kxdace Posted March 31, 2019 Posted March 31, 2019 Are there anyways of making a script execute upon a NPC using a Idle Marker other then putting a trigger box around it. Similar to Event OnTriggerEnter(ObjectReference triggerRef) Actor akActionRef = triggerRef as Actor debug.notification("Crono Trigger") EndEvent But again for Idle Markers
Guffel Posted March 31, 2019 Posted March 31, 2019 I would try a OnActivate() event, maybe it fires from a npc. But apart from that I couldn't find any event specifically for idle markers in the events list https://www.creationkit.com/index.php?title=Event
kxdace Posted March 31, 2019 Author Posted March 31, 2019 Yeah I have that a shoot to no avail: Event OnActivate(ObjectReference akActionRef) Debug.Trace("Activated by " + akActionRef) EndEvent Its funny how un intuitive this silly CK can be,
DocClox Posted April 15, 2019 Posted April 15, 2019 I'm a bit late, I know, but did you try OnSit? https://www.creationkit.com/index.php?title=OnSit_-_Actor
kxdace Posted April 16, 2019 Author Posted April 16, 2019 Doesn't do it either <insert sad face>. You did give me an idea however. I didn't know you could use on activate for furniture. So what I did was dropped an invisible furniture marker, added activator code with specific animations and it worked as intended. Yeah happy times everything works as I expected!
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