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[Immersion] Auto Equip Swimsuits and Towngear


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Posted

 

Like the idea behind this mod but I think there might be a problem with it, seems like the enchantment(s) on the clothing don't take when the script equips them, which means you have to re-equip your armor yourself to make the enchamnets take (which kind of defeats the point of the mod). Also I might be the only one having this issue as I do have a lot of mods running and it could be some other kind of conflict going on.

Not unique to you. Unfortunately there is nothing I can do about this, as Bethesda is the one who f*cked up:

http://www.creationkit.com/EquipItem_-_Actor#Notes

Something I want to clarify: does this goof-up occur with items that a modder "enchants" via the CK and not in-game?

 

If not, I can live with that.

Posted

Not unique to you. Unfortunately there is nothing I can do about this, as Bethesda is the one who f*cked up:

http://www.creationkit.com/EquipItem_-_Actor#Notes

Something I want to clarify: does this goof-up occur with items that a modder "enchants" via the CK and not in-game?

 

If not, I can live with that.

Should only apply to enchantments you made at an enchanting alter. Items with enchantments attached in the CK shouldn't have this problem. So, motivated people could make their own esp with all their custom enchanted items to get around this problem.

Posted

 

Not unique to you. Unfortunately there is nothing I can do about this, as Bethesda is the one who f*cked up:

http://www.creationkit.com/EquipItem_-_Actor#Notes

Something I want to clarify: does this goof-up occur with items that a modder "enchants" via the CK and not in-game?

 

If not, I can live with that.

Should only apply to enchantments you made at an enchanting alter. Items with enchantments attached in the CK shouldn't have this problem. So, motivated people could make their own esp with all their custom enchanted items to get around this problem.

Coolies. That makes things a lot easier. Using an unlimited rings mod didn't sound very appealing.

Posted

Silly question  but i looked at the  front page but  how  do i install this  mod? i got  a folder   that has  all scripts  and all but..   well  lets just say its been a  long time since i manually  installed  a  mod

Posted (edited)

I don't know about you guys but it seems my character won't switch between adventure and town gear whenever I enter or leave a stronghold like Whiterun. Anybody having the same issue?

Does it work for any of the strongholds?

Does it swap you into swimwear properly?

Is it possible it just has the same gear set for in-town use and outdoor use? If you go into town, take off some gear, then go outside does it get put back on?

 

 

@moonwolf3

The files in the zip are in the proper file structure to be dumped into Skyrim's Data folder. So, navigate to wherever Skyrim is installed to (probably .../Steam/SteamApps/common/skyrim) and then open the Data folder. Look in the archive, and find the .esp file, dump that and the scripts folder into your Skyrim Data folder.

 

This does not come with any swimsuits or any armor at all.

Edited by Cmod
Posted

I made a quick update to this due to a bug I discovered today.

 

Bug fixed: If you remove an item from a gearset not currently equipped, a new one will be created next time that gear set put on.

Check edit time on OP to know if you need to grab it or not.

 

Updating

IMPORTANT: If you are updating, you need to follow this annoying process, due to something stupid I did when I made this mod (it was my first mod... I did not know any better at the time).

 

Ingame, use your power Toggle AutoSwimsuit to disable the plugin.

Save your game.

Diable the plugin in the Skyrim launder.

Load your game.

Save your game.

Install the new version (only the script changed).

Enjoy.

 

 

 

Random Bug:

So, I discovered today that part of this which used to work had broken for me. Namely, it was no longer detecting when I was standing in the water (but not swimming). I use a condition called 'IsInDangerousWater' to detect it. I figured it had been broken by an update or DLC (I had none of them when I made this).

 

Well, I was trying to find another way of detecting when someone is just standing in the water and was checking out some other mods. In the process, I discovered that installing the plugin 'Eat, Drink, and sleep' fixed the issue. Not a clue why. When that plugin is enabled, IsInDangerousWater works, when it's disabled, it doesn't.

 

Anybody else having this bug? Easiest way to tell: Go to Riverwood (coc riverwood), jump in the stream to put on your swimgear, then find a shallow spot and stand there for 10-15 seconds, if you're still in your swimsuit then it is working properly, if it puts you back in your armor, you have this weird bug too.

EDIT: Nevermind, it works with Frostfall. I was just having script delays due to overload.

 

Also, I seem to be unable to toggle on/off the effect in my game. =/

Posted

Interesting mod. Any problems with other mods known?

 

 

I've been using this since it came out, so lots of testing. Only problem it has, is that if your under heavy scripting, it will become queued along with the other scripts. So you have to keep the scripting light.

