[06/11/2019 - 09:06:09PM] SEXLAB - RegisterSlots() Creature: Creatures not enabled, skipping registration.
 

 

Posted

Delete the horse skeleton hkx and re run fnis the horse skeleton is not compatible with crash fixes or use abc animated beast cocks and rerun fnis

Posted
Quote
5 minutes ago, AlmaContaminada said:

I've tried but the error persist.

 

Make sure that MNC is loaded prior to SLAL (per MadMansGun instructions).

Which version of MNC are you using?

Please post your current FNIS output (this should begin with a description of your skeleton and end with the number of animations that you've successfully loaded - this is a simple copy and paste).

Posted

Im running MCN  12 RC5, its placed before SLAL aaand this is the FNIS output (I think).

 

Spoiler

0 Start Debug

FNIS Behavior V7.4.5 11/06/2019 20:00:19

Skyrim 32bit: 1.9.32.0 - G:\Games\steamapps\common\Skyrim\ (Steam)

 

Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)

Directory: .

<DIR> languages

<DIR> templates

<DIR> temporary_logs

27/06/2016 21:51:22 81.025 Alternate_AnimationGroups.txt

21/11/2015 10:16:30 64.410 AnimEvents.txt

15/09/2015 9:16:08 4.866 AnimVars.txt

29/10/2018 0:08:35 12.068 BehavioredObjects.txt

27/10/2015 10:38:59 4.957 CustomPreCacheFiles.txt

11/12/2017 12:18:59 79 DebugData.txt

21/05/2018 22:50:35 1.182 FNIS_Templates.txt

21/05/2018 22:18:08 511.488 GenerateFNISforUsers.exe

27/12/2012 20:37:53 1.857 hkxcmd LICENSE.TXT

27/12/2012 20:37:51 10.524.672 hkxcmd.exe

08/02/2018 10:12:35 3.451 PatchAnimationFiles.txt

21/05/2018 22:48:02 3.570 PatchList.txt

29/10/2018 0:46:03 12.068 XXXBehavioredObjects.txt

Directory: templates

15/01/2018 13:10:24 2.568.897 0_master_TEMPLATE.txt

18/04/2018 23:37:33 952.672 1hm_behavior_PATCHED.hkx

26/04/2018 12:36:09 5.999.187 1hm_behavior_TEMPLATE.txt

23/09/2017 22:46:55 957.924 1hm_locomotion_TEMPLATE.txt

20/02/2018 0:15:41 2.740.157 animationdatasinglefile_TEMPLATE.txt

20/02/2018 0:14:07 1.324.045 animationsetdatasinglefile_TEMPLATE.txt

02/09/2017 20:38:44 193.735 bashbehavior_TEMPLATE.txt

02/09/2017 20:38:25 1.103.245 blockbehavior_TEMPLATE.txt

02/09/2017 20:18:27 280.367 bow_direction_behavior_TEMPLATE.txt

02/02/2018 14:07:46 164.568 defaultfemale_TEMPLATE.txt

02/02/2018 14:09:21 163.977 defaultmale_TEMPLATE.txt

03/11/2015 23:31:23 6.882 FNIS_aa2_TEMPLATE.pex

25/10/2015 10:18:15 1.867 FNIS_PCEA2_TEMPLATE.pex

21/05/2018 22:41:55 677 FNISVersionGenerated_TEMPLATE.pex

18/04/2018 23:16:38 260.144 idlebehavior_PATCHED.hkx

24/09/2017 0:12:30 1.036.976 idlebehavior_TEMPLATE.txt

02/09/2017 20:36:51 386.954 magic_readied_direction_behavior_TEMPLATE.txt

15/01/2018 13:10:35 1.410.873 magicbehavior_TEMPLATE.txt

02/09/2017 20:36:14 590.982 magicmountedbehavior_TEMPLATE.txt

02/09/2017 23:38:05 4.751.017 mt_behavior_TEMPLATE.txt

15/01/2018 13:10:45 345.236 shout_behavior_TEMPLATE.txt

02/09/2017 20:35:19 130.337 sprintbehavior_TEMPLATE.txt

02/09/2017 20:19:57 156.377 staggerbehavior_TEMPLATE.txt

22/09/2017 22:50:00 275.495 weapequip_TEMPLATE.txt

Directory: temporary_logs

08/07/2012 22:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt

11/06/2019 20:00:19 0 DummyStart.txt

11/06/2019 20:00:19 0 GenerateFNIS_LogFile.txt

13/08/2018 1:43:04 75.360 skeleton.hkx

11/06/2019 20:00:19 393.619 skeleton.xml

Directory: characters female

11/06/2019 19:47:54 184.128 defaultfemale.hkx

Directory: characters

11/06/2019 19:47:54 183.936 defaultmale.hkx

Directory: animations

<DIR> female

<DIR> FNISBase

<DIR> FNISCreatureVersion

<DIR> FNISSpells

<DIR> MoreNastyCritters

<DIR> SexLab

<DIR> SexLabAroused

<DIR> SexLabCreature

<DIR> XPMSE

13/08/2018 1:43:04 21.088 1hm_equip.hkx

13/08/2018 1:43:04 19.120 1hm_unequip.hkx

13/08/2018 1:43:04 13.616 axe_equip.hkx

13/08/2018 1:43:04 12.064 axe_unequip.hkx

13/08/2018 1:43:04 16.048 dag_equip.hkx

13/08/2018 1:43:04 11.648 dag_unequip.hkx

13/08/2018 1:43:04 14.320 mac_equip.hkx

13/08/2018 1:43:04 12.160 mac_unequip.hkx

Directory: female

23/12/2013 16:42:16 93.152 mt_idle.HKX

Directory: male

Directory: behaviors

11/06/2019 19:48:00 569.920 0_master.hkx

11/06/2019 19:47:59 963.232 1hm_behavior.hkx

23/10/2017 2:57:39 2.016 FNIS_FNISBase_Behavior.hkx

19/03/2015 0:25:55 2.016 FNIS_FNISCreatureVersion_Behavior.hkx

08/02/2014 15:25:30 57.712 FNIS_FNISSpells_Behavior.hkx

11/08/2017 18:05:09 297.312 FNIS_MoreNastyCritters_Behavior.hkx

30/12/2015 19:09:12 850.128 FNIS_SexLab_Behavior.hkx

01/10/2015 0:33:34 7.904 FNIS_SexLabAroused_Behavior.hkx

30/12/2015 19:09:19 161.952 FNIS_SexLabCreature_Behavior.hkx

13/08/2018 1:43:04 2.016 FNIS_XPMSE_Behavior.hkx

18/04/2018 23:16:38 260.144 idlebehavior.hkx

Patch: "SKELETON Arm Fix"

 

Reading FNISBase V7.4.5 ...

Number of animations for FNISBase: 0 Total non-AA: 0 Total AA: 0

Reading FNISCreatureVersion V6.1 ...

Number of animations for FNISCreatureVersion: 0 Total non-AA: 0 Total AA: 0

Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...

Number of animations for FNISSpells: 95 Total non-AA: 95 Total AA: 0

Reading MoreNastyCritters V1.0 ...

