fingerscrossed Posted March 31, 2019 Posted March 31, 2019 The question is basically the tittle: If I have a large mod that I want to take a section of and put in a separate .esp (particularly for distribution/release) is there a way of doing that without just making a new mod and redoing that work? For background, the reason I ask is because I have a personal mod that I've worked and had for several years, periodically adding things/features that I wanted, and I've been thinking that some of them (especially the ones that are more polished) might be something the community is interested in. However, I have no intention to release the main mod file I work in and use myself due to both size and bugs in the file (all of which have easy in game/console if you come across them and know what they are, but there's no way I'd troubleshoot it). If there is a way of doing that where it could be done relatively quickly and easily, I might look to see if there's interest in some of the (likely smaller) systems/changes I'd made because for quite a few of them I made it since I could find anything else like what I was looking for.
Guffel Posted March 31, 2019 Posted March 31, 2019 I would do this by making a copy of the .esp and deleting everything that you don't want. This way is faster than re-writing it from scratch. I doubt that there is a automatic way of doing this.
fingerscrossed Posted April 1, 2019 Author Posted April 1, 2019 2 hours ago, davisev5225 said: https://www.nexusmods.com/skyrim/mods/25859 I'll take a look at that, thanks. 1 hour ago, Guffel said: I would do this by making a copy of the .esp and deleting everything that you don't want. This way is faster than re-writing it from scratch. I doubt that there is a automatic way of doing this. That would actually be significantly more time consuming (And wouldn't really work). It's my own personal mod, and I've got almost 100 quests in it, more than 50 custom spells, tons of items, and have made significant changes to other aspects of the game (For example, the Main Quest from Intro until Bleakfalls Barrows, and quite a few parts afterwards (such as Delphine sneaking you into the Thalmer party as a 'party favor', because it had to be done ) are all changed in the mod and most of them are not things I have no plan or intention to release (Major quest line rewrites, base NPC modifications, etc). 47 minutes ago, stingray1995 said: you want to open up the plugin in xedit, right click on (whatever you're wanting to carry over, such as NPC, PERK, SPELL, etc.) and deep copy as override into a new plugin. It might ask you to add the old plugin as a master, but theoretically, it can be removed if you '-know what you're doing' just be sure to run a check for errors afterwards. you may have to add certain scripts, and so on depending on how complex the record is but I've made tons of manual changes to plugins, such as my own custom descriptions to perks, changes to race heights, and improvements but the mod authors probably don't like that. definitely would ask them first before distributing, if it's not your mod, that is. Thanks, I'll take a look at xedit. And everything I would be distributing would be my own work (or, if it uses resources from another individuals work that are unmodified it would have links to the required works). Mostly this would things like, seeing if there is interest in the spider changes I made and webbed resources (where you end up eventually looking like the picture in Spoiler (obviously NSFW, in case you were browsing the technical thread at work)), or a system I made partially based off Jzbai's throwing weapons mod on nexus that adds throwable shackles, collars, etc and a melee binding weapon, both for the player to use and to NPCs, along with a controller to have them dynamically change weapons depending on their combat target (For my own playthrough so that they will only attempt to bind up/shackle females, otherwise they'll use their regular weapons). Spoiler No, seriously, who taught the spiders to do that? And why didn't they do it sooner? There's a bunch of other things I've either done or am working on (Like lately I've been trying to get some more interesting magic spells onto NPCs such as charm spells, crown control abilities, more interesting summons, etc) that I just want to work on within the confines of my mod with all the resources I already have, but wouldn't mind distributing if there are interested individuals and it wouldn't be basically rewriting that entire section of the mod.
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