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How to Make Albino Spider Get Normal Spider Penis & Animation?


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Posted

According to Billyy, Albino Spiders get to use animations from normal spiders.

 

Untitled-2.jpg.293505f3da9156638ab91b3b9665fe96.jpg

 

But I can't start sex animations with the Albino Spiders in my Skyrim. Does anyone know how to get Albino Spiders to have penis and play spider sex animations? Thanks.

Posted

There are three problems to tackle here.  I can give you guidelines:

 

1) Make Sexlab recognize them as valid actors for animation.

 

You will need to create a script attached to a dummy quest.

 

Script would look something like this:

Spoiler

 



 

Scriptname FollowerRaceRegisterSLScript extends Quest 

SexlabFramework property Sexlab Auto

Event OnInit()
    InitializeRaces()
EndEvent

Function InitializeRaces()
    RegisterForModEvent("SexLabRegisterCreatureKey", "OnCreatureRegister")
    if sslCreatureAnimationSlots.HasRaceKey("Spider")
        OnCreatureRegister()
    else
        Debug.Trace("SL creatures not yet registered")
    endif
EndFunction

Function OnCreatureRegister()
    sslCreatureAnimationSlots.AddRaceID("Spider", "AlbinoSpider")
EndFunction 

Note: don't just copy-paste that, I didn't check the syntax to make sure that would work.

 

 

2) Get penises on the Albino Spiders.

 

This could be done in one of two ways: first would be to just modify the existing mesh to have a penis, probably borrowing from BDIC or something.

Second would be to do it proper-like and create a json for Creature Framework to use to get the creature to swap.  This would also involve creating an Armor and Armor Addon (ARMA/ARMO) entry for them inside the mod you are creating to enable them.

 

All of this is doable... the reason I haven't already done this (and I'm sure the reason others haven't as well) is the last bit:

 

3) Rescale the spiders to work with existing animations.

 

Simplest here would be to fuck around with the scale until they were the same rough size as regular frostbite spiders.

 

Setting Sexlab to scale them automatically would be an issue since it would probably break all other spider animations in the process.

 

If you were really adventurous, you could make new animations for albino spiders, preferably scaled properly as a swarm.  That is beyond my expertise though.

 

 

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