Number of animations for MoreNastyCritters: 417 Total non-AA: 512 Total AA: 0

Reading SexLab V1.62 ...

Number of animations for SexLab: 1244 Total non-AA: 1756 Total AA: 0

Reading SexLabAroused V?.? ...

Number of animations for SexLabAroused: 5 Total non-AA: 1761 Total AA: 0

Reading SexLabCreature V1.61 ...

Number of animations for SexLabCreature: 222 Total non-AA: 1983 Total AA: 0

Reading XPMSEAA read. 54 groups, 545 animations.

AA Set 0 - mod: XPMSE group: _1hmeqp ngroups: 5 files found/missing: 10/ 5 Bhav.pattern: 20001

AA Set 1 - mod: XPMSE group: _2hmeqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001

AA Set 2 - mod: XPMSE group: _2hweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001

AA Set 3 - mod: XPMSE group: _axeeqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001

AA Set 4 - mod: XPMSE group: _bowatk ngroups: 1 files found/missing: 4/ 0 Bhav.pattern: 10000

AA Set 5 - mod: XPMSE group: _boweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001

AA Set 6 - mod: XPMSE group: _bowidle ngroups: 1 files found/missing: 3/ 0 Bhav.pattern: 38002

AA Set 7 - mod: XPMSE group: _maceqp ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 20001

AA Set 8 - mod: XPMSE group: _dageqp ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 20001

AA Set 9 - mod: XPMSE group: _magatk ngroups: 1 files found/missing: 39/ 0 Bhav.pattern: 100C0

AA Set 10 - mod: XPMSE group: _magcastmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 20180

AA Set 11 - mod: XPMSE group: _magcon ngroups: 1 files found/missing: 10/ 0 Bhav.pattern: 200C0

AA Set 12 - mod: XPMSE group: _magidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 300C0

AA Set 13 - mod: XPMSE group: _magmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 28180

AA Set 14 - mod: XPMSE group: _sprint ngroups: 1 files found/missing: 12/ 1 Bhav.pattern: 30004

AA Set 15 - mod: XPMSE group: _shout ngroups: 1 files found/missing: 12/ 0 Bhav.pattern: 18

FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00

FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00

V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

Number of animations for XPMSE: 164 Total non-AA: 1983 Total AA: 164

 

All Anim Lists scanned. Generating Behavior Files...

Generating defaultfemale.xml ...

Start Template: templates\defaultfemale_Template.txt

Max RecIndex: 1000

Generating defaultmale.xml ...

Start Template: templates\defaultmale_Template.txt

Max RecIndex: 1000

isAAbehavior 229855 / 381DF

Generating weapequip.hkx ...

Start Template: templates\weapequip_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 310

Max RecIndex: 390

Converting weapequip.xml to .hkx

Generating staggerbehavior.hkx ...

Start Template: templates\staggerbehavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1033

Converting staggerbehavior.xml to .hkx

Generating sprintbehavior.hkx ...

Start Template: templates\sprintbehavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1027

Converting sprintbehavior.xml to .hkx

Generating shout_behavior.hkx ...

Start Template: templates\shout_behavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1065

Converting shout_behavior.xml to .hkx

Generating magicmountedbehavior.hkx ...

Start Template: templates\magicmountedbehavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1124

Converting magicmountedbehavior.xml to .hkx

Generating magicbehavior.hkx ...

Start Template: templates\magicbehavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1360

Max RecIndex: 1671

Converting magicbehavior.xml to .hkx

Generating magic_readied_direction_behavior.hkx ...

Start Template: templates\magic_readied_direction_behavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1130

Converting magic_readied_direction_behavior.xml to .hkx

Generating 1hm_locomotion.hkx ...

Start Template: templates\1hm_locomotion_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 861

Max RecIndex: 1062

Converting 1hm_locomotion.xml to .hkx

Generating 1hm_behavior.hkx ...

Start Template: templates\1hm_behavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 4900

Max RecIndex: 5216

Converting 1hm_behavior.xml to .hkx

Generating 0_master.hkx ...

Start Template: templates\0_master_TEMPLATE.txt

Symbolic: 0 AnimObj Addr: 2580

Symbolic: 1 AAGroupVars Addr: 2580

Symbolic: 2 Paired Addr: 2612

Symbolic: 3 Killmove Addr: 2810

Symbolic: 4 FNISRefGen Addr: 3093

Max RecIndex: 3110

Converting 0_master.xml to .hkx

Generating animationsetdatasinglefile.txt ...

Start Template: templates\animationsetdatasinglefile_TEMPLATE.txt

Max RecIndex: 1000

Creating file FNIS_aa.pex

0_master usage: 7,8 % ( 9 paired, 0 kill, 80 alternate animations)

Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

 

Create Creature Behaviors ...

Reading MoreNastyCritters V1.0 ...

Generate atronachflamebehavior.hkx

Start Template: ..\..\meshes\actors\atronachflame\behaviors\atronachflamebehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\atronachflame\characters\atronachflame_default_TEMPLATE.txt

Max RecIndex: 1000

32 animations for 1 mods successfully included (atronachflame)

Reading SexLabCreature V1.62 ...

Generate bearbehavior.hkx

Start Template: ..\..\meshes\actors\bear\behaviors\bearbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\bear\characters\bearcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

16 animations for 2 mods successfully included (bear)

Generate benthiclurkerbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\benthiclurker\characters\benthiclurkercharacter_default_TEMPLATE.txt

Max RecIndex: 1000

14 animations for 1 mods successfully included (benthiclurker)

Generate boarbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\boarriekling\behaviors\boarbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\boarriekling\characters\boar_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (boarriekling)

Generate chaurusbehavior.hkx

Start Template: ..\..\meshes\actors\chaurus\behaviors\chaurusbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\chaurus\characters\chaurus_default_TEMPLATE.txt

Max RecIndex: 1000

10 animations for 1 mods successfully included (chaurus)

Generate chaurusflyerbehavior.hkx

Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\behaviors\chaurusflyerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\characters\chaurusflyercharacter_default_TEMPLATE.txt

Max RecIndex: 1000

6 animations for 1 mods successfully included (chaurusflyer)

Generate chickenbehavior.hkx

Start Template: ..\..\meshes\actors\ambient\chicken\behaviors\chickenbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\ambient\chicken\characters\chickencharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (chicken)

Generate h-cowbehavior.hkx

Start Template: ..\..\meshes\actors\cow\behaviors\h-cowbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\cow\characters\h_cowcharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (cow)

Generate deerbehavior.hkx

Start Template: ..\..\meshes\actors\deer\behaviors\deerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\deer\characters\deercharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (deer)

Generate dogbehavior.hkx

Start Template: ..\..\meshes\actors\canine\behaviors\dogbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\canine\characters dog\dog_default_TEMPLATE.txt

Max RecIndex: 1000

92 animations for 2 mods successfully included (dog)

Generate dragonbehavior.hkx

Start Template: ..\..\meshes\actors\dragon\behaviors\dragonbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dragon\characters\dragontest_default_TEMPLATE.txt

Max RecIndex: 1000

10 animations for 1 mods successfully included (dragon)

