Cul Posted April 17, 2019 Posted April 17, 2019 Hola, I've been checking how I'd fix these triangles on sims' feet. Does anyone have a clue how the UV map for Necrodog's feet may be different? I also have to move the toes a bit, but that's easier. These are the overlays, as .png just to post. Rest of the overlay works fine, I imagine Necro just uses more vertices and they dont align at the bottom in the same way. Thanks for any help.
Cul Posted April 17, 2019 Author Posted April 17, 2019 Hm would the only solution be painting everything the same color as those triangles? Some of necro's pics still had some ugly bits below the toes (MTS)
Julie J Posted April 17, 2019 Posted April 17, 2019 This is something I've considered looking into or considered making new skintones matching the feet. Haven't come up with anything as yet
Cul Posted April 18, 2019 Author Posted April 18, 2019 Hah it does seem rather difficult... Thanks anyway, Julie! This is the closest I got so far The nail position was also a pain haha. Still need some improvements overall.
Simite Posted May 3, 2019 Posted May 3, 2019 I had this issue with random triangle shadows on a body mesh I've changed before, I think somehow in the exporting of mesh's some verts get seperated, I fixed my issues by opening the mesh in blender and stitching the verts together in those areas and it fixed the issues for me.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.