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New game help: v2


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Posted

Some of the error 'log'.  It seems the Create Pack is also unmanaged by MO2. But hey, progress, right? No blackfaces, no crashing.image.png.c04cca4762b8022899d378273b2fbc39.png

Posted
13 minutes ago, Militus said:

Some of the error 'log'.  It seems the Create Pack is also unmanaged by MO2. But hey, progress, right? No blackfaces, no crashing.image.png.c04cca4762b8022899d378273b2fbc39.png

white pipboy I think is sector v, can be changed  . do you have AAF Themes installed?

Posted

I do indeed have them installed. Where do I change it for Sector V and why did it only appear after installing sex mods? o: What about the weird background? 

Posted
35 minutes ago, Militus said:

I do indeed have them installed. Where do I change it for Sector V and why did it only appear after installing sex mods? o: What about the weird background? 

ok I think I found your problem with the errors . Atomic lust needs  https://www.nexusmods.com/fallout4/mods/34208. this would explain the black textures. The colour problem at the moment are cosmetic eg the pipboy colour can be changed in fallout setting or fallout.ini file or by simple replacing the texture.

Posted
34 minutes ago, Militus said:

I do indeed have them installed. Where do I change it for Sector V and why did it only appear after installing sex mods? o: What about the weird background? 

The Thrax Action Poses error is because of 1 line in the xml. Here is a fix for that:

 

I think some of those Atomic Lust errors is because youre missing either Settlement Supplies Expanded or Homemaker. Its looking for the furniture from those mods and not finding it. At least that's what it looks like to me. Maybe you checked them off in the fomod but didn't download them.

TAP Patch Fix.rar

Posted
1 minute ago, walkin said:

The Thrax Action Poses error is because of 1 line in the xml. Here is a fix for that:

 

I think some of those Atomic Lust errors is because youre missing either Settlement Supplies Expanded or Homemaker. Its looking for the furniture from those mods and not finding it. At least that's what it looks like to me. Maybe you checked them off in the fomod but didn't download them.

TAP Patch Fix.rar 9.14 kB · 0 downloads

thanks for that :thumbsup: .

41 minutes ago, Militus said:

I do indeed have them installed. Where do I change it for Sector V and why did it only appear after installing sex mods? o: What about the weird background? 

looks like you've got to get rid of a couple more ESP.s  

Posted
10 hours ago, Militus said:

image.png.8d07bbc0f6561c5badab0539b63280eb.pngBackground text, where it was ONLY text before.

That is because either XDI's not working, or something's overriding it/it's settings.

As for the 010 errors, that's usually an XML issue with AAF mods, and I'd guess this one's CumNWealth.

Put Atomic/Mutated lust below the CumNWealth and CumNWealth_Mutant *.esp's, as A/ML have more recent updates including animations added to them, that aren't present in the overlay patches, thus AAF doesn't pick up everything for them, runs into an error, and removes them to avoid further issues.

Posted

Some mods require me to have ENV, this one requires me to have this body mod you just linked Mashup. One of the mods in the guide said it is NOT compatible with the one you linked too, god damnit. xD Still very odd that my colour/srttings changed just like that. It was fine pre-sex mods. No idea what could've done that. It's rather annoying, not so much the colour but that big box behind my text is VERY frustrating. 

I'll try to get the fix for the Thrax thing and let you know.

I have a bunch of CumNWealth patches/updates for most of my AAF mods that were in the guide, replaced most I could find. Strange it's still giving errors. I'll put those beneath all of that though. :) Thanks. So should I get rid of the overlay patches and reinstall A/ML as I just oversaved existing files like I was told to? And only for those two, or?

Will do soon n test and let you know, thanks a lot for the help! I know I'm a bit difficult ,but I'm doing my best by showing screenshots, load order and everything else.  

Edit: Again, no idea how to install that patch you posted with MO2. >.< Same as the AAF_CreaturePack being unmanaged because I put it in my main FO4 folder. Do I just make a custom folder in my Mods list in MO2 and stick them in there?