Generate dragon_priest.hkx

Start Template: ..\..\meshes\actors\dragonpriest\behaviors\dragon_priest_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dragonpriest\characters\dragon_priest_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (dragonpriest)

Generate draugrbehavior.hkx

Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\draugr\characters\draugr_default_TEMPLATE.txt

Max RecIndex: 1000

70 animations for 2 mods successfully included (draugr)

Generate draugrbehavior.hkx

Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\draugr\characterskeleton\draugr_skeleton_default_TEMPLATE.txt

Max RecIndex: 1000

70 animations for 2 mods successfully included (draugr)

Generate dwarvenspiderbehavior.hkx

Start Template: ..\..\meshes\actors\dwarvenspider\behaviors\dwarvenspiderbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dwarvenspider\characters\dwarvenspidercenturion_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (dwarvenspider)

Generate steambehavior.hkx

Start Template: ..\..\meshes\actors\dwarvensteamcenturion\behaviors\steambehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dwarvensteamcenturion\characters\dwarvensteam_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (dwarvensteamcenturion)

Generate falmerbehavior.hkx

Start Template: ..\..\meshes\actors\falmer\behaviors\falmerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\falmer\characters\falmer_default_TEMPLATE.txt

Max RecIndex: 1000

45 animations for 2 mods successfully included (falmer)

Generate frostbitespiderbehavior.hkx

Start Template: ..\..\meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\frostbitespider\characters\frostbitespidercharacter_default_TEMPLATE.txt

Max RecIndex: 1000

20 animations for 1 mods successfully included (frostbitespider)

Generate giantbehavior.hkx

Start Template: ..\..\meshes\actors\giant\behaviors\giantbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\giant\characters\giantcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

14 animations for 1 mods successfully included (giant)

Generate goatbehavior.hkx

Start Template: ..\..\meshes\actors\goat\behaviors\goatbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\goat\characters\goatcharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (goat)

Generate havgravenbehavior.hkx

Start Template: ..\..\meshes\actors\hagraven\behaviors\havgravenbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\hagraven\characters\hagravencharacter_default_TEMPLATE.txt

Max RecIndex: 1000

10 animations for 1 mods successfully included (hagraven)

Generate harebehavior.hkx

Start Template: ..\..\meshes\actors\ambient\hare\behaviors\harebehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\ambient\hare\characters\harecharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (hare)

Generate hmdaedra.hkx

Start Template: ..\..\meshes\actors\dlc02\hmdaedra\behaviors\hmdaedra_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\hmdaedra\characters\hmdaedracharacter_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (hmdaedra)

Generate horkerbehavior.hkx

Start Template: ..\..\meshes\actors\horker\behaviors\horkerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\horker\characters\horker_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (horker)

Generate horsebehavior.hkx

Start Template: ..\..\meshes\actors\horse\behaviors\horsebehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\horse\characters\horse_default_TEMPLATE.txt

Max RecIndex: 1000

29 animations for 2 mods successfully included (horse)

Generate mammothbehavior.hkx

Start Template: ..\..\meshes\actors\mammoth\behaviors\mammothbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\mammoth\characters\mammothcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (mammoth)

Generate netchbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\netch\behaviors\netchbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\netch\characters\netchcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (netch)

Generate rieklingbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\riekling\characters\rieklingcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

25 animations for 2 mods successfully included (riekling)

Generate sabrecatbehavior.hkx

Start Template: ..\..\meshes\actors\sabrecat\behaviors\sabrecatbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\sabrecat\characters\sabrecat_default_TEMPLATE.txt

Max RecIndex: 1000

10 animations for 2 mods successfully included (sabrecat)

Generate scribbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\scrib\behaviors\scribbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\scrib\characters\scrib_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (scrib)

Generate sprigganbehavior.hkx

Start Template: ..\..\meshes\actors\spriggan\behaviors\sprigganbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\spriggan\characters\spriggan_default_TEMPLATE.txt

Max RecIndex: 1000

32 animations for 1 mods successfully included (spriggan)

Generate trollbehavior.hkx

Start Template: ..\..\meshes\actors\troll\behaviors\trollbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\troll\characters\troll_default_TEMPLATE.txt

Max RecIndex: 1000

74 animations for 2 mods successfully included (troll)

Generate vampirebrutebehavior.hkx

Start Template: ..\..\meshes\actors\dlc01\vampirebrute\behaviors\vampirebrutebehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc01\vampirebrute\characters\vampirebrutecharacter_default_TEMPLATE.txt

Max RecIndex: 1000

15 animations for 1 mods successfully included (vampirebrute)

Generate vampirelord.hkx

Start Template: ..\..\meshes\actors\vampirelord\behaviors\vampirelord_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\vampirelord\characters\vampirelord_default_TEMPLATE.txt

Max RecIndex: 1000

15 animations for 1 mods successfully included (vampirelord)

Generate werewolfbehavior.hkx

Start Template: ..\..\meshes\actors\werewolfbeast\behaviors\werewolfbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\werewolfbeast\characters\werewolf_default_TEMPLATE.txt

Max RecIndex: 1000

49 animations for 2 mods successfully included (werewolfbeast)

Generate wispbehavior.hkx

Start Template: ..\..\meshes\actors\wisp\behaviors\wispbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\wisp\characters\wispcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (wisp)

Generate wolfbehavior.hkx

Start Template: ..\..\meshes\actors\canine\behaviors wolf\wolfbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\canine\characters wolf\wolf_default_TEMPLATE.txt

Max RecIndex: 1000

92 animations for 2 mods successfully included (wolf)

Generate tailbehavior.hkx

Start Template: ..\..\meshes\auxbones\tail\behaviors\tailbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\auxbones\tail\characters\tailcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

132 animations for 1 mods successfully included (tail)

 

1810 animations for 8 mods successfully included (character)

957 animations for 2 mods and 38 creatures successfully included.

