Jump to content

automatron - can't build a bot


Recommended Posts

Posted

ok, i saved ada and got the beacon and went back to a settlement, red rocket and well... i made a robot workbench and well, there is no option to change anything on any robots... NO OPTIONS none, nada... so far the only thing i might have done to break the dlc is uninstall servitron without using the ingame uninstall...

does anyone have a way to fix this? i asked at nexus and got no replies :'(

Posted

So you will need to do a couple of things.

 

1. Post your load order here

 

2.

using FO4Edit,

look inside the FormID List.

DLC01WorkbenchRobotTopList & DLC01WorkbenchRobotTopListsublist

see if anything is overriding it

Posted
4 hours ago, horouboi said:

ok, i saved ada and got the beacon and went back to a settlement, red rocket and well... i made a robot workbench and well, there is no option to change anything on any robots... NO OPTIONS none, nada... so far the only thing i might have done to break the dlc is uninstall servitron without using the ingame uninstall...

does anyone have a way to fix this? i asked at nexus and got no replies :'(

Sounds like you might possibly be looking for this- https://www.nexusmods.com/fallout4/mods/22205

Posted
21 hours ago, Invictaxe said:

So you will need to do a couple of things.

 

1. Post your load order here



how? 'm kinda a newb at doing this...

 

 

21 hours ago, Invictaxe said:

2.

using FO4Edit,

look inside the FormID List.

DLC01WorkbenchRobotTopList & DLC01WorkbenchRobotTopListsublist

see if anything is overriding it



got fo4edit, but i have no idea how to look

 

 

19 hours ago, walkin said:

Sounds like you might possibly be looking for this- https://www.nexusmods.com/fallout4/mods/22205

i'll look at it :D

edit: nope, it litterally has to do with the robot workbench not giving me anything to use

Posted
13 minutes ago, horouboi said:

how? 'm kinda a newb at doing this...

locate your fallout 4 appdata

on win 10 it is here C:\Users\YOURUSERNAME\AppData\Local\Fallout4

locate Plugins.txt and copy and paste the contents here

13 minutes ago, horouboi said:

got fo4edit, but i have no idea how to look

this is a bit harder

open FO4edit and select all of your current mods(should be already selected)

there should be a search text box called FormID at the top of the app

search for 0100dc90 and 010103bb

this should show the contents of that ID (if there is a problem with this ID being overridden then it will have a different colour to the rest)

take a screenshot and post it here

Posted
1 minute ago, Invictaxe said:

locate your fallout 4 appdata

on win 10 it is here C:\Users\YOURUSERNAME\AppData\Local\Fallout4

locate Plugins.txt and copy and paste the contents here

this is a bit harder

open FO4edit and select all of your current mods(should be already selected)

there should be a search text box called FormID at the top of the app

search for 0100dc90 and 010103bb

this should show the contents of that ID (if there is a problem with this ID being overridden then it will have a different colour to the rest)

take a screenshot and post it here

Invictaxe whats up. Do you have any idea how to locate the data files for the in game "games" that are on holotapes- eg- red menace...?

Posted
50 minutes ago, Invictaxe said:

