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[Discontinued] SexLab Light VR patch


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4 hours ago, mangybastard said:

Now that we have the script extender, what are the chances of getting a VR patch for the full version of Sexlab SE? 

What is the functionality that the full SL has that this patch doesn't offer (recover)?

The last two remaining pieces that I know about - no statistics and no SLAL support (for new packs) will hopefully be addressed this coming weekend.

 

But to answer the question - there will be full SL for VR whenever @Ashal decides. I do not intend to speak on his behalf, but two things to consider. This patch has been downloaded 330 times so far which is not a big number in comparison to the number of SSE players interested in further updates. Also, from what I understand reading his replies on the topic, he doesn't feel that currently it is possible to have a "proper SL experience" when it comes to the player involvement. (This is slowly changing now - the next version of VRIK will have a papyrus API and the author is open to collaboration).

So this patch is here to fill the gap until the full SLVR is released. When that happens I will delete it in order to not cause fragmentation.

 

 

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Another thing, would there be a way to get a "floating penis" working?

There are ways to do it (make an armor transparent and revealing for example), but I'm personally strongly against such an approach so I'm not planing on spending my time on working on it. I dislike the fact that some porn studios have embraced this approach but I also understand the reasons. However in a simulated environment where the hands and head are tracked and the rest of the body is performing an animation I personally believe it is a bad solution. I expect we will need to make a shortlist of animations that are working well with the POV experience.

 

 

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I've also discovered that adding the line "bAllowVRCheating=1" to SkyrimVR.ini let's you move your body around the scene freely in roomscale

I kind of expect that everybody is playing with VR cheating on, VR  playroom off and some of the other more popular INI tweaks. I strongly reccomend to new SkyrimVR players to check out the Reddit thread with INI tweaks - it will  help turning the very gamey out of the box experience into an immersive personal holodeck.

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6 hours ago, Deltasub117 said:

This is fantastic! I appreciate you for sharing this with all of us. One thing though and i'm not even sure if this is related to this patch or not but i'm not able to modify the timers and striping section of the sex lab light MCM.  

You can not change the values in the menu or changes do not work in the game?

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Just wanted to stop by and say thank you for all your hard work, and for your help in the other thread. Keep doing what you're doing man, this is truly revolutionary. My flames burn brighter, and my sword strikes ever harder, because of the work you've done for skyrim VR.

 

Edit: There seems to be a problem with the sexlab VFX. The voices rarely, if at all, play for me. Anyone else running into this, or know what would cause it?

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20 hours ago, prinyo said:

What is the functionality that the full SL has that this patch doesn't offer (recover)?

The last two remaining pieces that I know about - no statistics and no SLAL support (for new packs) will hopefully be addressed this coming weekend.

 

But to answer the question - there will be full SL for VR whenever @Ashal decides. I do not intend to speak on his behalf, but two things to consider. This patch has been downloaded 330 times so far which is not a big number in comparison to the number of SSE players interested in further updates. Also, from what I understand reading his replies on the topic, he doesn't feel that currently it is possible to have a "proper SL experience" when it comes to the player involvement. (This is slowly changing now - the next version of VRIK will have a papyrus API and the author is open to collaboration).

So this patch is here to fill the gap until the full SLVR is released. When that happens I will delete it in order to not cause fragmentation.

 

 

There are ways to do it (make an armor transparent and revealing for example), but I'm personally strongly against such an approach so I'm not planing on spending my time on working on it. I dislike the fact that some porn studios have embraced this approach but I also understand the reasons. However in a simulated environment where the hands and head are tracked and the rest of the body is performing an animation I personally believe it is a bad solution. I expect we will need to make a shortlist of animations that are working well with the POV experience.

 

 

I kind of expect that everybody is playing with VR cheating on, VR  playroom off and some of the other more popular INI tweaks. I strongly reccomend to new SkyrimVR players to check out the Reddit thread with INI tweaks - it will  help turning the very gamey out of the box experience into an immersive personal holodeck.