Directory: temporary_logs

11/06/2019 20:00:27 2.436.554 0_master.xml

11/06/2019 20:00:24 5.172.704 1hm_behavior.xml

11/06/2019 20:00:24 630.811 1hm_locomotion.xml

11/06/2019 20:00:28 7.955 atronachflame.xml

11/06/2019 20:00:28 306.277 atronachflamebehavior.xml

11/06/2019 20:00:29 90.691 bearbehavior.xml

11/06/2019 20:00:29 22.362 bearcharacter.xml

11/06/2019 20:00:29 517.397 benthiclurkerbehavior.xml

11/06/2019 20:00:29 10.768 benthiclurkercharacter.xml

11/06/2019 20:00:29 15.200 boar.xml

11/06/2019 20:00:29 423.359 boarbehavior.xml

11/06/2019 20:00:30 10.895 chaurus.xml

11/06/2019 20:00:30 376.292 chaurusbehavior.xml

11/06/2019 20:00:30 273.369 chaurusflyerbehavior.xml

11/06/2019 20:00:30 6.659 chaurusflyercharacter.xml

11/06/2019 20:00:30 229.313 chickenbehavior.xml

11/06/2019 20:00:30 5.217 chickencharater.xml

11/12/2017 12:18:59 79 DebugData.txt

11/06/2019 20:00:31 84.742 deerbehavior.xml

11/06/2019 20:00:31 21.173 deercharater.xml

11/06/2019 20:00:21 298.878 defaultfemale.xml

11/06/2019 20:00:21 298.667 defaultmale.xml

11/06/2019 20:00:31 26.278 dog.xml

11/06/2019 20:00:31 85.415 dogbehavior.xml

11/06/2019 20:00:32 14.019 dragon_priest.xml

11/06/2019 20:00:31 1.295.213 dragonbehavior.xml

11/06/2019 20:00:32 16.410 dragontest.xml

11/06/2019 20:00:33 21.199 draugr.xml

11/06/2019 20:00:34 21.210 draugr_skeleton.xml

11/06/2019 20:00:33 1.522.784 draugrbehavior.xml

08/07/2012 22:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt

11/06/2019 20:00:34 290.473 dwarvenspiderbehavior.xml

11/06/2019 20:00:34 7.101 dwarvenspidercenturion.xml

11/06/2019 20:00:35 6.931 dwarvensteam.xml

11/06/2019 20:00:35 19.733 falmer.xml

11/06/2019 20:00:35 1.010.551 falmerbehavior.xml

11/06/2019 20:00:36 308.818 frostbitespiderbehavior.xml

11/06/2019 20:00:36 7.603 frostbitespidercharacter.xml

11/06/2019 20:00:19 20.480 GenerateFNIS_LogFile.txt

11/06/2019 20:00:36 578.081 giantbehavior.xml

11/06/2019 20:00:36 11.179 giantcharacter.xml

11/06/2019 20:00:36 81.490 goatbehavior.xml

11/06/2019 20:00:36 17.381 goatcharater.xml

11/06/2019 20:00:30 90.890 h-cowbehavior.xml

11/06/2019 20:00:31 30.351 h_cowcharater.xml

11/06/2019 20:00:37 10.703 hagravencharacter.xml

11/06/2019 20:00:37 210.415 harebehavior.xml

11/06/2019 20:00:37 5.099 harecharater.xml

11/06/2019 20:00:36 478.594 havgravenbehavior.xml

11/06/2019 20:00:37 341.118 hmdaedra.xml

11/06/2019 20:00:37 6.507 hmdaedracharacter.xml

11/06/2019 20:00:38 17.573 horker.xml

11/06/2019 20:00:37 90.905 horkerbehavior.xml

11/06/2019 20:00:38 14.272 horse.xml

11/06/2019 20:00:38 391.106 horsebehavior.xml

11/06/2019 20:00:23 322.979 magic_readied_direction_behavior.xml

11/06/2019 20:00:23 1.153.298 magicbehavior.xml

11/06/2019 20:00:22 528.754 magicmountedbehavior.xml

11/06/2019 20:00:38 91.967 mammothbehavior.xml

11/06/2019 20:00:38 21.566 mammothcharacter.xml

11/06/2019 20:00:38 179.281 netchbehavior.xml

11/06/2019 20:00:38 4.966 netchcharacter.xml

11/06/2019 20:00:38 552.105 rieklingbehavior.xml

11/06/2019 20:00:39 18.144 rieklingcharacter.xml

11/06/2019 20:00:39 23.827 sabrecat.xml

11/06/2019 20:00:39 82.974 sabrecatbehavior.xml

11/06/2019 20:00:39 14.945 scrib.xml

11/06/2019 20:00:39 443.143 scribbehavior.xml

11/06/2019 20:00:22 253.005 shout_behavior.xml

13/08/2018 1:43:04 75.360 skeleton.hkx

11/06/2019 20:00:19 393.619 skeleton.xml

11/06/2019 20:00:40 10.011 spriggan.xml

11/06/2019 20:00:39 437.785 sprigganbehavior.xml

11/06/2019 20:00:22 117.571 sprintbehavior.xml

11/06/2019 20:00:22 97.708 staggerbehavior.xml

11/06/2019 20:00:35 401.185 steambehavior.xml

11/06/2019 20:00:42 389.582 tailbehavior.xml

11/06/2019 20:00:43 19.884 tailcharacter.xml

11/06/2019 20:00:40 15.486 troll.xml

11/06/2019 20:00:40 523.673 trollbehavior.xml

11/06/2019 20:00:40 364.632 vampirebrutebehavior.xml

11/06/2019 20:00:40 7.326 vampirebrutecharacter.xml

11/06/2019 20:00:41 20.719 vampirelord.xml

11/06/2019 20:00:22 268.059 weapequip.xml

11/06/2019 20:00:42 15.824 werewolf.xml

11/06/2019 20:00:41 1.104.271 werewolfbehavior.xml

11/06/2019 20:00:42 280.004 wispbehavior.xml

11/06/2019 20:00:42 6.267 wispcharacter.xml

11/06/2019 20:00:42 31.050 wolf.xml

11/06/2019 20:00:42 93.854 wolfbehavior.xml

Directory: characters female

11/06/2019 20:00:22 207.216 defaultfemale.hkx

Directory: characters

11/06/2019 20:00:22 207.024 defaultmale.hkx

Directory: behaviors

11/06/2019 20:00:28 570.208 0_master.hkx

11/06/2019 20:00:27 963.232 1hm_behavior.hkx

11/06/2019 20:00:24 149.056 1hm_locomotion.hkx

23/10/2017 2:57:39 2.016 FNIS_FNISBase_Behavior.hkx

19/03/2015 0:25:55 2.016 FNIS_FNISCreatureVersion_Behavior.hkx

08/02/2014 15:25:30 57.712 FNIS_FNISSpells_Behavior.hkx

11/08/2017 18:05:09 297.312 FNIS_MoreNastyCritters_Behavior.hkx

30/12/2015 19:09:12 850.128 FNIS_SexLab_Behavior.hkx

01/10/2015 0:33:34 7.904 FNIS_SexLabAroused_Behavior.hkx

30/12/2015 19:09:19 161.952 FNIS_SexLabCreature_Behavior.hkx

13/08/2018 1:43:04 2.016 FNIS_XPMSE_Behavior.hkx

18/04/2018 23:16:38 260.144 idlebehavior.hkx

11/06/2019 20:00:23 86.256 magic_readied_direction_behavior.hkx

11/06/2019 20:00:23 292.368 magicbehavior.hkx

11/06/2019 20:00:23 128.240 magicmountedbehavior.hkx

11/06/2019 20:00:22 61.936 shout_behavior.hkx

11/06/2019 20:00:22 34.304 sprintbehavior.hkx

11/06/2019 20:00:22 21.968 staggerbehavior.hkx

11/06/2019 20:00:22 72.208 weapequip.hkx

 

 

Posted
Quote
3 minutes ago, AlmaContaminada said:

Im running MCN  12 RC5, its placed before SLAL aaand this is the FNIS output (I think).

 

  Hide contents

0 Start Debug

FNIS Behavior V7.4.5 11/06/2019 20:00:19

Skyrim 32bit: 1.9.32.0 - G:\Games\steamapps\common\Skyrim\ (Steam)

 

Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)

Directory: .

