Jerbsinator Posted December 10, 2012 Posted December 10, 2012 Ok so I am trying to increase the size of my characters butt cheeks in game by editing the scale of the pelvic bone on the skeleton, problem being when you edit the scale for this, the legs also lengthen, essentially making your characters feet stick through the floor. Is there a workaround for that or is it pretty much something that must be done in 3DS Max (which I do not know how to use).
b3lisario Posted December 10, 2012 Posted December 10, 2012 Yes you have to reduce the scale of another node which I don't remember (L & R Thigh maybe?). There is a thread somewhere with a how-to. I'll post a link if I find it. Edit: yes, thigh nodes. How-to in the 7th post in Alice Black Workshop thread
Jerbsinator Posted December 11, 2012 Author Posted December 11, 2012 Yes you have to reduce the scale of another node which I don't remember (L & R Thigh maybe?). There is a thread somewhere with a how-to. I'll post a link if I find it. Edit: yes' date=' thigh nodes. How-to in the 7th post in Alice Black Workshop thread Thank you very much.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.