Prymerion Posted June 4, 2019 Posted June 4, 2019 I have doubts as to whether SexLab is able to recognize an aggressive and subordinate person in the sexual relations of PC and creatures. Animations from creatures, regardless of whether the player forces the creature to have sex, or vice versa, have the same tag - eg "aggressive" or "forced". It seems that when it comes to animating with pc / npc / follower and a creature, SexLab Defeat does not use tags! Regardless of how it is set in the animation menu and regardless of the situation, the animations are completely random. I tried to set specific animations in the case when creature rapes PC, and in case when PC forces creature to sex. But I think SexLab does not even recognize who in such cases is an aggressor. Am I right? Or maybe there is a way to set the animation tags in SexLab Defeat properly so that they are appropriate to the situation? It's strange when my heroine defeats the giant, rapes him, but the animation shows that he rapes her brutally: P
Reesewow Posted June 4, 2019 Posted June 4, 2019 24 minutes ago, Prymerion said: I have doubts as to whether SexLab is able to recognize an aggressive and subordinate person in the sexual relations of PC and creatures. Animations from creatures, regardless of whether the player forces the creature to have sex, or vice versa, have the same tag - eg "aggressive" or "forced". It seems that when it comes to animating with pc / npc / follower and a creature, SexLab Defeat does not use tags! Regardless of how it is set in the animation menu and regardless of the situation, the animations are completely random. I tried to set specific animations in the case when creature rapes PC, and in case when PC forces creature to sex. But I think SexLab does not even recognize who in such cases is an aggressor. Am I right? Or maybe there is a way to set the animation tags in SexLab Defeat properly so that they are appropriate to the situation? It's strange when my heroine defeats the giant, rapes him, but the animation shows that he rapes her brutally: P Creature animations typically aren't as filtered for aggression as humanoid animations - probably because when Sexlab was designing the system creature animations were almost universally somewhat aggressive. However, Defeat I know for sure has options where you can set your own filtering of creature sex animations. On the Animation Settings tab, you can set tags to either require or block when picking animations in Defeat scenes. Use the change page button to swap from player aggressor/player victim. If just want to have only aggressive animations when the player is a victim, and non-aggressive animations for when the player is not a victim - just block or require the "aggressive" tag. Of course, this does mean you are depending on the animations being tagged correctly by the animators. If you want to get really fancy, you could add your own tags to some animations and have the mod look for those tags instead (example adding a femdom tag). One more recommendation tho - hit "reconfigure" on the general settings page before you do anything else. I find this lets Defeat pick up on non-standard creatures and new tags that may have been added since the mod was first installed. That being said - honestly my tactic is to just let my mods select whatever animations they want, and if I don't like what they chose I manually select a different animation on the fly using Sexlab Tools.
Prymerion Posted June 4, 2019 Author Posted June 4, 2019 It seems that Defeat does not pay attention to creatures animations tags at all. Regardless of the situation. Despite the fact that it has such a setting
Corsayr Posted June 4, 2019 Posted June 4, 2019 most of the creature animations use "rough" instead of "aggressive". Just FYI
Reesewow Posted June 5, 2019 Posted June 5, 2019 2 hours ago, Prymerion said: It seems that Defeat does not pay attention to creatures animations tags at all. Regardless of the situation. Despite the fact that it has such a setting Tried it out myself - I had used the feature for human animations without issue, but it does appear Defeat's filter isn't set up to work well with creatures. It actually looks like it *tries* to make an animation using the proper tags, but doesn't properly filter the result for the race of creature involved. So the result you get back isn't the correct type of animation and the filter fails. If you open up console while Defeat is running a scene, you can see what it is up to. Luckily when it fails, it looks like it instantly gives up and just lets Sexlab handle the animation normally rather than cancel the scene. Guess that's why it looks like it is ignoring the tags. So I think you may have to live with Defeat using some animations out of context - unfortunately it isn't like to get adjusted any time soon as the mod isn't actively being updated anymore. A few other mods I know of have their own ways of separating aggressive animations from non-aggressive ones - the big one I can think of off the top of my head is Aroused Creatures as it actually has a full aggressive/not-aggressive toggle screen, like Sexlab has for human animations. I don't know if that affects any mods outside of Aroused Creatures, but it does let that mod pick animations depending on if the human in the scene is a victim or not. Caveat - I don't use that feature myself, so I'm just going off what the MCM menu shows.
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