<DIR> languages

<DIR> templates

<DIR> temporary_logs

27/06/2016 21:51:22 81.025 Alternate_AnimationGroups.txt

21/11/2015 10:16:30 64.410 AnimEvents.txt

15/09/2015 9:16:08 4.866 AnimVars.txt

29/10/2018 0:08:35 12.068 BehavioredObjects.txt

27/10/2015 10:38:59 4.957 CustomPreCacheFiles.txt

11/12/2017 12:18:59 79 DebugData.txt

21/05/2018 22:50:35 1.182 FNIS_Templates.txt

21/05/2018 22:18:08 511.488 GenerateFNISforUsers.exe

27/12/2012 20:37:53 1.857 hkxcmd LICENSE.TXT

27/12/2012 20:37:51 10.524.672 hkxcmd.exe

08/02/2018 10:12:35 3.451 PatchAnimationFiles.txt

21/05/2018 22:48:02 3.570 PatchList.txt

29/10/2018 0:46:03 12.068 XXXBehavioredObjects.txt

Directory: templates

15/01/2018 13:10:24 2.568.897 0_master_TEMPLATE.txt

18/04/2018 23:37:33 952.672 1hm_behavior_PATCHED.hkx

26/04/2018 12:36:09 5.999.187 1hm_behavior_TEMPLATE.txt

23/09/2017 22:46:55 957.924 1hm_locomotion_TEMPLATE.txt

20/02/2018 0:15:41 2.740.157 animationdatasinglefile_TEMPLATE.txt

20/02/2018 0:14:07 1.324.045 animationsetdatasinglefile_TEMPLATE.txt

02/09/2017 20:38:44 193.735 bashbehavior_TEMPLATE.txt

02/09/2017 20:38:25 1.103.245 blockbehavior_TEMPLATE.txt

02/09/2017 20:18:27 280.367 bow_direction_behavior_TEMPLATE.txt

02/02/2018 14:07:46 164.568 defaultfemale_TEMPLATE.txt

02/02/2018 14:09:21 163.977 defaultmale_TEMPLATE.txt

03/11/2015 23:31:23 6.882 FNIS_aa2_TEMPLATE.pex

25/10/2015 10:18:15 1.867 FNIS_PCEA2_TEMPLATE.pex

21/05/2018 22:41:55 677 FNISVersionGenerated_TEMPLATE.pex

18/04/2018 23:16:38 260.144 idlebehavior_PATCHED.hkx

24/09/2017 0:12:30 1.036.976 idlebehavior_TEMPLATE.txt

02/09/2017 20:36:51 386.954 magic_readied_direction_behavior_TEMPLATE.txt

15/01/2018 13:10:35 1.410.873 magicbehavior_TEMPLATE.txt

02/09/2017 20:36:14 590.982 magicmountedbehavior_TEMPLATE.txt

02/09/2017 23:38:05 4.751.017 mt_behavior_TEMPLATE.txt

15/01/2018 13:10:45 345.236 shout_behavior_TEMPLATE.txt

02/09/2017 20:35:19 130.337 sprintbehavior_TEMPLATE.txt

02/09/2017 20:19:57 156.377 staggerbehavior_TEMPLATE.txt

22/09/2017 22:50:00 275.495 weapequip_TEMPLATE.txt

Directory: temporary_logs

08/07/2012 22:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt

11/06/2019 20:00:19 0 DummyStart.txt

11/06/2019 20:00:19 0 GenerateFNIS_LogFile.txt

13/08/2018 1:43:04 75.360 skeleton.hkx

11/06/2019 20:00:19 393.619 skeleton.xml

Directory: characters female

11/06/2019 19:47:54 184.128 defaultfemale.hkx

Directory: characters

11/06/2019 19:47:54 183.936 defaultmale.hkx

Directory: animations

<DIR> female

<DIR> FNISBase

<DIR> FNISCreatureVersion

<DIR> FNISSpells

<DIR> MoreNastyCritters

<DIR> SexLab

<DIR> SexLabAroused

<DIR> SexLabCreature

<DIR> XPMSE

13/08/2018 1:43:04 21.088 1hm_equip.hkx

13/08/2018 1:43:04 19.120 1hm_unequip.hkx

13/08/2018 1:43:04 13.616 axe_equip.hkx

13/08/2018 1:43:04 12.064 axe_unequip.hkx

13/08/2018 1:43:04 16.048 dag_equip.hkx

13/08/2018 1:43:04 11.648 dag_unequip.hkx

13/08/2018 1:43:04 14.320 mac_equip.hkx

13/08/2018 1:43:04 12.160 mac_unequip.hkx

Directory: female

23/12/2013 16:42:16 93.152 mt_idle.HKX

Directory: male

Directory: behaviors

11/06/2019 19:48:00 569.920 0_master.hkx

11/06/2019 19:47:59 963.232 1hm_behavior.hkx

23/10/2017 2:57:39 2.016 FNIS_FNISBase_Behavior.hkx

19/03/2015 0:25:55 2.016 FNIS_FNISCreatureVersion_Behavior.hkx

08/02/2014 15:25:30 57.712 FNIS_FNISSpells_Behavior.hkx

11/08/2017 18:05:09 297.312 FNIS_MoreNastyCritters_Behavior.hkx

30/12/2015 19:09:12 850.128 FNIS_SexLab_Behavior.hkx

01/10/2015 0:33:34 7.904 FNIS_SexLabAroused_Behavior.hkx

30/12/2015 19:09:19 161.952 FNIS_SexLabCreature_Behavior.hkx

13/08/2018 1:43:04 2.016 FNIS_XPMSE_Behavior.hkx

18/04/2018 23:16:38 260.144 idlebehavior.hkx

Patch: "SKELETON Arm Fix"

 

Reading FNISBase V7.4.5 ...

Number of animations for FNISBase: 0 Total non-AA: 0 Total AA: 0

Reading FNISCreatureVersion V6.1 ...

Number of animations for FNISCreatureVersion: 0 Total non-AA: 0 Total AA: 0

Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...

Number of animations for FNISSpells: 95 Total non-AA: 95 Total AA: 0

Reading MoreNastyCritters V1.0 ...

Number of animations for MoreNastyCritters: 417 Total non-AA: 512 Total AA: 0

Reading SexLab V1.62 ...

Number of animations for SexLab: 1244 Total non-AA: 1756 Total AA: 0

Reading SexLabAroused V?.? ...

Number of animations for SexLabAroused: 5 Total non-AA: 1761 Total AA: 0

Reading SexLabCreature V1.61 ...

Number of animations for SexLabCreature: 222 Total non-AA: 1983 Total AA: 0

Reading XPMSEAA read. 54 groups, 545 animations.