 

15 hours ago, Keifomofutu said:

Not being able to adjust the timer happens when you don't have papyrusVR.  

I didn't have papyrus installed so I assumed the lack of functionality was because it was the light version. I only just bought my Vive a week ago and it looks like I have a lot to learn still. Thanks for the tips!

 

And thank you Prinyo for all the work you've done. Now that I can enable the animations that work well and got NAT working I'm having a much better time with the game. I wasn't sure I would actually enjoy playing Skyrim yet again but the VR makes you so much more connected. It's like actually going on vacation somewhere vs watching a documentary on it. Looking forward to the updates!

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Thanks for all your great work on this :). Run into an odd problem with the clone as below, but I imagine this will all be null and void as VRIK integration improves over the coming few months. 

 

I've encountered some kind of mismatch - it spawns a generic Dragonborn model which idles forever, and the Sexlab animation cancels as soon as the clone NPC spawns. 

 

 

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2 hours ago, whiclx said:

I've encountered some kind of mismatch - it spawns a generic Dragonborn model which idles forever, and the Sexlab animation cancels as soon as the clone NPC spawns. 

 

Sounds like for some reason the player character is considered not valid for SL. Do you have VRBody installed or used to have it installed on this save?

Are the animations playing if you choose no replacement or a follower?

The clone or follower replacement should always work if everything is setup correctly.

 

 

 

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On 4/5/2019 at 5:20 PM, prinyo said:

 

Sounds like for some reason the player character is considered not valid for SL. Do you have VRBody installed or used to have it installed on this save?

Are the animations playing if you choose no replacement or a follower?

The clone or follower replacement should always work if everything is setup correctly.

 

 

 

Yep! That was it - upon closer investigation, that was an older save with an improperly uninstalled VRBody. Nothing to worry about :)

 

Thanks again for your fantastic work. 

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Hi Prinyo, thank you very much for creating this patch. I downloaded it when it was first released, took a lot of tweaking, but was able to get it to work as intended with some of the animations and I am really impressed with the potential. And now, with the release of Vrik 0.4, I think there's a way to finally get this patch working with every animation!

 

It looks like in the new version of Vrik there is added papyrus functionality that allows you to lock the player's body position, head position, rotation, and limit IK movement with a few simple commands, and then return them to the original Vrik defaults after a function has completed. I tried adding these commands to your patch myself, but I am having issues re-compiling the script using the Creation Kit. I'm not sure what I'm missing, but it really looks like this new version of Vrik will solve all of the issues with this patch.

 

Also, I'm just in general super stoked that the community is coming together to finally create some amazing Skyrim VR mods :)

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1 hour ago, SuperFlyMoron said:

And now, with the release of Vrik 0.4,

It's out! Great ?

 

Looking at the file the papyrus functions are what I was hoping for so hopefully I'll get to spend several hours testing tonight.

 

With the option to turn off the IK of the body the question is now exactly what kind of preparations in SL the player character needs to be subjected to. In the current patch I have excluded it from most of them trying to give more freedom for the player. But this will probably need to change as we need the animation to take the full control over the body.

 

One thing I'm curios to see is the scope of turning off the IK as I would prefer for the hands/arms to still be tracked. (Added:Ah, I see there are different functions for the arms and the rest of the body. Looks promising, Still at work so for now I can only read about it but not try it lol)

 

 

In order to recompile you need the SkyUI SDK (5.1 is OK ) and the source of PapyrusUtil in your /source/scripts.

 

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45 minutes ago, prinyo said:

In order to recompile you need the SkyUI SDK (5.1 is OK ) and the source of PapyrusUtil in your /source/scripts.

Aw, okay. I would try this again but I am also currently at work, haha. Thanks for the quick response! I'm not too familiar with creating SkyUI compatible mods, so this is really good to know if I ever encounter this again, but regardless I'll leave the patching to you at this point.

