A.N.R Posted May 23, 2019 Posted May 23, 2019 I would like actors to play an animation at certain times or automonously. For example assigning 2 NPCs to play certain Animations from leito Would they be located under idle markers?
Gray User Posted May 23, 2019 Posted May 23, 2019 Yea - pretty much all of the human animations should be under idleanimations > raiderrootbehavior. Are you also asking about how to call the animations in game? (That has a longer answer involving AAF, maybe also scripting depending on how immersive you want the animation call to be....)
A.N.R Posted May 23, 2019 Author Posted May 23, 2019 1 hour ago, Gray User said: Yea - pretty much all of the human animations should be under idleanimations > raiderrootbehavior. Are you also asking about how to call the animations in game? (That has a longer answer involving AAF, maybe also scripting depending on how immersive you want the animation call to be....) Ah thank you for confirming. I don't think I need them to be called, I think I can just use AI packages to assign the actors if that would work. I want both NPCs to go to that location at a certain time, that's the idea I was having.
Gray User Posted May 23, 2019 Posted May 23, 2019 4 hours ago, ARRadiation said: I can't find idleanimations. They're in kind of a weird spot in the ck: 'Gameplay' (in the ribbon with 'file', 'edit', etc) > Animations Then within that, you've got to navigate by skeleton and behavior types (and the human stuff is under 'raider') That's what you're looking for, right?
Guest Posted May 23, 2019 Posted May 23, 2019 9 hours ago, ARRadiation said: I would like actors to play an animation at certain times or automonously. For example assigning 2 NPCs to play certain Animations from leito Would they be located under idle markers? Let me say this, in complete sincerity and with all due respect intended - You wont be able to do this. And I'll tell you why. 1) You need to create a mini-version of FourPlay in order to do the alignment and playing of animations. Not undoable, but trust me, not as easy as you might wish. Even for someone at my skill level, it proved a daunting task that I eventually just gave up on. 2) Leitos animations no longer work in a fourplay-esque setup, so you cannot use a psuedo-fourplay to position and animate the NPCs with his anims anymore. I could go on, but these two are the most pertinent of reasons. I mean, there is no harm in your trying - Im just trying to save you the frustration and the time wasted. It is SO much simpler just to send the two NPCs (or the solo masturbating NPC) to AAF with a StartScene call. Like so, for two NPCs: Function DoSex(actor akAggressor, actor akVictim) AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings() settings.duration = 120.0 settings.preventFurniture = False settings.usePackages = True settings.position = None settings.includeTags = None settings.excludeTags = None Actor[] Actors = New Actor [2] Actors[0] = akVictim Actors[1] = akAggressor AAF_API.StartScene(actors, settings) EndFunction Or like so, for a solo NPC jerking off: Function RubOneOut(actor akLonelyBastard) AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings() settings.duration = 120.0 settings.preventFurniture = False settings.usePackages = True settings.position = None settings.includeTags = "Masturbation" settings.excludeTags = None Actor[] Actors = New Actor [1] Actors[0] = akLonelyBastard AAF_API.StartScene(actors, settings) EndFunction
A.N.R Posted May 24, 2019 Author Posted May 24, 2019 11 hours ago, Flashy (JoeR) said: Let me say this, in complete sincerity and with all due respect intended - You wont be able to do this. And I'll tell you why. 1) You need to create a mini-version of FourPlay in order to do the alignment and playing of animations. Not undoable, but trust me, not as easy as you might wish. Even for someone at my skill level, it proved a daunting task that I eventually just gave up on. 2) Leitos animations no longer work in a fourplay-esque setup, so you cannot use a psuedo-fourplay to position and animate the NPCs with his anims anymore. I could go on, but these two are the most pertinent of reasons. I mean, there is no harm in your trying - Im just trying to save you the frustration and the time wasted. It is SO much simpler just to send the two NPCs (or the solo masturbating NPC) to AAF with a StartScene call. Like so, for two NPCs: Function DoSex(actor akAggressor, actor akVictim) AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings() settings.duration = 120.0 settings.preventFurniture = False settings.usePackages = True settings.position = None settings.includeTags = None settings.excludeTags = None Actor[] Actors = New Actor [2] Actors[0] = akVictim Actors[1] = akAggressor AAF_API.StartScene(actors, settings) EndFunction Or like so, for a solo NPC jerking off: Function RubOneOut(actor akLonelyBastard) AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings() settings.duration = 120.0 settings.preventFurniture = False settings.usePackages = True settings.position = None settings.includeTags = "Masturbation" settings.excludeTags = None Actor[] Actors = New Actor [1] Actors[0] = akLonelyBastard AAF_API.StartScene(actors, settings) EndFunction Well damn, thank you. This explains a few things. l'll do your method and take a look at the thread Gray User recommended, I'd rather do something right than release a dodgy mod Just a quick question though. How would I go about telling the actors to do the animation in this location? Is that also done in AFF?
Guest Posted May 24, 2019 Posted May 24, 2019 12 minutes ago, ARRadiation said: Well damn, thank you. This explains a few things. l'll do your method and take a look at the thread Gray User recommended, I'd rather do something right than release a dodgy mod Just a quick question though. How would I go about telling the actors to do the animation in this location? Is that also done in AFF? I really hated to be the bubble-burster. I mean, if Leitos anims still worked as they once used to, I would have tried to help you out - but the fact that they dont, it truly makes it near impossible to do via papyrus. As for your questions, when you initiate a StartScene with AAF, it uses the location of the actors you send to it to determine the best spot. And depending on the types of animations one has installed, furniture may also be used - but thats random and you cannot force the mod to actually use furniture, though you can force AAF to not use furniture - as far as I know, and I could be very wrong on this point, having not kept abreast of the current API, which I feel like I should go do before I spout off 'fact' that isn't necessarily correct (unlike some other users of this site, in regards to the 'facts' about AAF and Fourplay, **ahem** no names given). Literally, every sex mod you have ever played with does it in the way I showed you above, be it my RSE mods or AAF Violate, SEU, whatever. The actors are sent to AAF via StartScene and the place where they are, is the place where the action happens.
A.N.R Posted May 24, 2019 Author Posted May 24, 2019 5 hours ago, Flashy (JoeR) said: I really hated to be the bubble-burster. I mean, if Leitos anims still worked as they once used to, I would have tried to help you out - but the fact that they dont, it truly makes it near impossible to do via papyrus. That's fine, I don't know much about the CK apart from building and quests, so I appreciate the quick and informative response. 5 hours ago, Flashy (JoeR) said: As for your questions, when you initiate a StartScene with AAF, it uses the location of the actors you send to it to determine the best spot. And depending on the types of animations one has installed, furniture may also be used - but thats random and you cannot force the mod to actually use furniture, though you can force AAF to not use furniture - as far as I know, and I could be very wrong on this point, having not kept abreast of the current API, which I feel like I should go do before I spout off 'fact' that isn't necessarily correct (unlike some other users of this site, in regards to the 'facts' about AAF and Fourplay, **ahem** no names given). Literally, every sex mod you have ever played with does it in the way I showed you above, be it my RSE mods or AAF Violate, SEU, whatever. The actors are sent to AAF via StartScene and the place where they are, is the place where the action happens. Ah I see, thank you for your help I will look into trying this out.
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