locate your fallout 4 appdata

on win 10 it is here C:\Users\YOURUSERNAME\AppData\Local\Fallout4

locate Plugins.txt and copy and paste the contents here

Spoiler

# This file is used by the game to keep track of your downloaded content.
# Please do not modify this file.
*HUDFramework.esm
*TrueStormsFO4.esm
*SimSettlements.esm
*WorkshopFramework.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*CROSS_CoA.esl
*FAR.esl
*CROSS_CoA.esp
*CROSS_InstituteExpeditionarySuit.esp
*CROSS_CourserStrigidae.esp
*CROSS_BrotherhoodRecon.esp
*CROSS_MojaveManhunter.esp
*CROSS_Cybernetics.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Ghouls Revamped.esp
*Lots More Facial Hair.esp
*AzarPonytailHairstyles.esp
*LooksMenu Customization Compendium.esp
*Nuka-Cola Flavors for the Commonwealth.esp
*Marmo1233 - Immersive Settlers.esp
*SettlementMenuManager.esp
*PD_LowerWeapon.esp
*ImmersiveVendors.esp
*ImmersiveScrapping_Automatron.esp
*ImmersiveScrapping_FarHarbor.esp
*ImmersiveScrapping_VaultTecWS.esp
*Eli_Crafting Shiz 9000.esp
*dinomore.esp
*LivingInterior.esp
*BetterJunkFences.esp
*Thematic and Practical.esp
*Thematic and Practical - DLC.esp
*Wall Oil Lamps.esp
*WDP-PC.esp
*OCDecorator.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*OCDecoratorDLC.esp
*GruffyddsSignsAndPosters.esp
*BostonFPSFixAIO.esp
*Settlements - Lights Out.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
*Armorsmith Extended.esp
*Craftable Armor Size.esp
*ImmersiveScrapping.esp
*ImmersiveScrapping_SeasonPassVisPatch.esp
*CompanionIvy.esp
*Eli_Faction Housing Overhaul - AiO.esp
*HighrollerOverboss.esp
*WestTekTacticalOptics.esp
*SuperMutantRedux.esp
*RaiderOverhaul.esp
*OutcastsAndRemnants.esp
*The Train.esp
*America Rising - A Tale of the Enclave.esp
*Eli_Armour_Compendium.esp
*ImmersiveDrumlinDiner.esp
*RecruitableSettlers.esp
*Backpacks of the Commonwealth.esp
*EasyHacking.esp
*dD-Action Ragdoll Force.esp
*AA HotC - Standalone - SE - WE.esp
*Nuka-MixUniqueTextures.esp
*MoreHairstyles4Female4.1.esp
*dinoshelf.esp
*Quieter Settlements - Vanilla.esp
*Quieter Settlements - Wasteland Workshop.esp
*Quieter Settlements - Contraptions.esp
*LMBTOverlays.esp
*AmazingFollowerTweaks.esp
*Eli_FahabaShack.esp
*SimSettlements_XPAC_Conqueror.esp
*UniqueUniques.esp
*3DNPC_FO4Settler.esp
*KSHairdos.esp
*CROSS_Cybernetics_NoRobotFootStepSounds.esp
*The Eyes Of Beauty.esp
*Live Dismemberment - Brutal.esp
*Cross_Patch-CourserSuit.esp
*Cross_Patch-ExpeditionarySuit.esp
*Slocum's Joe AWKCR VIS Patch.esp
*RecruitableSettlersFH.esp
*Eli_Hangman's Home.esp
*ProjectValkyrie.esp
*SimSettlements CaptLaserBeam Jampads.esp
*B84sThemedResidentials.esp
*SS_AddOn_CbC_AIO.esp
*OpenOberlandBridge.esp
*9mmPistol.esp
*WattzLaserGun.esp
*HammerBeGone.esp
*ClassicSniper.esp
*FO4 NPCs Travel.esp
*FOFW_ALL_IN_ONE.esp
*SK_Leaders1.esp
*JunkTown.esp
*ruined_simsettlement_addonpack.esp
*ohSIM_Sim_Settlements_Scrappers_Addon.esp
*llamaCompanionHeather.esp
*DWT_MegaMerchants.esp
*BloodMoonRaiders.esp
*SimHomestead.esp
*AtomicRadio.esp
*EnclaveX02.esp
*R91M.esp
*AN94.esp
*T51NukaJetPack.esp
*WVSimSAddon.esp
*SimSettlements_MegaPack_YearOne.esp
*WWP - PC.esp
*Hellfirenew.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-GlowingSeaExtraRads.esp
*TrueStormsFO4-FarHarborExtraRads.esp
*TrueStormsFO4-EarlierSunsets.esp
*TrueStormsFO4-EarlierSunsetsFH.esp
*Fr4nssonsLightTweaks.esp
*Clear Water.esp
*DarkerNightsDetection.esp
*TrueStormsFO4-NukaWorld-FH-Compat.esp
*DarkerNights.esp
*TrueStormsFO4-NukaWorld.esp
*ColorfulSurvivalIcons.esp
*InsulatedConduits - Half Cost.esp
*InsulatedConduits - No Copper.esp
*InsulatedConduits.esp
*FP_SimSettlements-Leaderpack.esp
*Sim_Settlements_Mayors.esp
*SimSettlementsRecr_Leaders.esp
*SimSettlements_XPAC_IndustrialRevolution.esp
*Altairp's Animal Farm.esp
*IndustrialCity_Sim_Settlements_Addon.esp
*SimSettlements_XPAC_RiseOfTheCommonwealth.esp
*FungusFarm.esp
*3DNPC_FO4Settler_SimSettlements.esp
*SignsOfTheTimesCategorized.esp
*Eli_NukaPatch.esp
*BP VIS Patch - Backpack Of The Commonwealth.esp
*Enhanced Commonwealth Wardrobe.esp
*Combat_Helmet_Illumination 1.2.esp
*Better Cooking Stations.esp
*Better Cooking Stations - Far Harbor + Nuka World patch.esp
*155mm Howitzer M1.esp
*FilledBrahminFeedTroughs.esp
*WorkshopPlus.esp
*Project Reality Footsteps FO4.esp
*Starting Stats Husband.esp
*SuperMutantRedux VIS Patch.esp
*Perks Unleashed.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModification2LMAKPatch.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*legendarymodification VIS.esp
*LongerPowerLines3x.esp
*GoodGenerators.esp
*GoodGeneratorsMissing_Water_NO_VTWPU.esp
*PoweredWaterpumpWithBathtub.esp
*SimSettlements_CityPlanPack_ContestEntries.esp
*Kasumi_Naia.esp
*MiscHairstyle.esp
*NastyNisha_MystolleVersion.esp
*CompactCrafting.esp
*Great Actors - NPCs.esp
*MagsBlack.esp
*NS Rugged Desdemona.esp
*TinaDeLucaSettlerVoiced.esp
*Mason.esp
*DWT_Cricket_and_Guards.esp
*DWT_DocWeathers_and_Guards.esp
*Insignificant Object Remover.esp
*CBBE.esp
*Armorsmith Deserter X.esp
*Crimsomrider's Accessories.esp
*SuperMutantRedux_ArmorSmithExtended.esp
*ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*RaiderPAChopShop.esp
*Far West Minutemen.esp
*llamaCompanionHeather-VIS - AE Patch.esp
*HACS Feathered Dress AE.esp
*NiTeNull - Shade Girl Leather Outfits.esp
*CREAtiveClutter.esp
*HuntingRevolver.esp
*OWR.esp
*SalvageBeacons.esp
*PlatinumCurieV2.1.esp
*Edit_Hancock.esp
*LooneyLongfellow.esp
*GageAnchorage.esp
*Altairp's Brahmin Milk Cooperative Patch - CC Version.esp
*ruined_simsettlement_patch_VIS.esp
*LooksMenu.esp
*Danse by PokaPefk.esp
*Cait by PokaPefk.esp
*C1.esp
*Vivid Fallout - All in One - 1k.esp
*FarHarborStory.esp
*FHSBonus.esp
*Minutemen Supply Caches.esp
*WilkesEstate.esp
*LimaOutpost.esp
*AtlasSummit.esp
*3DNPC_FO4.esp
*3DNPC_FO4_DLC.esp
*BTInteriors_Project.esp
*BTInt_Optimization.esp
*GR123 RE Samurai Edge Beretta.esp