I do have SSEX and Homemaker and they're running by the way, so that's rather odd. 
I'll try to fix my pipboy colour etc through my BethINI later. Let's focus on getting animations working. ^^' Unless somebody knows, ofcourse! 

 

ScreenShot2.png

ScreenShot3.png

Posted
1 hour ago, Militus said:

So should I get rid of the overlay patches and reinstall A/ML as I just oversaved existing files like I was told to? And only for those two, or?

Reinstall em, and put them lower than the Overlays.

If that doesn't work, try removing the overlays entirely.

1 hour ago, Militus said:

Edit: Again, no idea how to install that patch you posted with MO2. >.< Same as the AAF_CreaturePack being unmanaged because I put it in my main FO4 folder. Do I just make a custom folder in my Mods list in MO2 and stick them in there?

I just looked at that.
It'd be fine with NMM, but not with MO2. Extract the contents somewhere, and open your mod installation, open up Thrax's, and copy-paste the AAF folder over the one in Thrax's, and yes, overwrite files.

The AAF Creature pack should work fine as installed through MO2. Might need to check the file structure's fine, and tell MO2 to ignore missing file info [should be a right-click option on the mod/flag].
The only thing I've got manually installed is F4SE just for simplicity and convenience's sake. Everything else is fine through MO2, even if it needs some tweaking.

 

1 hour ago, Militus said:

I'll try to fix my pipboy colour etc through my BethINI later.

Hope you're using MO2's INI editor.

 

Also, quote people, or most of us won't get notifications and/or forget to check/see the replies.

Posted
24 minutes ago, Nebuchadnezzer2 said:

Reinstall em, and put them lower than the Overlays.

If that doesn't work, try removing the overlays entirely.

I just looked at that.
It'd be fine with NMM, but not with MO2. Extract the contents somewhere, and open your mod installation, open up Thrax's, and copy-paste the AAF folder over the one in Thrax's, and yes, overwrite files.

The AAF Creature pack should work fine as installed through MO2. Might need to check the file structure's fine, and tell MO2 to ignore missing file info [should be a right-click option on the mod/flag].
The only thing I've got manually installed is F4SE just for simplicity and convenience's sake. Everything else is fine through MO2, even if it needs some tweaking.

 

Hope you're using MO2's INI editor.

 

Also, quote people, or most of us won't get notifications and/or forget to check/see the replies.

Reinstall them but put them lower, huh? I can't seem to manually install them with a) MO2 and b) no ESP room for it. Are they essential to have, those patches? >.< By removing the overlays you mean the patches, right, or?


There is no AAF folder inside of Thrax', which is why I didn't think it'd work. I'll try to see if the other files can overwrite, that are inside of the actual AAF folder. Thanks! 
Creature Pack can't be installed through MO2. It shows it as the same thing as the overlay patches etc, that just can't be installed normally. I'll try again though, thanks! 

I actually am not sure if I'm using the INI editor, I followed https://www.nexusmods.com/fallout4/mods/23556? this thing here before. I'll be honest it's getting a bit overwhelming so if I seem stupid, I apologize! 

Posted
44 minutes ago, Militus said:

Reinstall them but put them lower, huh? I can't seem to manually install them with a) MO2 and b) no ESP room for it. Are they essential to have, those patches? >.< By removing the overlays you mean the patches, right, or?


There is no AAF folder inside of Thrax', which is why I didn't think it'd work. I'll try to see if the other files can overwrite, that are inside of the actual AAF folder. Thanks! 
Creature Pack can't be installed through MO2. It shows it as the same thing as the overlay patches etc, that just can't be installed normally. I'll try again though, thanks! 

I actually am not sure if I'm using the INI editor, I followed https://www.nexusmods.com/fallout4/mods/23556? this thing here before. I'll be honest it's getting a bit overwhelming so if I seem stupid, I apologize! 

The file I gave you for Thrax goes right into the AAF folder in your Fallout 4 data folder. Just manually copy and paste them right into the AAF folder and overwrite when asked.