Posted

The mod worked great for awhile - just today I noticed that it was only partially detecting swimming for me - what I mean by this, is:

 

I go into town; my town clothes equip. I go into "wilds"/outside and my combat armor equips. When I go swimming, nothing happens . . . Until I start to unequip one piece of armor, and suddenly my "swimming"-gear appears.

 

That is annoying in itself - however upon leaving the water, my combat/clothes do not re-appear. I have to start to unequip one piece of my swimming gear and then it "kicks in" and equips the rest of my combat/clothes.

 

The toggle spell did/does NOT work for me. Not sure which version I had before, but I downloaded the latest version a few minutes ago... Since I couldn't use the toggle command, I banked on using "StopQuest AutoSwimsuit" and it seemed to work, as it didn't spit any errors after doing the command.

 

I clean saved/uninstalled and installed the "new" version (the one you have on first page as of writing this post) and everything is working correctly now.

 

I checked papyrus logs and there are no errors concerning swimsuit nor did the log get any bigger (I am assuming stop quest worked or the scripts stopped running/updated correctly).

Posted

The mod worked great for awhile - just today I noticed that it was only partially detecting swimming for me - what I mean by this, is:

 

I go into town; my town clothes equip. I go into "wilds"/outside and my combat armor equips. When I go swimming, nothing happens . . . Until I start to unequip one piece of armor, and suddenly my "swimming"-gear appears.

 

That is annoying in itself - however upon leaving the water, my combat/clothes do not re-appear. I have to start to unequip one piece of my swimming gear and then it "kicks in" and equips the rest of my combat/clothes.

 

The toggle spell did/does NOT work for me. Not sure which version I had before, but I downloaded the latest version a few minutes ago... Since I couldn't use the toggle command, I banked on using "StopQuest AutoSwimsuit" and it seemed to work, as it didn't spit any errors after doing the command.

 

I clean saved/uninstalled and installed the "new" version (the one you have on first page as of writing this post) and everything is working correctly now.

 

I checked papyrus logs and there are no errors concerning swimsuit nor did the log get any bigger (I am assuming stop quest worked or the scripts stopped running/updated correctly).

 

It's not a spell, its a power, so it wont work unless you use it like a power. You can equip it to your right and left hands but it wont work have to equip it to your powers key.

Posted

Thing is, when I tried equipping the spell (usually a power key will automatically set itself, same with spells) it would only go to left or right hand.

 

Shout/power key did not work. Nor did attempting to "cast" the spell work. Nothing was working. However as I said, I banked on the StopQuest command and didn't recieve any errors nor any kind of "swim/swimsuit" lines in my papyrus log - so I am assuming the old scripts are no longer running and/or I downloaded the same "update" I had before and all I really had to have done, was just tick-off the .esp, and then back on again.

 

Either way I am grateful for no logs. And of course hope bloating will not appear. I still have the "old(?)" version just in case.

Posted

Thing is, when I tried equipping the spell (usually a power key will automatically set itself, same with spells) it would only go to left or right hand.

 

Shout/power key did not work. Nor did attempting to "cast" the spell work. Nothing was working. However as I said, I banked on the StopQuest command and didn't recieve any errors nor any kind of "swim/swimsuit" lines in my papyrus log - so I am assuming the old scripts are no longer running and/or I downloaded the same "update" I had before and all I really had to have done, was just tick-off the .esp, and then back on again.

 

Either way I am grateful for no logs. And of course hope bloating will not appear. I still have the "old(?)" version just in case.

 

 

Just press "E" or whatever your selection key is. It will automatically go to the powers key instead of the spell keys.

  • 3 weeks later...
Posted

Dang, I was hoping to try and make requests on upgrading this mod with MCM on Nexus, but they won't allow that. Permissions and all that stuff. :(

 

Guess someone else is gonna have to step up and try to upgrade this with MCM. It could really use it.

 

On another note, I've noticed that if you use the Toggle power correctly, it doesn't reactivate properly after you've turned it off. Only thing I can do to fully reactivate the effect is to uninstall/reinstall after disabling.

  • 1 year later...
Posted

My Skyrim might just be modded to hell and broken, but, for me the Toggle on/off power doesn't seem to work - and there are a lot of situations lately where I don't want it autochanging my outfit (Like, say when I'm wearing an identity concealing hood from SneakTools and I just assassinated someone)

 

I'll have to hope that uninstalling it and running the save game cleaner catches any runaway scripts I guess.

  • 6 months later...
  • 2 years later...
Posted

I love this mod, it works great.

 

Except for Chesko's Wearable Lanterns. They don't get re-equiped when I exit water. They use slot 55 and 57, not sure if it related to that or something funky in the lantern mod. I've gone poking through the scripts but can't seem to fix it up myself. Any help appreciated. 

 

But on the whole, great mod and I'l keep using it.

  • 11 months later...

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