off to figure out the FO4edit :P

Posted
49 minutes ago, walkin said:

Invictaxe whats up. Do you have any idea how to locate the data files for the in game "games" that are on holotapes- eg- red menace...?

well they are swf files and they are located inside Fallout 4 - Interface.ba2 under programs

 

and in FO4edit, they are under NOTES

Posted
1 minute ago, Invictaxe said:

well they are swf files and they are located inside Fallout 4 - Interface.ba2 under programs

 

and in FO4edit, they are under NOTES

Thnx. I want to alter them in the creation kit that's why I asked. And sorry for asking here, I only did cause I figured you'd see it right away cause when I posted it you were here 1 minute before. But thnx I'll check this out.

Posted
59 minutes ago, Invictaxe said:

this is a bit harder

open FO4edit and select all of your current mods(should be already selected)

there should be a search text box called FormID at the top of the app

search for 0100dc90 and 010103bb

this should show the contents of that ID (if there is a problem with this ID being overridden then it will have a different colour to the rest)

take a screenshot and post it here


behold, i was able to do this :D *i'm actually kinda proud lol*

image.png

image.png

Posted
25 minutes ago, Invictaxe said:

well they are swf files and they are located inside Fallout 4 - Interface.ba2 under programs

 

and in FO4edit, they are under NOTES

Yeah I had already found the info in FO4Edit I want to mess around with them so I need the actual files so I can edit and make changes, I cant do that in FO4edit that's why I wanted the creation kit location for them, so thnx for that.

