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Does SKY_UI Support NPC Inventory Toggle Clothing Feature without exchange with Player ?


coldloc

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Posted

Can someone help me review below behavior is from SkyUI's default behavior ?

 

[inside Player Inventory Menu], 

when you press 'Shift' + E  , it will toggle Player's Armor on / off  

 

[Item Exchange Menu/Trading Menu]

when you click any Armor in Player Inventory , it will pass over the selected Armor to  NPC inventory. 

In NPC Inventory Menu ( ),  when you press 'Shift' + E or  E , it will exchange Armor between  Player and NPC inventory.   

 

Someone told me this is a bug should be able to directly Equip Armors on NPC inventory ,

I doubt if any mod conflict caused it.  but as I've tried with 3 different modded skyrim le to experience npc toggle armors feature in SKYUI,  it still failed. 

 

 

The Expected Behavior any time you're in NPC Inventory Menu (Left side of the Trading Menu): 

ActorRef..OpenInventory(true)

you should be able to toggle Armors on / off on target NPC freely,   

like the same way in Player Inventory by pressing 'Shift+E‘ ,  INSTEAD OF seeing the armor goes back to player inventory,  no matter you directly mouse click or 'Shift+E' on selected Armor.  

image.png.5bf8eed2c253c079d59ebc3c2a1c6cfb.png

 

Simple Test Case:  opening the exchange menu,   Ken(Player)  can give 10 items to ELEANOR(npc) as shown on the above screenshot,   

ELENAOR (npc) should be able to pass the selected armor to Ken( Player ) on direct mouse click ( is it SKYUI's default behavior ? )

ELEANOR (npc) should be able to keep 10 items in her inventory given by Ken(player),  Armors with an => arrow sign on the left indicates that the npc is wearing it. 

ELEANOR (npc) should be able to toggle equipments whenever press the SHIFT+E ( Equip ) to equip / unequip individual Item.  when armors are toggled , it should behave the same way like player toggle armors,  the selected armor should not be reduced from ELEANOR(npc)'s inventory list,  in above case, total armors should be 10 items all the time as long as press `SHIFT+E` 

 

 

sample video : https://mega.nz/#!83pXnC6a!oaZOSWPckeLpgjidUbX-428fr4h7eMq4ROJYrzTibD8

Posted

pressing shift + e in the trading inventory even changes the tip to "equip" and the shift tip literally says "equip mode", it always has been like this... shift + e will equip the item for the player in any inventory

 

tip.png.1b3d1481e586aeed09ee49a1579aee1f.png

 

fallout 4 has the feature to actually choose what to equip in followers pressing the T key, i always wished for this feature in skyrim

Posted
On 4/28/2019 at 4:17 PM, Prometeus5879 said:

I'm using console commands to outfit npc's.

 

- open consele

- click on npc

- type 'inv' to see the npc's inventory and id's

- type 'equiptitem <id>'  to equipt the item

the concept of outfiting npc may be different than decorating npc with the armor force  equipped.

 

1. npc by default will be wearing default outfit , which is a container of a set of armors . and the items of these wont appear in the npc's inventory to allow toggle. 

2. the state that npc once wearing the armor given by player, is not stable . npc would easily switch back to default outfit armors immidiately after fast travel or on certain ai condition. unless u able to fully reconstruct npc's default outfit with armors u forced npc wearing.   one way might be using follower mod EFF mod to handle it.  

 

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