 

I have already tested the functions with other mods that have scripted animations (specifically, Keep it Clean, the bathing mod), and they seem to work. My character is locked, I can still move my head, but control is given over to the animation. Really cool stuff. For anyone else who wants to do this for another Skyrim VR compatible mod that has scripted animations, you just need to find the script that plays the animation, type in the functions that disable Vrik IK and lock position at the beginning of the script, and then reset those values at the end so that your character is only locked while the script is playing out. I used the Creation Kit to edit the scripts, but I guess for most mods you will need additional utilities to recompile them correctly (for instance, this one), so it might be worth reaching out to mod authors to create official VR patches for their animations.

 

Prinyo, I look forward to seeing what your next update will bring!

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What’s another sex initiation mod that’s compatible w/ VR? I’ve been using follow me for sex 3.6 but for some reason it now CTDs if I try starting a sex or dance anim. Confirmed that SL Light is working fine because carnival spell works w/o issues. Also confirmed 3.5 works ok but ran into the same bug I had before where the NPC loses their voice and must be reset in the FMFS debug MCM. I’ll prbly fiddle w/ my load order once I get off work later.

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A quick status update. My VR equipment was away/packed for most of the past week (made some demos at work) so I was not able to do anything on the patch. Additionally my SL setup is now quite broken because the last time I worked on it I did too many changes at once and now I'm lost and faced with compiling errors (notices). So I'm going to reinstall the latest stable files and do the changes one by one.

 

From my attempts to make the new version of VRIK work there were two issues, one of which I still hope can be fixed within SL. However I'm thinking we will need the help of somebody who has better understanding of animations, bones, nodes and so on.

The problem happens when an animation/idle turns the body around. The VRIK author said this is "not supported". What happens is that the POV/camera and the body end-up at 180 degrees of each other and you are looking at the back of your body. My immediate tests will be around getting SL to not rotate the player character, but if the animation does it then I'm not sure what the solution can be. Also I'm not sure excluding the PC from all preparations will not have negative effects on the alignment.

Still I'm planning to do some more tests and get a better understanding about what specifically is the problem.

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Good luck getting alignment to work.  Now this would be going backwards but if you can't get alignment to work could you make an optional patch that makes your body invisible during sexlab animations?  I only ask because I really like VRIK but I kinda have to default to clone or follower while it is installed.  I didn't mind the PC's body being invisible during sexlab animations.

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Love this patch, it's working very reliably for me.

 

Personally I'm on team clone, and I hope the clone always remains an option even if true 1st person becomes possible.  Back before Skyrim VR came out, I used VorpX (a third party 3D injector program that provided good VR in Oldrim and SE, albeit without very good room scale), and it worked with SexLab in 1st person, without a clone.

 

Here's why I personally didn't like 1st person mode in VR, and tended to view the scenes in 3rd person using free cam:

 

1)  Clipping issues:  Even with fNearDistance set to 1, your face in a lot of scenes is positioned in such a way that you're frequently viewing the inside of your partner's face or body, or the floor, or a bush, or the furniture, or an animal's fur. 

 

2)  Boring orientations:   It's just not that interesting to get doggy styled, as one obvious example, where your natural 1st person view is the pavement.   There just aren't that many animations where the view is that compelling - meaning there are very view scenes where you can naturally observe genitalia or insertion.   

 

3)  Nausea:  I have essentially perfect VR legs.  But look at how your clone's head gets bounced around fast and hard during most scenes. Transitioning between animations - for example, moving from kissing to the actual act - is extremely rapid in SL, and is very disorienting.  That's why Bethesda blacks out most fast transitions.  Again, in my experience using VorpX, it was constant, rapid, and fairly jerky just how much head motion there is during most sex scenes in 1st person.  I don't think a lot of people are going to be able to take it, and although I don't get nausea, it certainly wasn't very erotic.  

