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Animation Positioning


Bromm83

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Posted

I am trying to use some poses to create some new sex animation.

I have managed to position the angle correct and the distance between the players, but right now the male character is poking the female one a little to the left of where he should...

 

This is for fallout new vegas if that makes any difference.

 

Anyone able to help?

Posted

I am trying to use some poses to create some new sex animation.

I have managed to position the angle correct and the distance between the players' date=' but right now the male character is poking the female one a little to the left of where he should...

 

This is for fallout new vegas if that makes any difference.

 

Anyone able to help?

[/quote']

 

Adjust the keyframes I'd say.

Posted

I am trying to use some poses to create some new sex animation.

I have managed to position the angle correct and the distance between the players' date=' but right now the male character is poking the female one a little to the left of where he should...

 

This is for fallout new vegas if that makes any difference.

 

Anyone able to help?

[/quote']

 

Adjust the keyframes I'd say.

 

That is probably a great answer! Only it tells me nothing... =(

 

The scripting used for this part is:

 

 

	ref posPov
	ref posMov
	if player == male
		set posPOV to male 
		set posMov to female
	elseif player == female
		set posPOV to female 
		set posMov to male
	elseif raper == female
		set posPOV to female 
		set posMov to male
	else
		set posPOV to male 
		set posMov to female
	endif

	; Make targets face proper direction
	set fAngle to posPov.GetAngle Z + fAngle
	posMov.SetAngle Z fAngle

	; Move participants next to eachother
	set dZ to posPov.GetPos z
	posMov.setPos z dZ

	; Set participants a short distance away
	set mX to ( posPov.GetPos X ) + distance * sin fAngle
	set mY to ( posPov.GetPos Y ) + distance * cos fAngle
	posMov.SetPos Y mY
	posMov.SetPos X mX

	if posPov == female
		set fX to female.GetPos X
		set fY to female.GetPos Y
	else
		set fX to mX
		set fY to mY
		set mX to male.GetPos X
		set mY to male.GetPos Y
	endif

 

 

 

 

Given that code, how would you move one character a little bit to the right?

Posted

 

That is probably a great answer! Only it tells me nothing... =(

 

The scripting used for this part is:

 

 

	ref posPov
	ref posMov
	if player == male
		set posPOV to male 
		set posMov to female
	elseif player == female
		set posPOV to female 
		set posMov to male
	elseif raper == female
		set posPOV to female 
		set posMov to male
	else
		set posPOV to male 
		set posMov to female
	endif

	; Make targets face proper direction
	set fAngle to posPov.GetAngle Z + fAngle
	posMov.SetAngle Z fAngle

	; Move participants next to eachother
	set dZ to posPov.GetPos z
	posMov.setPos z dZ

	; Set participants a short distance away
	set mX to ( posPov.GetPos X ) + distance * sin fAngle
	set mY to ( posPov.GetPos Y ) + distance * cos fAngle
	posMov.SetPos Y mY
	posMov.SetPos X mX

	if posPov == female
		set fX to female.GetPos X
		set fY to female.GetPos Y
	else
		set fX to mX
		set fY to mY
		set mX to male.GetPos X
		set mY to male.GetPos Y
	endif

 

 

 

 

Given that code' date=' how would you move one character a little bit to the right?

[/quote']

 

I don't know much about coding. My answer would be to import the animation in blender and adjust it there.

 

Posted

I don't know if you're using the Lovers mods, but if so you can hold down the 1-4 buttons on your keyboard (not the keypad) to slowly move your character up and down, forward and back, etc.

 

I'm not sure if the mod saves your changes automatically or not, though.

Posted

I don't know if you're using the Lovers mods' date=' but if so you can hold down the 1-4 buttons on your keyboard (not the keypad) to slowly move your character up and down, forward and back, etc.

 

I'm not sure if the mod saves your changes automatically or not, though.

[/quote']

 

There is no Lovers mod for New Vegas.

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