 

Unless you or people have been using MO2 for a long time and know it, it seems like a massive pain in the ass. Cant say I will be using it anytime soon. Lol

This might be a stupid question but I thought I'd ask anyhow. You said you have Settlement Supplies and Homemaker but did you actually build 1 of the beds or chairs from them when you were trying animations.

Posted
1 hour ago, walkin said:

The file I gave you for Thrax goes right into the AAF folder in your Fallout 4 data folder. Just manually copy and paste them right into the AAF folder and overwrite when asked.

 

Unless you or people have been using MO2 for a long time and know it, it seems like a massive pain in the ass. Cant say I will be using it anytime soon. Lol

This might be a stupid question but I thought I'd ask anyhow. You said you have Settlement Supplies and Homemaker but did you actually build 1 of the beds or chairs from them when you were trying animations.

There is no AAF folder in my Fallout 4 Data Folder, because I use MO2. I went into the AAF folder in my mods and none of the files from the Thrax patch were in that AAF folder, so it couldn't replace them/overwrite anything.

No, that was a new game, as you can see I'm infront of the mirror. :) I can't seem to do any animations, period. I also can't always choose any actors-- when I do I can't do any 'next' step.

Posted
1 hour ago, Militus said:

Reinstall them but put them lower, huh? I can't seem to manually install them with a) MO2 and b) no ESP room for it. Are they essential to have, those patches? >.< By removing the overlays you mean the patches, right, or?

Reinstall em, and put the plugins lower on the list than A/ML [Higher priority number, since it displays that beside em too, if that helps. Further from zero that number is, the lower the priority]

1 hour ago, Militus said:

There is no AAF folder inside of Thrax', which is why I didn't think it'd work. I'll try to see if the other files can overwrite, that are inside of the actual AAF folder. Thanks!

Need the optional AAF files from Thrax's nexus page, which the patch overwrites.

Quote

Creature Pack can't be installed through MO2. It shows it as the same thing as the overlay patches etc, that just can't be installed normally. I'll try again though, thanks! 

Ah, you mean that.

They can, you just need to tell MO2 to install anyway, then ignore the warning, and load and attempt activate the mod anyway.
While you're at that pop-up, it shows you the file tree the mod's archive contains, and so long as it doesn't have it's own Data folder at the top, you can just install it from there. If it does it's a bit more work, but you can still install it fine. This sort of thing is the reason that things like Halstrom's AAF Themes have a MO2 tick box, to avoid this issue entirely.
If they do have a Data folder and don't start with game-files [like the AAF or Meshes folders], install it as I've mentioned, telling MO2 to ignore that there's supposedly no game files, and right-click on the mod, and 'Open in Explorer'. Find where the files start, usually just within Data [this'll be where the *.esp lives] and cut it all out into the folder MO2 dumped you in [which is that specific mods Install location], and paste it there.
By the end of that, you should have gone from ModInstallFolder -> Data -> ModFiles to ModInstallFolder -> ModFiles.

1 hour ago, Militus said:

I actually am not sure if I'm using the INI editor, I followed https://www.nexusmods.com/fallout4/mods/23556? this thing here before.

Yeah, that's fairly common for someone new to modding Fallout 4, apparently. Never tried it myself, but apparently not a bad list.
The two images I linked are the button and window for the INI editor in MO2, I just use 'night' mode ["dark", MO2 calls it].
Use that to open the *.ini's for any changes you want/need to make, and click 'save' at the bottom when you're done. Tabs up the top of the window for all three *.ini's.

Quote

I'll be honest it's getting a bit overwhelming so if I seem stupid, I apologize! 

MO2 has a bit of a learning curve, compared to the others, and takes some getting used to. Worthwhile, once you've gotten used to it.
As tedious/annoying as it can be to address the same issues fairly frequently, someone who follows instructions well, posts images/enough details in replies, and isn't afraid to admit they don't know what they're doing, is refreshing. We've all been that noob with no fucking clue at some point.

Just take it slow, and don't be afraid to ask questions. 'The only stupid question, is the one not asked' :P

 

 

1 hour ago, walkin said:

Unless you or people have been using MO2 for a long time and know it, it seems like a massive pain in the ass. Cant say I will be using it anytime soon. Lol

This might be a stupid question but I thought I'd ask anyhow. You said you have Settlement Supplies and Homemaker but did you actually build 1 of the beds or chairs from them when you were trying animations?

