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AKdude78

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I have been modding oldskyrim for about a month now, first off of steam, then nexus. I thought I would start a thread to track my progress. I am on my third install, so I imagine that it's time to start using MO. I am wondering if their are a few mods that will remain unchanged, thus installable through vortex (nexus). i.e. skse, community patch, ect? I also noticed that after uninstalling through steam, and deleting my skyrim folder in the steam directory I still had my mods enabled in vortex. Do I need to do some digging, and remove other traces (I've noticed that I have a saved game list in documents)?

For reference, I am using a laptop here, i7 with something like a NVIDIA 550 (yeah pretty rough) so I will be modding for function over form.

some helpful links include -

I've ran the game through tesedit5, and I've got a bunch of list here, I'm wondering if I should approach modding Skyrim in the order that things are listed. i.e. the first thing on the skyrim.esm list is action, then activator, ect... If so I don't imagine that there is a resource that simplify s this approach?

I am also looking for a physics tutorial specifically for oldskyrim (I found one, but it was SE and broke my game, so I thought I would try a new install). Apparently folks favor uunp over cbbm? How does each approach effect performance?

 

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4 hours ago, AKdude78 said:

I have been modding oldskyrim for about a month now, first off of steam, then nexus. I thought I would start a thread to track my progress. I am on my third install, so I imagine that it's time to start using MO. I am wondering if their are a few mods that will remain unchanged, thus installable through vortex (nexus). i.e. skse, community patch, ect? I also noticed that after uninstalling through steam, and deleting my skyrim folder in the steam directory I still had my mods enabled in vortex. Do I need to do some digging, and remove other traces (I've noticed that I have a saved game list in documents)?

For reference, I am using a laptop here, i7 with something like a NVIDIA 550 (yeah pretty rough) so I will be modding for function over form.

some helpful links include -

I've ran the game through tesedit5, and I've got a bunch of list here, I'm wondering if I should approach modding Skyrim in the order that things are listed. i.e. the first thing on the skyrim.esm list is action, then activator, ect... If so I don't imagine that there is a resource that simplify s this approach?

I am also looking for a physics tutorial specifically for oldskyrim (I found one, but it was SE and broke my game, so I thought I would try a new install). Apparently folks favor uunp over cbbm? How does each approach effect performance?

 

 

I encourage all new users to look at this;

 

 

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