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[SEARCH] Mod that removes Two-Handed weapons


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Posted

I am looking for a mod that would remove two handed weapons from the game.

 

There can be exceptions, i dont mind if any of the unique weapons stay 2H, or anything important for cutsenes (like the executioner's axe, used in the vanilla start, or at "my" execution ;)).

The reason why i want it, is because i can't stand the sight of those things anymore.

The way how NPCs carry the 2H weapons looks super silly, and maybe it can be helped a bit by moving them to the hip or somehow adjusting the position on the back, but i have yet to see a position or adjustment that would look right for all types of 2H weapons.

Then there are the attack animations, which are just plain horrible - the form, the whole movement, the speed, EVERYTHING about it is so incredibly bad, that i just can't stand it anymore, and i couldn't find any better replacement animations either.

It's not like the one handed animations are much better, to me, almost all animations in the game look like they were made by an aspiring student instead of a professional animator, but they are little bit less painfull to watch and i need to keep at least some weapons to fight with.

So, i want to get rid of that 2H eyesore.

 

Isn't there already some mod for this?

Posted
16 minutes ago, Roggvir said:

I am looking for a mod that would remove two handed weapons from the game.

 

There can be exceptions, i dont mind if any of the unique weapons stay 2H, or anything important for cutsenes (like the executioner's axe, used in the vanilla start, or at "my" execution ;)).

The reason why i want it, is because i can't stand the sight of those things anymore.

The way how NPCs carry the 2H weapons looks super silly, and maybe it can be helped a bit by moving them to the hip or somehow adjusting the position on the back, but i have yet to see a position or adjustment that would look right for all types of 2H weapons.

Then there are the attack animations, which are just plain horrible - the form, the whole movement, the speed, EVERYTHING about it is so incredibly bad, that i just can't stand it anymore, and i couldn't find any better replacement animations either.

It's not like the one handed animations are much better, to me, almost all animations in the game look like they were made by an aspiring student instead of a professional animator, but they are little bit less painfull to watch and i need to keep at least some weapons to fight with.

So, i want to get rid of that 2H eyesore.

 

Isn't there already some mod for this?

Man this is a 2011 released game... what do you want BDO Remastered like animations? (yes i want too xD)
Yes many default animations in Skyrim is "horrible" but this is why available the modding.
Many animation mod released, try this mods.

And btw remove all two handed from the game is very easy.
Go to CK and remove all two handed weapons from Weapons list.
The problem with this easy way its, the two handed NPCs is coming with empty hands.
So you need to add to this NPCs inventory a one handed weapon one by one.
~1 hour work time if you are expert in CK.

Posted
4 minutes ago, << Bad Gateway >> said:

this is a 2011 released game...

Yes it is, and even back in 2011, animators were already capable of creating realistically looking animations, and animations not suffering from twitching bones, and paired animations that align properly, etc.

The age of this game really cannot be used as an excuse for the things i am criticizing - if ppl can create smooth and good looking animations now, using the same 2011 technology, then it was also possible back in 2011.

But let's not argue about how and why and who's responsible and who's right and who isn't, and lets focus on what i am searching for :)

 

10 minutes ago, << Bad Gateway >> said:

And btw remove all two handed from the game is very easy.

Well, obviously removing the weapons would be really stupid thing to do, precisely for the reason you stated and more.

What i would do, is write an xEdit script that checks the whole loadorder for any 2H weapons and creates a patch where these weapons are changed into 1H, probably also replacing the meshes with proper 1H counterpart according to preset rules, and asking what to use if a weapon is missing in the ruleset, or listing the records where it was unable to change the mesh due to missing rules so one can do that later manually.

So, thank you for reminding me that i can do it myself, i am well aware of that, but i dont like to reinvent the wheel, so i am asking first, whether something like that already exists.

 

Posted

from what i have seen you can untick playable(flags) in the ck of each weapon type and it will be unaviable to the player.

did a small test and the weapons werent findable by the additemmenu mod and i couldnt pick one up as well.

not sure what will happen to scripted stuff thought or npcs that had such a weapon.

Posted
3 hours ago, << bad="" gateway="">> said:


~1 hour work time if you are expert in CK.

strange estimation

 

load tesedit

click on the weapon x, there's referenced by at the bottom, that list everything that use that weapon (if you don't see much, you have to rename skyrim.esm for tesedit to not see it's skyrim.esm)

 

weapon x is referenced by leveledlist 2handweaponsomething, 2handweaponsomethingelse, 2handwhatever

by npc x that have it in his inventory

by quest z that give it as reward

 

if you delete weapon x, quest z now give nothing, npc x is barehand, like all npc that will pick something from leveledlist 2handsomething

 

someone that have an idea of what they are doing, would do that

-copy paste iron 1h sword in x.esp

-renumber it to iron 2h sword

-repeat for all weapons (not the enchanted weapon, they have iron 2h sword as template, they use it's name + enchant name, its stats, its nifs, its sound... no need to mess with that)

 

if there's 50 weapons to overwrite, and it take you one minute to copy paste renumber, that's already 50 min (and doing that in crap kit... wait, you can't do it, you have to open 1 hand sword, copy paste its nif, put that in 2 hand, copy paste its animation, put that in 2 hand, copy paste sound..... the crap kit expert will never think about using crap kit for that)

 

Posted
1 hour ago, yatol said:

strange estimation

 

load tesedit

click on the weapon x, there's referenced by at the bottom, that list everything that use that weapon (if you don't see much, you have to rename skyrim.esm for tesedit to not see it's skyrim.esm)

 

weapon x is referenced by leveledlist 2handweaponsomething, 2handweaponsomethingelse, 2handwhatever

by npc x that have it in his inventory

by quest z that give it as reward

 

if you delete weapon x, quest z now give nothing, npc x is barehand, like all npc that will pick something from leveledlist 2handsomething

 

someone that have an idea of what they are doing, would do that

-copy paste iron 1h sword in x.esp

-renumber it to iron 2h sword

-repeat for all weapons (not the enchanted weapon, they have iron 2h sword as template, they use it's name + enchant name, its stats, its nifs, its sound... no need to mess with that)

 

if there's 50 weapons to overwrite, and it take you one minute to copy paste renumber, that's already 50 min (and doing that in crap kit... wait, you can't do it, you have to open 1 hand sword, copy paste its nif, put that in 2 hand, copy paste its animation, put that in 2 hand, copy paste sound..... the crap kit expert will never think about using crap kit for that)

 

And i never use TEShitEdit. :)

Posted
20 minutes ago, << Bad Gateway >> said:

And i never use TEShitEdit. :)

you don't mod much then

or you are sado maso

 

the only thing i load crap kit for, it's to patch navmesh between mod a and mod b (there's a plugin for that in tesedit now?)

Posted
1 hour ago, yatol said:

you don't mod much then

or you are sado maso

 

the only thing i load crap kit for, it's to patch navmesh between mod a and mod b (there's a plugin for that in tesedit now?)

Wait i use TEShitEdit for Merge plugins and Clean mods. This two function is ok in this program.

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