It's worthwhile, once you get past the initial learning curve. Especially since you don't need to deal with clearing out your game folder and validating files much, if at all. Also makes debugging/testing a goddamn breeze, with how easily you can swap to a different profile, and launch the game with a wildly different mod list and *.ini's.

@Militus Is a good question. Did you build the SSEX & Homemaker items when trying things out?

Posted
34 minutes ago, Militus said:

There is no AAF folder in my Fallout 4 Data Folder, because I use MO2. I went into the AAF folder in my mods and none of the files from the Thrax patch were in that AAF folder, so it couldn't replace them/overwrite anything.

No, that was a new game, as you can see I'm infront of the mirror. :) I can't seem to do any animations, period. I also can't always choose any actors-- when I do I can't do any 'next' step.

I see. Well I wont be much of help then cause I don't use MO2. Reading various different posts and threads about different users with MO2, to me, sounds like nothing but a complete pain in the ass. Its way different than using Vortex, so I'd be totally lost trying to help someone troubleshoot that's using MO2. With Vortex my AAF folder is in my Fallout 4 data folder, so its pretty easy to find. MO2 might be easy for people to use that know how, but I couldn't imagine trying to use it for somebody who has never used it. Maybe if they never used anything else before it might not be too bad, but going from 1 of the others to MO2 I'd be completely fucking lost. Lol. Wherever the hell the thrax files are is where that patch fix goes. All it was with that mod is 1 line in the XML had a space that shouldn't have been there, the patch just gets rid of the space, that's all it is. I'm using a older version of AAF, which also makes it a bit harder to know exactly what other problems people are having. I don't have or use all those other patches people mention about overlays and cumnwealth and shit so once again I couldn't really comment on that.

 

I know before when I had a error for Atomic Lust like yours it was because I ticked the boxes when I was installing it for support for those 2 mods I mentioned, but I forgot to actually download them after so it would bring up the error, that's why I mentioned that. 1 of the errors says Atomic Cowgirl (vault bed) wasn't found, so right away it says to me that it cant start that animation cause it cant find the vault bed. So I don't know.

 

If I was you I'd disable every AAF mod you have until you get out of the vault and are able to use the workshop in Sanctuary and travel to Concord. I think you would have way better success doing that than having it installed from the get go. I remember when I first started using these mods myself, this same kind of shit was happening to me. When they were getting me to go into the cyropod some other NPC was starting a scene somewhere in the vault and it hung up my game and I couldn't do anything and had to restart it. I'm not saying its impossible to have them installed right away, I'm just saying theres no point or advantage to having them installed right away. Too many things can fuck up at the beginning when theres a lot of mods installed and in my experience its just way easier and safer to just wait until you do the introduction part first before installing.

 

I'm not saying this will get rid of every error you have, but I can almost guarantee you it will get rid of some of those errors you have for Atomic Lust, if you get to the point where you can actually build the furniture AAF is looking for.

Posted
1 hour ago, Nebuchadnezzer2 said:

Reinstall em, and put the plugins lower on the list than A/ML [Higher priority number, since it displays that beside em too, if that helps. Further from zero that number is, the lower the priority]

Need the optional AAF files from Thrax's nexus page, which the patch overwrites.

Ah, you mean that.

They can, you just need to tell MO2 to install anyway, then ignore the warning, and load and attempt activate the mod anyway.
While you're at that pop-up, it shows you the file tree the mod's archive contains, and so long as it doesn't have it's own Data folder at the top, you can just install it from there. If it does it's a bit more work, but you can still install it fine. This sort of thing is the reason that things like Halstrom's AAF Themes have a MO2 tick box, to avoid this issue entirely.
If they do have a Data folder and don't start with game-files [like the AAF or Meshes folders], install it as I've mentioned, telling MO2 to ignore that there's supposedly no game files, and right-click on the mod, and 'Open in Explorer'. Find where the files start, usually just within Data [this'll be where the *.esp lives] and cut it all out into the folder MO2 dumped you in [which is that specific mods Install location], and paste it there.
By the end of that, you should have gone from ModInstallFolder -> Data -> ModFiles to ModInstallFolder -> ModFiles.