 

Bottom line is there are going to be precious few animations that will wind up being 1st person friendly.  I think I may be in the minority in this opinion but I have tried 1st person VR quite a bit using SexLab with VorpX and the full compliment of Oldrim mods.  1st person VR sex sounds infinitely better on paper than it actually works out in practice, at least in my experience.  What I like better is the clone, and then I use DSN to voice command tcl, and can simulate 1st person by inserting myself into the scene by placing myself approximately where the clone's head is, and still retain the freedom to observe the scene in 3rd person from any angle should I so choose.

 

Two other very minor observations about the current patch:

 

- SL Aroused is a dependency for a number of mods, but since it's the clone that is having sex and not the player, the player's stats don't get updated, leading to debuffs associated with high levels of arousal.   The easy work around is to select Lock Arousal in the MCM, but if there's a way to pass the data between the clone and the player that would be nice.

 

- As I said in the other thread, my clone likes to pop out a torch during outdoor night time scenes, which looks like it would result in a lot of 3rd degree burns for all involved.

 

Thanks again so much for doing this.    It has really opened up a bunch of SL Light mods that I've missed in VR.  Cheers!

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  • 2 weeks later...
On 4/21/2019 at 4:34 PM, Cristhalion said:

- SL Aroused is a dependency for a number of mods, but since it's the clone that is having sex and not the player, the player's stats don't get updated, leading to debuffs associated with high levels of arousal. 

SL Light doesn't write stats at all. This was my first planned update and I had it working but then broke everything while trying to make SLAL work. Instead of trying to do several things at once I should just do them step by step and should just try to upload a version with working stats soon.

 

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- As I said in the other thread, my clone likes to pop out a torch during outdoor night time scenes, which looks like it would result in a lot of 3rd degree burns for all involved.

Your clone is an NPC. Do you use a mod that makes NPCs use torches when dark? It is my understanding that the clone doesn't spawn with a torch in the inventory so there must be a mod that is giving it to him/her.

 

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1st person VR sex sounds infinitely better on paper than it actually works out in practice, at least in my experience. 

I had exactly the same thoughts about the issues with 1st person in animations. However after the experiments I did with VRIK I'm a bit more optimistic. The big difference compared to first person in Oldrim+VorpX is that here you keep control over the camera and the hands. This fixes the nausea problem and makes it feel generally better (the hands and head been tracked makes it feel quite real, unlike the forced "rollercoaster" ride in Oldrim).

 

In my tests the old version of VRIK (0.3) works better because I didn't see inside "my" body. With the new version it is constantly happening:

 

 

 


1.thumb.jpg.899c09ccb021304ba47e5c2c15185790.jpg
 

 

 

The old version is somehow preventing that.

 

I believe most animations will work for 1st person if the player character is in the "male" position. About the receiving position - it will depend on what the final working solution will be. At some point I believe we'll need to add more classification to the animations based on their VR usage (standing, laying down...).

 

 

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General update on the 1st person tests. I have been unable to make VRIK 0.4 work well with SL. The two main problems remain seeing within your body and the body been rotated 180 deg to the camera :

 

 

 


3.thumb.jpg.7f7b25c2b5818683e683bf9e1e7676e8.jpg

 

2.thumb.jpg.ec26f70ae3057609881506513ba4c516.jpg

 

 
 

 

 

The VRIK author was on vacation and now he is back. However I'm afraid I lack the needed knowledge in order to debug the specific problems in detail. Looking at how 0.3 worked the assumption was  that simply disabling the IK and letting the body animate would be enough. However there were many more changes between 0.3 and 0.4. So we are playing a guessing game.

 

In short - maybe somebody (Ashal, Xider...) will solve it in a day or two, but from my point of view the stable working 1st person animations are still away in the future.

 

 

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15 hours ago, dixyfla said:

I haven't been able to get animal sex animations working?  Do i need to add SLAL to do that, and add the animations?  I get my clone popping up, but no sex  Thank you.

Which mod do you use to start scenes?

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