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Things look good in outfit studio but not in game


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I enjoy the cbbe hardbody, and import the nif to all of my outfits and remove the original cbbe body.  I then fix the clothing meshes to cover wherever hardbody juts out (usually the abs and the shoulder blades).  In game my body still pokes out in places.  Why does this occur?

Posted
22 minutes ago, ClunkyChimp said:

I enjoy the cbbe hardbody, and import the nif to all of my outfits and remove the original cbbe body.  I then fix the clothing meshes to cover wherever hardbody juts out (usually the abs and the shoulder blades).  In game my body still pokes out in places.  Why does this occur?

Weight painting.

Posted
7 minutes ago, Seijin8 said:

Weight painting.

Likely this. Also depending on the outfit deleting the bits of the body that are fully covered by clothes is your best friend. 

Posted
10 minutes ago, SpyVsPie said:

Likely this. Also depending on the outfit deleting the bits of the body that are fully covered by clothes is your best friend. 

I have a rudimentary understanding.  Could you please explain what weight painting is?  And how do I delete each individual bit of the body?

Posted
13 minutes ago, ClunkyChimp said:

I have a rudimentary understanding.  Could you please explain what weight painting is?  And how do I delete each individual bit of the body?

There are tutorials out there.  Use a search engine.  "Weight painting" and "outfit studio" should get you there.

Posted
3 hours ago, SpyVsPie said:

Likely this. Also depending on the outfit deleting the bits of the body that are fully covered by clothes is your best friend. 

^This. It's how I get most jackets, sleeves and shoes to work without some odd clipping.

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