Yeah, that's fairly common for someone new to modding Fallout 4, apparently. Never tried it myself, but apparently not a bad list.
The two images I linked are the button and window for the INI editor in MO2, I just use 'night' mode ["dark", MO2 calls it].
Use that to open the *.ini's for any changes you want/need to make, and click 'save' at the bottom when you're done. Tabs up the top of the window for all three *.ini's.

MO2 has a bit of a learning curve, compared to the others, and takes some getting used to. Worthwhile, once you've gotten used to it.
As tedious/annoying as it can be to address the same issues fairly frequently, someone who follows instructions well, posts images/enough details in replies, and isn't afraid to admit they don't know what they're doing, is refreshing. We've all been that noob with no fucking clue at some point.

Just take it slow, and don't be afraid to ask questions. 'The only stupid question, is the one not asked' :P

 

 

It's worthwhile, once you get past the initial learning curve. Especially since you don't need to deal with clearing out your game folder and validating files much, if at all. Also makes debugging/testing a goddamn breeze, with how easily you can swap to a different profile, and launch the game with a wildly different mod list and *.ini's.

@Militus Is a good question. Did you build the SSEX & Homemaker items when trying things out?

I'm going to have to pick this up because I'm getting violently frustrated at this point, that isn't to say I'm not very grateful for all your help, ofcourse.. But these contradictions of multiple people make me pull out my hair.
"Get ENV, not Bodytalk, Bodytalk will NOT work with this! But also get Atomic Lust.."
"Get Bodytalk, you need it for Atomic Lust."

I'll try to reply to one point at a time. 


So there's no way to merge them, at all? Do I really NEED those overlay patches? I don't want to have to uninstall more mods, as I know for a fact I'll have to if I have to get more ESPS installed as I'm 2 away from being at the limit.

The optional AAF file is again, as problem before, a bitch with MO2. It offers an error of not being able to install properly, and this one-- okay, I reread what you said. I just gotta breatheeee and try again. I'll probably do it tomorow, baking from 31 degrees celcius  while having a head cold is not a good mixup :') 

Aren't the INI's a bunch of text? What I liked about the BETHIni or whatever it was called is that it gave a good explanation to what each thing did, but -- you've been super helpful so I'll try what y ou say instead. Where is the INI editor in MO2 though? o.O Again, text blending in so I may be stupidly missing it, sorry.

I've done modding like this for years, but never this 'succesful' (I'd end up getting 100-150ish mods, all installed wrong that'd give me mass errors all around, or just CTD, so me being able to play is nice-- it's mostly the sex mods/animations and the ESP limit that is causing me concern now. I'll admit MO2 is harder, but seems to sort it really well for starters. And I can DEFINITELY use help haha.)

I really, really, really appreciate it though. :)❤️

I did not, as mentioned, use any of the items yet-- I just did a new game and saw errors, as masturbation from SEU etc did not work anyway, I figured it was related.



@walkinThat's fair enough. I do have a safe that isn't in the vault/Sanctuary, so that's gucci. I made sure to launch my vanilla game with RSE & AAF framework installed. ;] Came prepared. 


Edit: I'll admit without a step by step I'm not very good. Atleast I can (sort of) pull back to my non-NSFW game if I have to, and start over from there. I did follow the AAF guide posted on page 1 though, so it SHOULD have worked. I think the fact I'm using MO2 makes it a bit harder-- I'll try tomorow or so to install the files like you said, with ignoring the error and all that and see what difference it makes. :) 

Posted
20 minutes ago, Militus said:

I'm getting violently frustrated at this point

Yeah, I know that feeling. Still don't like Outfit Studio. :P

21 minutes ago, Militus said:

So there's no way to merge them, at all? Do I really NEED those overlay patches? I don't want to have to uninstall more mods, as I know for a fact I'll have to if I have to get more ESPS installed as I'm 2 away from being at the limit.