AA Set 0 - mod: XPMSE group: _1hmeqp ngroups: 5 files found/missing: 10/ 5 Bhav.pattern: 20001

AA Set 1 - mod: XPMSE group: _2hmeqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001

AA Set 2 - mod: XPMSE group: _2hweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001

AA Set 3 - mod: XPMSE group: _axeeqp ngroups: 5 files found/missing: 10/ 0 Bhav.pattern: 20001

AA Set 4 - mod: XPMSE group: _bowatk ngroups: 1 files found/missing: 4/ 0 Bhav.pattern: 10000

AA Set 5 - mod: XPMSE group: _boweqp ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 20001

AA Set 6 - mod: XPMSE group: _bowidle ngroups: 1 files found/missing: 3/ 0 Bhav.pattern: 38002

AA Set 7 - mod: XPMSE group: _maceqp ngroups: 2 files found/missing: 4/ 0 Bhav.pattern: 20001

AA Set 8 - mod: XPMSE group: _dageqp ngroups: 6 files found/missing: 12/ 0 Bhav.pattern: 20001

AA Set 9 - mod: XPMSE group: _magatk ngroups: 1 files found/missing: 39/ 0 Bhav.pattern: 100C0

AA Set 10 - mod: XPMSE group: _magcastmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 20180

AA Set 11 - mod: XPMSE group: _magcon ngroups: 1 files found/missing: 10/ 0 Bhav.pattern: 200C0

AA Set 12 - mod: XPMSE group: _magidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 300C0

AA Set 13 - mod: XPMSE group: _magmt ngroups: 1 files found/missing: 20/ 0 Bhav.pattern: 28180

AA Set 14 - mod: XPMSE group: _sprint ngroups: 1 files found/missing: 12/ 1 Bhav.pattern: 30004

AA Set 15 - mod: XPMSE group: _shout ngroups: 1 files found/missing: 12/ 0 Bhav.pattern: 18

FNIS AA Trigger xpe3_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00

FNIS AA Trigger xpe4_Dag_Unequip.hkx group: 43 iAnim: 1 triggers: /Unequip_OutMoving/-0.333/Unequip_Out/-0.00/BeginWeaponSheathe/0.00

V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

Number of animations for XPMSE: 164 Total non-AA: 1983 Total AA: 164

 

All Anim Lists scanned. Generating Behavior Files...

Generating defaultfemale.xml ...

Start Template: templates\defaultfemale_Template.txt

Max RecIndex: 1000

Generating defaultmale.xml ...

Start Template: templates\defaultmale_Template.txt

Max RecIndex: 1000

isAAbehavior 229855 / 381DF

Generating weapequip.hkx ...

Start Template: templates\weapequip_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 310

Max RecIndex: 390

Converting weapequip.xml to .hkx

Generating staggerbehavior.hkx ...

Start Template: templates\staggerbehavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1033

Converting staggerbehavior.xml to .hkx

Generating sprintbehavior.hkx ...

Start Template: templates\sprintbehavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1027

Converting sprintbehavior.xml to .hkx

Generating shout_behavior.hkx ...

Start Template: templates\shout_behavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1065

Converting shout_behavior.xml to .hkx

Generating magicmountedbehavior.hkx ...

Start Template: templates\magicmountedbehavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1124

Converting magicmountedbehavior.xml to .hkx

Generating magicbehavior.hkx ...

Start Template: templates\magicbehavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1360

Max RecIndex: 1671

Converting magicbehavior.xml to .hkx

Generating magic_readied_direction_behavior.hkx ...

Start Template: templates\magic_readied_direction_behavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 1000

Max RecIndex: 1130

Converting magic_readied_direction_behavior.xml to .hkx

Generating 1hm_locomotion.hkx ...

Start Template: templates\1hm_locomotion_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 861

Max RecIndex: 1062

Converting 1hm_locomotion.xml to .hkx

Generating 1hm_behavior.hkx ...

Start Template: templates\1hm_behavior_TEMPLATE.txt

Symbolic: 0 AAGroupVars Addr: 4900

Max RecIndex: 5216

Converting 1hm_behavior.xml to .hkx

Generating 0_master.hkx ...

Start Template: templates\0_master_TEMPLATE.txt

Symbolic: 0 AnimObj Addr: 2580

Symbolic: 1 AAGroupVars Addr: 2580

Symbolic: 2 Paired Addr: 2612

Symbolic: 3 Killmove Addr: 2810

Symbolic: 4 FNISRefGen Addr: 3093

Max RecIndex: 3110

Converting 0_master.xml to .hkx

Generating animationsetdatasinglefile.txt ...

Start Template: templates\animationsetdatasinglefile_TEMPLATE.txt

Max RecIndex: 1000

Creating file FNIS_aa.pex

0_master usage: 7,8 % ( 9 paired, 0 kill, 80 alternate animations)

Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

 

Create Creature Behaviors ...

Reading MoreNastyCritters V1.0 ...

Generate atronachflamebehavior.hkx

Start Template: ..\..\meshes\actors\atronachflame\behaviors\atronachflamebehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\atronachflame\characters\atronachflame_default_TEMPLATE.txt

Max RecIndex: 1000

32 animations for 1 mods successfully included (atronachflame)

Reading SexLabCreature V1.62 ...

Generate bearbehavior.hkx

Start Template: ..\..\meshes\actors\bear\behaviors\bearbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\bear\characters\bearcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

16 animations for 2 mods successfully included (bear)

Generate benthiclurkerbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\benthiclurker\behaviors\benthiclurkerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\benthiclurker\characters\benthiclurkercharacter_default_TEMPLATE.txt

Max RecIndex: 1000

14 animations for 1 mods successfully included (benthiclurker)

Generate boarbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\boarriekling\behaviors\boarbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\boarriekling\characters\boar_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (boarriekling)

Generate chaurusbehavior.hkx

Start Template: ..\..\meshes\actors\chaurus\behaviors\chaurusbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\chaurus\characters\chaurus_default_TEMPLATE.txt

Max RecIndex: 1000

10 animations for 1 mods successfully included (chaurus)

Generate chaurusflyerbehavior.hkx

Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\behaviors\chaurusflyerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc01\chaurusflyer\characters\chaurusflyercharacter_default_TEMPLATE.txt

Max RecIndex: 1000

6 animations for 1 mods successfully included (chaurusflyer)

Generate chickenbehavior.hkx

Start Template: ..\..\meshes\actors\ambient\chicken\behaviors\chickenbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\ambient\chicken\characters\chickencharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (chicken)

Generate h-cowbehavior.hkx

Start Template: ..\..\meshes\actors\cow\behaviors\h-cowbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\cow\characters\h_cowcharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (cow)

Generate deerbehavior.hkx

Start Template: ..\..\meshes\actors\deer\behaviors\deerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\deer\characters\deercharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (deer)

Generate dogbehavior.hkx

Start Template: ..\..\meshes\actors\canine\behaviors\dogbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\canine\characters dog\dog_default_TEMPLATE.txt

Max RecIndex: 1000

92 animations for 2 mods successfully included (dog)

Generate dragonbehavior.hkx

Start Template: ..\..\meshes\actors\dragon\behaviors\dragonbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dragon\characters\dragontest_default_TEMPLATE.txt

Max RecIndex: 1000

10 animations for 1 mods successfully included (dragon)

Generate dragon_priest.hkx

Start Template: ..\..\meshes\actors\dragonpriest\behaviors\dragon_priest_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dragonpriest\characters\dragon_priest_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (dragonpriest)

Generate draugrbehavior.hkx

Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\draugr\characters\draugr_default_TEMPLATE.txt

Max RecIndex: 1000

70 animations for 2 mods successfully included (draugr)

