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Necrodog feet with overlays (UV map)


Cul

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Posted

Hola, I've been checking how I'd fix these triangles on sims' feet. Does anyone have a clue how the UV map for Necrodog's feet may be different?

 

1812443471_TS4_x642019-04-1708-43-10.png.30f6809e25f3395fc15134cc2277af9e.png

 

I also have to move the toes a bit, but that's easier. These are the overlays, as .png just to post.

 

1735490287_VICKYThisIsThem.thumb.png.b9955722563d47657c8169e221c410dd.png

1632348339_JoshuaThisIsThem.thumb.png.19d9239db01994a0b9efad06b0260ee7.png

 

Rest of the overlay works fine, I imagine Necro just uses more vertices and they dont align at the bottom in the same way. Thanks for any help. :dango:

 

191372855_TS4_x642019-04-1708-45-06.png.e85211bd581329e682e538df2ae72e8f.png

Posted

Hm would the only solution be painting everything the same color as those triangles? Some of necro's pics still had some ugly bits below the toes (MTS)

 

MTS_necrodog-1666831-hd-v3-sides-2.jpg

Posted

This is something I've considered looking into or considered making new skintones matching the feet.

Haven't come up with anything as yet :)

Posted

Hah it does seem rather difficult... Thanks anyway, Julie! This is the closest I got so far

 

272723305_TS4_x642019-04-1805-18-14.png.407ffbfd6822e6679fac27273133360d.png

 

The nail position was also a pain haha. Still need some improvements overall.

 

1581741449_TS4_x642019-04-1805-59-47.png.a6128d98b02f435962fad1cf0fe62ce5.png

 

 

  • 2 weeks later...
Posted

I had this issue with random triangle shadows on a body mesh I've changed before, I think somehow in the exporting of mesh's some verts get seperated, I fixed my issues by opening the mesh in blender and stitching the verts together in those areas and it fixed the issues for me.

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