Well, maybe they could be merged.

Simplest way to get the best of both worlds would be to have the base for the overlays (the one containing CumNWealth.esp. Might need the _Mutant.esp as well, for those ones) and make a list of which mods you want overlays in. Then note the install folder for each of those. Then go through them one by one and add them yourself, making note of when you've changed one mod entirely, until you've done them all. It's quite easy to do [~18 characters, on one line] and you're only adding to the animationData.xml's, none of the rest.
If you decide to do that, let me know and I'll go into more detail.

30 minutes ago, Militus said:

The optional AAF file is again, as problem before, a bitch with MO2. It offers an error of not being able to install properly, and this one-- okay, I reread what you said. I just gotta breatheeee and try again. I'll probably do it tomorow, baking from 31 degrees celcius  while having a head cold is not a good mixup :') 

Aren't the INI's a bunch of text? What I liked about the BETHIni or whatever it was called is that it gave a good explanation to what each thing did, but -- you've been super helpful so I'll try what y ou say instead. Where is the INI editor in MO2 though? o.O Again, text blending in so I may be stupidly missing it, sorry.

Yeah, that's our regular temp in summer, and it fuckin sucks. Post some Screenshots tomorrow of what you're havin trouble with, and we'll see what we can do.

Yeah, they are. INI editor Icon looks like a 4 piece of jigsaw puzzles, top-left one being red. Got the images further up if you're still clueless :P
If you wanna stick to BETHIni, you could also use the small folder icon above the mod-list [right of the profile choice, in-line with it] and open the INI folder for that profile. Fairly sure MO2 uses profile-specific INI's by default, so just don't swap profiles, and you'll be fine.

 

35 minutes ago, Militus said:

I've done modding like this for years, but never this 'succesful' (I'd end up getting 100-150ish mods, all installed wrong that'd give me mass errors all around, or just CTD, so me being able to play is nice-- it's mostly the sex mods/animations and the ESP limit that is causing me concern now. I'll admit MO2 is harder, but seems to sort it really well for starters. And I can DEFINITELY use help haha.)

I really, really, really appreciate it though. :)❤️

hides under 6 months rock
That said, quite tech-oriented anyway, and I pick this sort of thing up like a sponge :P

MO2's got a tougher initial learning curve than the rest. Worth it, though.

Welcome, btw :P

Quote

I did not, as mentioned, use any of the items yet-- I just did a new game and saw errors, as masturbation from SEU etc did not work anyway, I figured it was related.

Probably a good idea to try it out at some point, but definitely a good idea to sort out the current issues.

39 minutes ago, Militus said:

I'll admit without a step by step I'm not very good. Atleast I can (sort of) pull back to my non-NSFW game if I have to, and start over from there. I did follow the AAF guide posted on page 1 though, so it SHOULD have worked. I think the fact I'm using MO2 makes it a bit harder-- I'll try tomorow or so to install the files like you said, with ignoring the error and all that and see what difference it makes. :)

Well, bring screenshots! :P
See you then

Posted
1 hour ago, Militus said:

That's fair enough. I do have a safe that isn't in the vault/Sanctuary, so that's gucci. I made sure to launch my vanilla game with RSE & AAF framework installed. ;] Came prepared. 


Edit: I'll admit without a step by step I'm not very good. Atleast I can (sort of) pull back to my non-NSFW game if I have to, and start over from there. I did follow the AAF guide posted on page 1 though, so it SHOULD have worked. I think the fact I'm using MO2 makes it a bit harder-- I'll try tomorow or so to install the files like you said, with ignoring the error and all that and see what difference it makes. :) 

Pretty much what Nebuch said. I just wanted to add that at the end of the day the only thing you need to get AAF correctly installed with no errors is F4SE. That's it. You need other mods for AAF to do anything but for AAF in of itself, it only needs F4SE. I tell a lot of people having similar issues to just do that. Grab a easy mod that doesn't need patches out the ying yang that will work with AAF so you have something to confirm that AAF is functioning properly and get it installed correctly and working then go from there. If you do this, you will know immediately what your issue is, no guessing and no fucking around for hours on end. Grab Shino's Poses from Nexus. It has no dependency on any other mods and AAF recognizes this mod. Just install AAF, nothing else from here and use the AAF wizard to cycle through the poses to check its working properly. You get this out of the way and I guarantee you the rest will be easy. Good luck.

