SpinX Posted May 31, 2019 Posted May 31, 2019 I'm working on an outfit mod from scratch (Jack's outfit form Mass Effect) I created the mesh in blender 2.7 Exported as OBJ Made textures and exported Spec map to green channel and Gloss to red channel I created a FO4 material (more like copied from another mod) and set textures location and everything. Imported OBJ to Outfit Studio and adjusted scale, rotation and position, Set up the material and textures then copied bone weights. It looks fine in Outfit Studio but looks glitchy and weird in the game. What did I miss? Spoiler
SpinX Posted June 14, 2019 Author Posted June 14, 2019 I'm an Idiot. I'be been at it for a week trying to figure what's wrong and it never occured to me to remove smoothing before exporting. I have no idea why it messes things up but at least I got it to wrok.
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