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Morphs vs bones?


Kris

Morphs or bones?  

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  1. 1. Morphs or bones?

    • Morphs
      1
    • Bones
      3
    • Combination of the two
      1


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Posted

This relates to my post Does this interest anyone?.

 

I intended to use morphs to handle things like breast size, but I was wondering on others thoughts on this.

 

Morphs require multiple versions of each model.

Bones do not, but will most likely not achieve results that match the morphs.

 

What do reckon - morphs or bones?

 

Or is there another approach I am missing?

  • 2 weeks later...
Posted

This is interesting, but the main problem is - how to export morphs to the game (Skyrim for example).

 

Another good thing would be to tie the fluids or particle animation, but just how it all exported.

Posted

This is for a custom project, using the the Unreal Development Kit. For a while now, it has been setup to accept the FBX file format for a number of things. I don't think that includes particles though.

 

UDN - FBX Morph Target Pipeline

 

Even if it doesn't allow for that, there is a powerful particle editor built into the main editor.

 

[video=youtube]

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