Bromm83 Posted September 25, 2011 Posted September 25, 2011 I am trying to use some poses to create some new sex animation. I have managed to position the angle correct and the distance between the players, but right now the male character is poking the female one a little to the left of where he should... This is for fallout new vegas if that makes any difference. Anyone able to help?
GrimReaper Posted September 25, 2011 Posted September 25, 2011 I am trying to use some poses to create some new sex animation. I have managed to position the angle correct and the distance between the players' date=' but right now the male character is poking the female one a little to the left of where he should... This is for fallout new vegas if that makes any difference. Anyone able to help? [/quote'] Adjust the keyframes I'd say.
Bromm83 Posted September 26, 2011 Author Posted September 26, 2011 I am trying to use some poses to create some new sex animation. I have managed to position the angle correct and the distance between the players' date=' but right now the male character is poking the female one a little to the left of where he should... This is for fallout new vegas if that makes any difference. Anyone able to help? [/quote'] Adjust the keyframes I'd say. That is probably a great answer! Only it tells me nothing... =( The scripting used for this part is: ref posPov ref posMov if player == male set posPOV to male set posMov to female elseif player == female set posPOV to female set posMov to male elseif raper == female set posPOV to female set posMov to male else set posPOV to male set posMov to female endif ; Make targets face proper direction set fAngle to posPov.GetAngle Z + fAngle posMov.SetAngle Z fAngle ; Move participants next to eachother set dZ to posPov.GetPos z posMov.setPos z dZ ; Set participants a short distance away set mX to ( posPov.GetPos X ) + distance * sin fAngle set mY to ( posPov.GetPos Y ) + distance * cos fAngle posMov.SetPos Y mY posMov.SetPos X mX if posPov == female set fX to female.GetPos X set fY to female.GetPos Y else set fX to mX set fY to mY set mX to male.GetPos X set mY to male.GetPos Y endif Given that code, how would you move one character a little bit to the right?
GrimReaper Posted September 26, 2011 Posted September 26, 2011 That is probably a great answer! Only it tells me nothing... =( The scripting used for this part is: ref posPov ref posMov if player == male set posPOV to male set posMov to female elseif player == female set posPOV to female set posMov to male elseif raper == female set posPOV to female set posMov to male else set posPOV to male set posMov to female endif ; Make targets face proper direction set fAngle to posPov.GetAngle Z + fAngle posMov.SetAngle Z fAngle ; Move participants next to eachother set dZ to posPov.GetPos z posMov.setPos z dZ ; Set participants a short distance away set mX to ( posPov.GetPos X ) + distance * sin fAngle set mY to ( posPov.GetPos Y ) + distance * cos fAngle posMov.SetPos Y mY posMov.SetPos X mX if posPov == female set fX to female.GetPos X set fY to female.GetPos Y else set fX to mX set fY to mY set mX to male.GetPos X set mY to male.GetPos Y endif Given that code' date=' how would you move one character a little bit to the right? [/quote'] I don't know much about coding. My answer would be to import the animation in blender and adjust it there.
Fiddlesticks Posted September 26, 2011 Posted September 26, 2011 I don't know if you're using the Lovers mods, but if so you can hold down the 1-4 buttons on your keyboard (not the keypad) to slowly move your character up and down, forward and back, etc. I'm not sure if the mod saves your changes automatically or not, though.
GrimReaper Posted September 26, 2011 Posted September 26, 2011 I don't know if you're using the Lovers mods' date=' but if so you can hold down the 1-4 buttons on your keyboard (not the keypad) to slowly move your character up and down, forward and back, etc. I'm not sure if the mod saves your changes automatically or not, though. [/quote'] There is no Lovers mod for New Vegas.
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