Posted

Looking back at this is kind've giving me some anxiety. I know I'm asking quite a bit here, but would it be okay for you @Nebuchadnezzer2 to add me on Discord or something and run it with me, from start to finish? I have my non-NSFW profile still set up and it works perfectly (no weird pip boy or anything either! I checked). If not, that's okay, I'll try again when I'm not sick and before I leave hopefully.

On that note, is it possible to back everything up by putting it on an External HDD and the load order would save? I'm going to Canada for 5 weeks soon and bringing a 4tb external HD. :) 

Edit: It'd be great if you could make knockout frame victims friendly, make some 'settlers' as prisoners.

Posted
11 hours ago, Militus said:

Looking back at this is kind've giving me some anxiety. I know I'm asking quite a bit here, but would it be okay for you @Nebuchadnezzer2 to add me on Discord or something and run it with me, from start to finish? I have my non-NSFW profile still set up and it works perfectly (no weird pip boy or anything either! I checked). If not, that's okay, I'll try again when I'm not sick and before I leave hopefully.

On that note, is it possible to back everything up by putting it on an External HDD and the load order would save? I'm going to Canada for 5 weeks soon and bringing a 4tb external HD. :) 

Edit: It'd be great if you could make knockout frame victims friendly, make some 'settlers' as prisoners.

Normally, I wouldn't, but I'll make an exception this time :P
Mostly I don't out of a combination of online-paranoia and anti-social/avoiding social interaction with people I don't know. [Which is painfully ironic when you get lonely/don't really have people to play shit with...]
And in this sort of case, it's not that much farther from mentioning me in the AAF discord or something about it, so eh.


If you're moving around, you can create either an instance or install MO2 as 'portable', in which case yes, you can take everything with you.
I'm not entirely sure, but you should be able to do the following:
 

  • Install MO2 as Portable on External HDD
  • Copy contents of MO2's downloads folder [small folder icon, and select 'open downloads folder]
  • Copy contents of MO2's profile folder [same as above, 'cept 'open profile folder', May not need all of it, but take it all just in case]
  • Check that selecting 'open INI's folder' takes you to the same place as the above, if not, copy that into a folder and call it 'INI's' so you know it was in a different place
  • Make sure you add F4SE's archive onto the External HDD so you can install that manually
  • If you want your save games and do not use 'profile specific save games' or that seems news to you, they should be in a Saves folder [C:\Users\username\Documents\My Games\Fallout4\Saves\]
  • If you wanna be extra-careful, you can back-up both the mod-list and load order, and use those to restore the list/load order when MO2's installed.

Other than that, I think you'd be good to go [outside of taking/installing Fallout 4 on the External. That one I dunno about, but MO2 and the Mods will run off an External, since they run off a different internal for me :P]

Might be able to ask about that edit on the KOFramework's page/thread [Don't recall where it is, here or Nexus :P]

Posted

Thanks to all of this help, I've got some shit working atleast! I'll continue to test for the time being. As of now, I have flaccid men though-- but I also don't want to have erect corpses. I know there was a fix for this, does anybody remember what it was? 

Edit: For the time being, I'm just using the erect ones. The erections are quite.. not alligned right though. Usually it's not penetrating at all, but atleast it's better than the flaccid. Any idea's?

Posted

It seems I'm crashing whenever I activate my sex mods, and I go into Data (pip boy). Are they not compatible with VIS-G or something?

Edit: And it isn't when I go from Inventory to Data, cuz that is happening without them too, which is Vis-G I think. It's specifically when I click on Data.

Edit2: It appears that the AAF patch for Leito n Crazy is what is causing this bug to appear. I have only that turned off and it works?

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