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Posted

Am I correct in guessing something weird is going on with the Meaningful Stories mod or is this being caused by something else? WW wasn't being used at all, the sim did a sketch, stood up, and then glitched and the sketchpad teleported to the floor and lost its sketch/paint interactions.

 

Using the most recent versions of TS4 and WW.

 

 

Quote

<?xml version="1.0" ?>
<root>
    <report>
        <version>2</version>
        <sessionid>256619702a4282915cdce6fd</sessionid>
        <type>desync</type>
        <sku>ea.maxis.sims4_64.15.pc</sku>
        <createtime>2019-05-16 00:25:08</createtime>
        <buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature>
        <categoryid>carry_postures.py:677</categoryid>
        <desyncid>256619702a4282915cdce6fd</desyncid>
        <systemconfig/>
        <screenshot/>
        <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: Unable to retrieve slot variable: &#13;&#10;&#13;&#10;StackVar: &#13;&#10;    Found: &#13;&#10;        Local Var slot_var = PostureSpecVariable.SLOT&#13;&#10;        Local Var dest_state = PostureState(stand:4295, posture_CarryNothing:3983, posture_CarryNothing:4296)&#13;&#10;        Local Var var_map = _sims4_collections.frozendict({HAND: &lt;Hand.RIGHT = 2&gt;, INTERACTION_TARGET: object_Sketchpad(0x092a095f7d5b0f63), CARRY_TARGET: object_Sketchpad(0x092a095f7d5b0f63)})&#13;&#10;        (&lt;PostureTransition: posture_CarryObject:4257 to posture_CarryNothing:4296&gt;)._interaction =  running sketchpad_Staging_SketchImpressionLoot:31879 on object_Sketchpad:0x092a095f7d5b0f63  (guaranteed)&#13;&#10;    Not Found: &#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 412, in do_transition_animation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_postures.py", line 677, in append_exit_to_arb&#13;&#10;RuntimeError: Unable to retrieve slot variable: &#13;&#10;&#13;&#10;StackVar: &#13;&#10;    Found: &#13;&#10;        Local Var slot_var = PostureSpecVariable.SLOT&#13;&#10;        Local Var dest_state = PostureState(stand:4295, posture_CarryNothing:3983, posture_CarryNothing:4296)&#13;&#10;        Local Var var_map = _sims4_collections.frozendict({HAND: &lt;Hand.RIGHT = 2&gt;, INTERACTION_TARGET: object_Sketchpad(0x092a095f7d5b0f63), CARRY_TARGET: object_Sketchpad(0x092a095f7d5b0f63)})&#13;&#10;        (&lt;PostureTransition: posture_CarryObject:4257 to posture_CarryNothing:4296&gt;)._interaction =  running sketchpad_Staging_SketchImpressionLoot:31879 on object_Sketchpad:0x092a095f7d5b0f63  (guaranteed)&#13;&#10;    Not Found: &#13;&#10;&#13;&#10;rtim=0</desyncdata>
    </report>
    <report>
        <version>2</version>
        <sessionid>256619702a4282915cdce6fd</sessionid>
        <type>desync</type>
        <sku>ea.maxis.sims4_64.15.pc</sku>
        <createtime>2019-05-16 00:25:08</createtime>
        <buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature>
        <categoryid>mc_utils.py:127</categoryid>
        <desyncid>256619702a4282915cdce6fd</desyncid>
        <systemconfig/>
        <screenshot/>
        <desyncdata>An exception occurred.&#13;&#10;NoneType: None&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick&#13;&#10;  File "MeaningfulStories\v1.0.6\util_injector.py", line 26, in _wrapped_function&#13;&#10;  File "MeaningfulStories\v1.0.6\main_mm.py", line 145, in injection_zone_update&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib\events\core_tick.py", line 130, in _turbolib_zone_game_update&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib\events\core_tick.py", line 161, in _on_zone_update_event&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib\special\custom_exception_watcher.py", line 24, in wrapper&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib\events\core_tick.py", line 94, in __call__&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib\special\exceptions_feedback.py", line 33, in _wickedwhims_call_exception_feedback_on_tick&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\wickedwhims\main\exceptions_handler.py", line 21, in _exception_callback_method&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\wickedwhims\debug\logger.py", line 40, in wlog&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib2\wrappers\logger.py", line 28, in exception&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims 4.3.5.142.1\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log&#13;&#10;  File "E:\Builds\MCCC_6_2_0\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function&#13;&#10;rtim=0</desyncdata>
    </report>
</root>

 

Posted

The only thing that was added was the UI Cheats mod and everything was running perfectly before. Supposedly the version I have is compatible with the most recent patch but I'm testing ingame without that mod now.

Posted

So I tried running the game without UI Cheats, and there are less L/E but I still had one or two today. I usually space out adding any new mods by a couple days just in case one has issues, but perhaps it's something that took a while to pop up. I'll try a 50/50 on my mods and see how it goes.

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