Jindale Posted June 7, 2019 Posted June 7, 2019 I don't know what to do, I have all the necessary files and extenders in the root too. I don't know what settings or what configs to use either. https://modwat.ch/u/Markkuboi/plugins
Psalam Posted June 7, 2019 Posted June 7, 2019 Quote 1 hour ago, Markkuboi said: I don't know what to do, I have all the necessary files and extenders in the root too. I don't know what settings or what configs to use either. https://modwat.ch/u/Markkuboi/plugins What would really help is a description of what problem, precisely, you are having. And, while you're at it, posting your FNIS output may also be helpful (this usually starts with a description of your skeleton and ends with the number of animations that you successfully loaded).
Jindale Posted June 7, 2019 Author Posted June 7, 2019 Of course, I am sorry. Output from the very latest FNIS at the end. I am not technically literate to understand what the problem might be, I just try to follow instructions. The game simply doesen't start, the .exe only returns "The application has seazed to respond" when launched via MO2 throught SKSE, sorry I do not know the precise translation in english. But I do know it has something to do with the more complex mods since SSE launched earlier just fine with more passive mods that only add stuff. Spoiler FNIS Behavior V7.4.5 7.6.2019 14:07:41 Skyrim SE 64bit: 1.5.73.0 - E:\!SkyrimSE\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading 0Sex_0M2F_A V?.? ... Reading 0Sex_0MF_D V?.? ... Reading 0Sex_0MF_K V?.? ... Reading 0Sex_0MF_M V?.? ... Reading 0Sex_0MF_R V?.? ... Reading 0Sex_0MF_S V?.? ... Reading 0Sex_0MF_U V?.? ... Reading 0Sex_BB_A V?.? ... Reading 0Sex_BG_A V?.? ... Reading 0Sex_EMF_A V?.? ... Reading 0Sex_WZH0_A V?.? ... Reading _ESG_0ER_F V?.? ... Reading _ESG_0ER_M V?.? ... Reading FNIS_PCEA2 V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSexyMove V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... 3 GENDER modifications for Animations\male 13 GENDER modifications for Animations\female Alternate Animation mods: 4 sets: 48 total groups: 116 added file slots: 1306 alternate files: 739 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... 4069 animations for 23 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included.
Psalam Posted June 7, 2019 Posted June 7, 2019 Quote 10 hours ago, Markkuboi said: Of course, I am sorry. Output from the very latest FNIS at the end. I am not technically literate to understand what the problem might be, I just try to follow instructions. The game simply doesen't start, the .exe only returns "The application has seazed to respond" when launched via MO2 throught SKSE, sorry I do not know the precise translation in english. But I do know it has something to do with the more complex mods since SSE launched earlier just fine with more passive mods that only add stuff. Reveal hidden contents FNIS Behavior V7.4.5 7.6.2019 14:07:41 Skyrim SE 64bit: 1.5.73.0 - E:\!SkyrimSE\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading 0Sex_0M2F_A V?.? ... Reading 0Sex_0MF_D V?.? ... Reading 0Sex_0MF_K V?.? ... Reading 0Sex_0MF_M V?.? ... Reading 0Sex_0MF_R V?.? ... Reading 0Sex_0MF_S V?.? ... Reading 0Sex_0MF_U V?.? ... Reading 0Sex_BB_A V?.? ... Reading 0Sex_BG_A V?.? ... Reading 0Sex_EMF_A V?.? ... Reading 0Sex_WZH0_A V?.? ... Reading _ESG_0ER_F V?.? ... Reading _ESG_0ER_M V?.? ... Reading FNIS_PCEA2 V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSexyMove V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... 3 GENDER modifications for Animations\male 13 GENDER modifications for Animations\female Alternate Animation mods: 4 sets: 48 total groups: 116 added file slots: 1306 alternate files: 739 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... 4069 animations for 23 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. Then let's work backwards. What mods have you added since the time when your Skyrim game was working?
Jindale Posted June 7, 2019 Author Posted June 7, 2019 Well, I'm not exactly sure anymore. But roughly what I did is put in all the static/passive mods first, like weapons, armor and environmental mods, after that Racemenu and compat. patches for. After those resources I installed followers and NPC mods. Followed by CBBE, physics, animations and XMPSSE. I believe it was at this point the game stopped responding with all the LL stuff. I tried playing around with different resource orders, running LOOT and FNIS every time I did that, but that's the most accurate I can recall. Spent 3h trying google for in what order the mods should be installed but to no avail. Only thing I really know is all FNIS stuff and XMPSSE have to be pretty low so as little overrides those as possible. EDIT Cause I forgot to mention, I also usually do all the fixes and files, whatever they may be, that touch on the settings as Early as possible. I am very positive there isn't anything wrong with the mods themselves, but I am very positive I have messed something up with the resources and the LO. EDIT2 Another piece of info, the fault module, whatever that means, is Always ucrtbase.dll. This is for far beyond my comprehension not even Lovecraft is on his game.
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