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Help with animated nif


aravis7

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Posted

For a mod I'm working on, I've tried to use an animobject from estrus as a static object in the CK, to create some kind of "moving walls". The animation works perfectly fine in the CK, but unfortunately the mesh remains completely static ingame. Can someone help me about that?

 

Here is the mesh just in case.

zzEstrusAOETC02Base4.nif

Posted

I added BSX flags and loaded it in game, though I loaded it as an animObject

 

The animation was working in game. I renamed it so I can test it easy. I don't know if it will still work as a static object though, you will have to try.

 

 

animobjecthoe.nif

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