Jump to content

Idle Marker Script


kxdace

Recommended Posts

Posted

Are there anyways of making a script execute upon a NPC using a Idle Marker other then putting a trigger box around it.

 

Similar to

 

Event OnTriggerEnter(ObjectReference triggerRef)  

 

    Actor akActionRef = triggerRef as Actor

    debug.notification("Crono Trigger")

 

EndEvent

 

But again for Idle Markers

 

 

Posted

Yeah I have that a shoot to no avail:

 

Event OnActivate(ObjectReference akActionRef)

  Debug.Trace("Activated by " + akActionRef)

EndEvent

 

Its funny how un intuitive this silly CK can be,

  • 2 weeks later...
Posted

I'm a bit late, I know, but did you try OnSit?

 

https://www.creationkit.com/index.php?title=OnSit_-_Actor

 

Posted

Doesn't do it either <insert sad face>. You did give me an idea however.

 

I didn't know you could use on activate for furniture.

 

So what I did was dropped an invisible furniture marker, added activator code with specific animations and it worked as intended.

 

Yeah happy times everything works as I expected!

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...