Generate draugrbehavior.hkx

Start Template: ..\..\meshes\actors\draugr\behaviors\draugrbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\draugr\characterskeleton\draugr_skeleton_default_TEMPLATE.txt

Max RecIndex: 1000

70 animations for 2 mods successfully included (draugr)

Generate dwarvenspiderbehavior.hkx

Start Template: ..\..\meshes\actors\dwarvenspider\behaviors\dwarvenspiderbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dwarvenspider\characters\dwarvenspidercenturion_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (dwarvenspider)

Generate steambehavior.hkx

Start Template: ..\..\meshes\actors\dwarvensteamcenturion\behaviors\steambehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dwarvensteamcenturion\characters\dwarvensteam_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (dwarvensteamcenturion)

Generate falmerbehavior.hkx

Start Template: ..\..\meshes\actors\falmer\behaviors\falmerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\falmer\characters\falmer_default_TEMPLATE.txt

Max RecIndex: 1000

45 animations for 2 mods successfully included (falmer)

Generate frostbitespiderbehavior.hkx

Start Template: ..\..\meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\frostbitespider\characters\frostbitespidercharacter_default_TEMPLATE.txt

Max RecIndex: 1000

20 animations for 1 mods successfully included (frostbitespider)

Generate giantbehavior.hkx

Start Template: ..\..\meshes\actors\giant\behaviors\giantbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\giant\characters\giantcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

14 animations for 1 mods successfully included (giant)

Generate goatbehavior.hkx

Start Template: ..\..\meshes\actors\goat\behaviors\goatbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\goat\characters\goatcharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (goat)

Generate havgravenbehavior.hkx

Start Template: ..\..\meshes\actors\hagraven\behaviors\havgravenbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\hagraven\characters\hagravencharacter_default_TEMPLATE.txt

Max RecIndex: 1000

10 animations for 1 mods successfully included (hagraven)

Generate harebehavior.hkx

Start Template: ..\..\meshes\actors\ambient\hare\behaviors\harebehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\ambient\hare\characters\harecharater_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (hare)

Generate hmdaedra.hkx

Start Template: ..\..\meshes\actors\dlc02\hmdaedra\behaviors\hmdaedra_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\hmdaedra\characters\hmdaedracharacter_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (hmdaedra)

Generate horkerbehavior.hkx

Start Template: ..\..\meshes\actors\horker\behaviors\horkerbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\horker\characters\horker_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (horker)

Generate horsebehavior.hkx

Start Template: ..\..\meshes\actors\horse\behaviors\horsebehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\horse\characters\horse_default_TEMPLATE.txt

Max RecIndex: 1000

29 animations for 2 mods successfully included (horse)

Generate mammothbehavior.hkx

Start Template: ..\..\meshes\actors\mammoth\behaviors\mammothbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\mammoth\characters\mammothcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (mammoth)

Generate netchbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\netch\behaviors\netchbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\netch\characters\netchcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (netch)

Generate rieklingbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\riekling\behaviors\rieklingbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\riekling\characters\rieklingcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

25 animations for 2 mods successfully included (riekling)

Generate sabrecatbehavior.hkx

Start Template: ..\..\meshes\actors\sabrecat\behaviors\sabrecatbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\sabrecat\characters\sabrecat_default_TEMPLATE.txt

Max RecIndex: 1000

10 animations for 2 mods successfully included (sabrecat)

Generate scribbehavior.hkx

Start Template: ..\..\meshes\actors\dlc02\scrib\behaviors\scribbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc02\scrib\characters\scrib_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (scrib)

Generate sprigganbehavior.hkx

Start Template: ..\..\meshes\actors\spriggan\behaviors\sprigganbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\spriggan\characters\spriggan_default_TEMPLATE.txt

Max RecIndex: 1000

32 animations for 1 mods successfully included (spriggan)

Generate trollbehavior.hkx

Start Template: ..\..\meshes\actors\troll\behaviors\trollbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\troll\characters\troll_default_TEMPLATE.txt

Max RecIndex: 1000

74 animations for 2 mods successfully included (troll)

Generate vampirebrutebehavior.hkx

Start Template: ..\..\meshes\actors\dlc01\vampirebrute\behaviors\vampirebrutebehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\dlc01\vampirebrute\characters\vampirebrutecharacter_default_TEMPLATE.txt

Max RecIndex: 1000

15 animations for 1 mods successfully included (vampirebrute)

Generate vampirelord.hkx

Start Template: ..\..\meshes\actors\vampirelord\behaviors\vampirelord_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\vampirelord\characters\vampirelord_default_TEMPLATE.txt

Max RecIndex: 1000

15 animations for 1 mods successfully included (vampirelord)

Generate werewolfbehavior.hkx

Start Template: ..\..\meshes\actors\werewolfbeast\behaviors\werewolfbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\werewolfbeast\characters\werewolf_default_TEMPLATE.txt

Max RecIndex: 1000

49 animations for 2 mods successfully included (werewolfbeast)

Generate wispbehavior.hkx

Start Template: ..\..\meshes\actors\wisp\behaviors\wispbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\wisp\characters\wispcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

5 animations for 1 mods successfully included (wisp)

Generate wolfbehavior.hkx

Start Template: ..\..\meshes\actors\canine\behaviors wolf\wolfbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\actors\canine\characters wolf\wolf_default_TEMPLATE.txt

Max RecIndex: 1000

92 animations for 2 mods successfully included (wolf)

Generate tailbehavior.hkx

Start Template: ..\..\meshes\auxbones\tail\behaviors\tailbehavior_TEMPLATE.txt

Max RecIndex: 1000

Start Template: ..\..\meshes\auxbones\tail\characters\tailcharacter_default_TEMPLATE.txt

Max RecIndex: 1000

132 animations for 1 mods successfully included (tail)

 

1810 animations for 8 mods successfully included (character)

957 animations for 2 mods and 38 creatures successfully included.

