nath101 Posted June 6, 2019 Posted June 6, 2019 Been on The sims forums with this and they've literally said "take it to WickedWhims" as a brush off because it's apparently not something they like to talk about lol So here I am! Been getting the "last exception" game error notification. It's made my game literally unplayable, so I spoke to someone on TS forum and they said remove the mods and slowly add them all back to see the cause. Honestly...all the mods were removed = no problems. As I added them back...no problems either. Until about a day later and the game is literally unplayable. The text file is below. Hope someone can make sense of it! <?xml version="1.0" ?><root> <report><version>2</version><sessionid>f318f7d0c1c20d0e5cf84fce</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-06 01:55:06</createtime><buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature><categoryid>constraints.py:2120</categoryid><desyncid>f318f7d0c1c20d0e5cf84fce</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File ".\WickedWhims 4.3.5.140d\turbolib\injector_util.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.140d\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3492, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>f318f7d0c1c20d0e5cf84fce</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-06 02:18:28</createtime><buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature><categoryid>constraints.py:2120</categoryid><desyncid>f318f7d0c1c20d0e5cf84fce</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File ".\WickedWhims 4.3.5.140d\turbolib\injector_util.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.140d\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3492, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>f318f7d0c1c20d0e5cf84fce</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-06 02:18:37</createtime><buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature><categoryid>constraints.py:2120</categoryid><desyncid>f318f7d0c1c20d0e5cf84fce</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File ".\WickedWhims 4.3.5.140d\turbolib\injector_util.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.140d\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3492, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>f318f7d0c1c20d0e5cf84fce</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-06 02:18:46</createtime><buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature><categoryid>constraints.py:2120</categoryid><desyncid>f318f7d0c1c20d0e5cf84fce</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running petInvestigate_Obsess_Watch_Fire:20251 on object_Campfire:0x09cf097847c60aef, cancel_reason_msg is Interaction Queue displaced from resolving priority pressure.: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 796, in select_choice File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File ".\WickedWhims 4.3.5.140d\turbolib\injector_util.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.140d\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1040, in _resolve_priority_pressure File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4455, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4409, in _cancel File ".\WickedWhims 4.3.5.140d\turbolib\injector_util.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.140d\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log File "E:\Builds\MCCC_6_3_0\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1476, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>f318f7d0c1c20d0e5cf84fce</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-06 02:19:51</createtime><buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature><categoryid>constraints.py:2120</categoryid><desyncid>f318f7d0c1c20d0e5cf84fce</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File ".\WickedWhims 4.3.5.140d\turbolib\injector_util.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.140d\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3492, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2751, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2130, in _get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4129, in constraint_intersection File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1591, in add_slot_constraints_if_possible File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 2120, in create_constraint_set TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> </root>
smjm81 Posted June 7, 2019 Posted June 7, 2019 running petInvestigate_Obsess_Watch_Fire:20251 on object_Campfire:0x09cf097847c60aef, cancel_reason_msg is Interaction Queue displaced from resolving priority pressure.: (TypeError: 'NoneType' object is not iterable) ^^ More than likely a routing issue. Was the pet stuck and you tried to cancel it's objective? Looks like a pet wanted to watch a campfire but couldn't reach it. If you were using a custom lot or used move build in creating the lot, try rearranging it.
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