Nymra Posted May 3, 2019 Posted May 3, 2019 So I do this: 0. I make Mod Organiser Profile 01 and start new game. 1. I make a racemenu profile of my character. It usually includes tattoos/overlays from a variety of mods. I save the Profile (say PC01) 2. I play Profile 01 with my PC01 racemenu profile, np, all works fine 3. I make a new Profile in MO (Profile 02). I change some mods there usually 4. I load racemenu Profile PC01 -> most of the times all the tattoos are gone (for example freckels from frecklemania or tribal tattoos or whatnot. Often also the hair is not recognized. All required mods of course are installed). Since this problem doesent occur when I just copy MO Profiles (Profile 01 and 02 have identical mods) this seems to work. So I wonder: Is this because in MO2 the Mod Index changes so often? When changing mods or adding mods and whatnot the mod index always changes, even on active profiles. This already kills fixed item links that for example SexlabUtil1 is using, but now I think it also kills Racemenu Profiles? Any help is appreciated. I would love to shorten the time I need to make new profiles and this is one of the biggest letdowns, adding all the overlays to my new character every time all over again. Kinda defeats the purpose of racemenu? How can I fix this? Or what did I do wrong?
Tiress Posted May 3, 2019 Posted May 3, 2019 24 minutes ago, Nymra said: How can I fix this? Or what did I do wrong? MO2 had some Race Menu related problems, but that should be fixed in version 2.2.0. It's not released yet, but if you feel like giving it a try.. -> https://github.com/ModOrganizer2/modorganizer/releases
Nymra Posted May 3, 2019 Author Posted May 3, 2019 2 hours ago, Tiress said: MO2 had some Race Menu related problems, but that should be fixed in version 2.2.0. It's not released yet, but if you feel like giving it a try.. -> https://github.com/ModOrganizer2/modorganizer/releases oh, nice. Will try that then thank you
Recommended Posts
Archived
This topic is now archived and is closed to further replies.