Posted

just checked my game and did the automatron mission up to when ada wants you to "install" the whatever and so i went to greygarden and built the robot workbench and its still broken, took a screenshot.... sorry about the random npc standing in the workbench.... -_- stupid npc

but this is what always happens, even happens if i want to build another robot :'(

image.png

and before somebody says that i need to have parts to use it, the part that ada needs in the "special mods" is also not there :(

Posted

here is the thing, I remember having an issue similar to yours but I cannot remember how I fixed it (in complete fairness, I have created and fixed so many problems with fallout 4)

(but I think my problem was that the list was out of order and I was unable to build anything on special mods)

 

now because automatron relies on having some blueprints from enemy robots, I am going to change tactics a bit so.

do the following to check if parts of the mod works

1 type in console coc Qasmoke

2. in the QA room, find the Automatron DLC chest and take all of the mods

3. there should be a robot workbench there and use that

because having the misc mods on you, allows you to bypass the blueprint requirements(I think) as well as the requirement for building them

 

Posted
7 minutes ago, horouboi said:

image.png.3968c6327601d3bd75ebdf23e541344d.png

nope, picked up all the mods and everything.... nothing... starting to think this dlc is just screwed for me this time

I also think I remember something about the robot workbench will only work in certain settlements just for the ada quest, then you can build everywhere else. It might be built in the wrong settlement

Posted
2 hours ago, Invictaxe said:

well they are swf files and they are located inside Fallout 4 - Interface.ba2 under programs

 

and in FO4edit, they are under NOTES

The file path in my actual FO4 data folder has nothing in it about the holotape games. I found a couple different references to them in creation kit but Im just not seeing any obvious ways to bring up its info to edit or really do anything with it. It doesn't really tell you much but I think that might be I just have to dick around and learn a little more about creation kit. It doesn't stick out to me like making a radio station or companion or changing a cell stuff, its very vague stuff it shows you. No files just random info shit- picture of holotape etc. So I'll keep messing around. Like I said before I just want to be able to change one of them into a custom one I can use (if possible) but I need to know what files it needs to make up the thing to begin with. You know shit like sound files video files how many there is what format shit like that. So thnx and if you get what I'm trying to explain- lol- and have any other thoughts I'd love to hear them. Just go to my post in creation kit help and we can continue there if you have any other suggestions or info and feel like sharing. Lol. I don't like to continue on here in someone else's post. Thnx again for earlier response.

Posted

two things now.

turn off all of your mods(except start me up), start the game again (or load a save without mods)

and repeat the qasmoke steps above and if it works then save the game and introduce mods slowly until it stops working.

 

and this is where is arcade games are located

Screenshot_040719_034724_PM.jpg

Posted
2 minutes ago, Invictaxe said:

two things now.

turn off all of your mods(except start me up), start the game again (or load a save without mods)

and repeat the qasmoke steps above and if it works then save the game and introduce mods slowly until it stops working.

 

and this is where is arcade games are located

Screenshot_040719_034724_PM.jpg

Got it. Open in BSA browser. I'll take it from here. Just so you know I'm looking to make ms. pacman for myself. lol. Already have the arcade cabinet done. Last post here about this and thnx again.

Posted

https://www.nexusmods.com/fallout4/mods/11459/?tab=description

this mod actually fixed the issue!!!

 

Quote

Attempt Robot Workbench Fix: This option will attempt to fix broken menus and race-leg misalignments in the workbench that are caused by improper uninstallation of AEC (and potentially other scripted automatron mods). While intended to prevent messing up other mods, I can't guarantee it won't. You'll also need to save and reload to make the fixes to AEC take effect. I did a quick test with a couple of list edits from a dummy mod and that worked fine but it was only a very small mod. Make sure to wait for the finished notification, this one takes a little while. It won't fix issues caused by improper edits to Automatron's order-critical formlist pairs. If using this to fix a bad uninstall you will need to repeat the uninstallation process, properly this time. Make sure to wait for the completion message!


i did that and tada, working workbench!!! YAY!!!!

thanks again Invictaxe, you taught me a bunch in this thread, thank you a bunch :D

image.png

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...