Directory: temporary_logs

11/06/2019 20:00:27 2.436.554 0_master.xml

11/06/2019 20:00:24 5.172.704 1hm_behavior.xml

11/06/2019 20:00:24 630.811 1hm_locomotion.xml

11/06/2019 20:00:28 7.955 atronachflame.xml

11/06/2019 20:00:28 306.277 atronachflamebehavior.xml

11/06/2019 20:00:29 90.691 bearbehavior.xml

11/06/2019 20:00:29 22.362 bearcharacter.xml

11/06/2019 20:00:29 517.397 benthiclurkerbehavior.xml

11/06/2019 20:00:29 10.768 benthiclurkercharacter.xml

11/06/2019 20:00:29 15.200 boar.xml

11/06/2019 20:00:29 423.359 boarbehavior.xml

11/06/2019 20:00:30 10.895 chaurus.xml

11/06/2019 20:00:30 376.292 chaurusbehavior.xml

11/06/2019 20:00:30 273.369 chaurusflyerbehavior.xml

11/06/2019 20:00:30 6.659 chaurusflyercharacter.xml

11/06/2019 20:00:30 229.313 chickenbehavior.xml

11/06/2019 20:00:30 5.217 chickencharater.xml

11/12/2017 12:18:59 79 DebugData.txt

11/06/2019 20:00:31 84.742 deerbehavior.xml

11/06/2019 20:00:31 21.173 deercharater.xml

11/06/2019 20:00:21 298.878 defaultfemale.xml

11/06/2019 20:00:21 298.667 defaultmale.xml

11/06/2019 20:00:31 26.278 dog.xml

11/06/2019 20:00:31 85.415 dogbehavior.xml

11/06/2019 20:00:32 14.019 dragon_priest.xml

11/06/2019 20:00:31 1.295.213 dragonbehavior.xml

11/06/2019 20:00:32 16.410 dragontest.xml

11/06/2019 20:00:33 21.199 draugr.xml

11/06/2019 20:00:34 21.210 draugr_skeleton.xml

11/06/2019 20:00:33 1.522.784 draugrbehavior.xml

08/07/2012 22:49:58 61 DUMMY_FILE_for_NMM_installation_only.txt

11/06/2019 20:00:34 290.473 dwarvenspiderbehavior.xml

11/06/2019 20:00:34 7.101 dwarvenspidercenturion.xml

11/06/2019 20:00:35 6.931 dwarvensteam.xml

11/06/2019 20:00:35 19.733 falmer.xml

11/06/2019 20:00:35 1.010.551 falmerbehavior.xml

11/06/2019 20:00:36 308.818 frostbitespiderbehavior.xml

11/06/2019 20:00:36 7.603 frostbitespidercharacter.xml

11/06/2019 20:00:19 20.480 GenerateFNIS_LogFile.txt

11/06/2019 20:00:36 578.081 giantbehavior.xml

11/06/2019 20:00:36 11.179 giantcharacter.xml

11/06/2019 20:00:36 81.490 goatbehavior.xml

11/06/2019 20:00:36 17.381 goatcharater.xml

11/06/2019 20:00:30 90.890 h-cowbehavior.xml

11/06/2019 20:00:31 30.351 h_cowcharater.xml

11/06/2019 20:00:37 10.703 hagravencharacter.xml

11/06/2019 20:00:37 210.415 harebehavior.xml

11/06/2019 20:00:37 5.099 harecharater.xml

11/06/2019 20:00:36 478.594 havgravenbehavior.xml

11/06/2019 20:00:37 341.118 hmdaedra.xml

11/06/2019 20:00:37 6.507 hmdaedracharacter.xml

11/06/2019 20:00:38 17.573 horker.xml

11/06/2019 20:00:37 90.905 horkerbehavior.xml

11/06/2019 20:00:38 14.272 horse.xml

11/06/2019 20:00:38 391.106 horsebehavior.xml

11/06/2019 20:00:23 322.979 magic_readied_direction_behavior.xml

11/06/2019 20:00:23 1.153.298 magicbehavior.xml

11/06/2019 20:00:22 528.754 magicmountedbehavior.xml

11/06/2019 20:00:38 91.967 mammothbehavior.xml

11/06/2019 20:00:38 21.566 mammothcharacter.xml

11/06/2019 20:00:38 179.281 netchbehavior.xml

11/06/2019 20:00:38 4.966 netchcharacter.xml

11/06/2019 20:00:38 552.105 rieklingbehavior.xml

11/06/2019 20:00:39 18.144 rieklingcharacter.xml

11/06/2019 20:00:39 23.827 sabrecat.xml

11/06/2019 20:00:39 82.974 sabrecatbehavior.xml

11/06/2019 20:00:39 14.945 scrib.xml

11/06/2019 20:00:39 443.143 scribbehavior.xml

11/06/2019 20:00:22 253.005 shout_behavior.xml

13/08/2018 1:43:04 75.360 skeleton.hkx

11/06/2019 20:00:19 393.619 skeleton.xml

11/06/2019 20:00:40 10.011 spriggan.xml

11/06/2019 20:00:39 437.785 sprigganbehavior.xml

11/06/2019 20:00:22 117.571 sprintbehavior.xml

11/06/2019 20:00:22 97.708 staggerbehavior.xml

11/06/2019 20:00:35 401.185 steambehavior.xml

11/06/2019 20:00:42 389.582 tailbehavior.xml

11/06/2019 20:00:43 19.884 tailcharacter.xml

11/06/2019 20:00:40 15.486 troll.xml

11/06/2019 20:00:40 523.673 trollbehavior.xml

11/06/2019 20:00:40 364.632 vampirebrutebehavior.xml

11/06/2019 20:00:40 7.326 vampirebrutecharacter.xml

11/06/2019 20:00:41 20.719 vampirelord.xml

11/06/2019 20:00:22 268.059 weapequip.xml

11/06/2019 20:00:42 15.824 werewolf.xml

11/06/2019 20:00:41 1.104.271 werewolfbehavior.xml

11/06/2019 20:00:42 280.004 wispbehavior.xml

11/06/2019 20:00:42 6.267 wispcharacter.xml

11/06/2019 20:00:42 31.050 wolf.xml

11/06/2019 20:00:42 93.854 wolfbehavior.xml

Directory: characters female

11/06/2019 20:00:22 207.216 defaultfemale.hkx

Directory: characters

11/06/2019 20:00:22 207.024 defaultmale.hkx

Directory: behaviors

11/06/2019 20:00:28 570.208 0_master.hkx

11/06/2019 20:00:27 963.232 1hm_behavior.hkx

11/06/2019 20:00:24 149.056 1hm_locomotion.hkx

23/10/2017 2:57:39 2.016 FNIS_FNISBase_Behavior.hkx

19/03/2015 0:25:55 2.016 FNIS_FNISCreatureVersion_Behavior.hkx

08/02/2014 15:25:30 57.712 FNIS_FNISSpells_Behavior.hkx

11/08/2017 18:05:09 297.312 FNIS_MoreNastyCritters_Behavior.hkx

30/12/2015 19:09:12 850.128 FNIS_SexLab_Behavior.hkx

01/10/2015 0:33:34 7.904 FNIS_SexLabAroused_Behavior.hkx

30/12/2015 19:09:19 161.952 FNIS_SexLabCreature_Behavior.hkx

13/08/2018 1:43:04 2.016 FNIS_XPMSE_Behavior.hkx

18/04/2018 23:16:38 260.144 idlebehavior.hkx

11/06/2019 20:00:23 86.256 magic_readied_direction_behavior.hkx

11/06/2019 20:00:23 292.368 magicbehavior.hkx

11/06/2019 20:00:23 128.240 magicmountedbehavior.hkx

11/06/2019 20:00:22 61.936 shout_behavior.hkx

11/06/2019 20:00:22 34.304 sprintbehavior.hkx

11/06/2019 20:00:22 21.968 staggerbehavior.hkx

11/06/2019 20:00:22 72.208 weapequip.hkx

 

 

 

That's one of the newer versions of MNC (normally I'd applaud) but it has been associated with CTDs. If you go to its Support Thread MadMansGun will tell you what your choices are to avoid this problem.

 

You FNIS output is what you get when you hit the Generate FNIS for Users button when you have the orange FNIS box open. It normally begins with a descrition of your skeleton and ends with the number of animations that you successfully loaded. Anyway, don't worry about this until you deal with the MNC issue.

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