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DOAX VV, Square Bikini nude mod error please help


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Posted

This problem when using the nude mod of square bikini. What problem do I have in this case?

Only Marie Rose, Honoka works without problem.

 

 

1.jpg

2.png

Posted
On 3/17/2019 at 12:15 AM, gkangkan said:

This problem when using the nude mod of square bikini. What problem do I have in this case?

Only Marie Rose, Honoka works without problem.

 

If you use Square Bikini nude_v1.3.1, editing the Common.ini will not make the problem happen.

 

Example.
[Textureoverridecommonbody]
hash = 58eacc32

 

If you copy and paste directly from this board, extra text may be inserted.

It is better to rewrite the hash manually.

Posted
22 minutes ago, HI-METAL said:

If you use Square Bikini nude_v1.3.1, editing the Common.ini will not make the problem happen.

 

Example.
[Textureoverridecommonbody]
hash = 58eacc32

 

If you copy and paste directly from this board, extra text may be inserted.

It is better to rewrite the hash manually.

 

Error has been fixed. Thank you very much.

 

11.png

Posted
On 3/17/2019 at 2:28 AM, HI-METAL said:

If you use Square Bikini nude_v1.3.1, editing the Common.ini will not make the problem happen.

 

Example.
[Textureoverridecommonbody]
hash = 58eacc32

 

If you copy and paste directly from this board, extra text may be inserted.

It is better to rewrite the hash manually.

This did not fix it for me for the steam English version. =/ I'm just using the pack from Knight directly and I looked inside and the hash was the same. I tried to retype it and it didn't change anything.

Posted
12 minutes ago, zecknor said:

This did not fix it for me for the steam English version. =/ I'm just using the pack from Knight directly and I looked inside and the hash was the same. I tried to retype it and it didn't change anything.

Because it's the opposite. Steam version uses old data, so it's using the old hash. Switch that hash to 3c17f396 for the english version.

Posted
3 hours ago, kholdy said:

Because it's the opposite. Steam version uses old data, so it's using the old hash. Switch that hash to 3c17f396 for the english version.

Thanks a bunch fixed the issue!

Posted
8 hours ago, kholdy said:

Because it's the opposite. Steam version uses old data, so it's using the old hash. Switch that hash to 3c17f396 for the english version.

What do old mean? Are they worse?

Posted
On 3/29/2019 at 9:41 AM, kholdy said:

Because it's the opposite. Steam version uses old data, so it's using the old hash. Switch that hash to 3c17f396 for the english version.

thaks a lot

 

I fix it too

Posted

1.JPG

 

[Textureoverridecommonbody]
hash = 58eacc32

 

I'm playing on steam.

It's working.. only half. Some weired glitch has appeared. I just download the latest version of SquareBikini Nude, But still doesn't work. :(

Posted
1 hour ago, lazism said:

I'm playing on steam.

It's working.. only half. Some weired glitch has appeared. I just download the latest version of SquareBikini Nude, But still doesn't work. :(

Press SHIFT+2 twice or RTFM

  • 1 month later...
  • 6 months later...
Posted
On 6/4/2019 at 11:16 AM, Natsuno0413 said:

I am using Square Bikini Nude_v1.3.1. Nagisa does not lose swimsuits. How do I get rid of Nagisa's swimwear?

Sorry for the poor English.

 

Is it true for Nagasa and Marie it doesn't work, how does it work for her ?, I had my mod very well but for wanting to update it I stripped everything and now I have to fix it again.

  • 7 months later...
  • 3 weeks later...
Posted

This problem when using the nude mod of square bikini. What problem do I have in this case?

Only Common, Honoka works without problem.

 

Marie.ini

 

[TextureOverrideSquareBikiniHonokaIB]
hash = 5ef8b6c0
handling = skip

[CommandListSetSuitId]
; Set w6 to something unique for each mod, this isolates only cycling when the mod is currently displaying on screen.
w6 = 2001

[KeyCycleMeshes]
; check that w6 matches what was set in CommandListSetSuitId
condition = w6 == 2001
Key = ctrl VK_END
Back = ctrl VK_HOME
type = cycle 
run = CommandListMeshPregnant, CommandListMeshNormal


[CommandListMeshNormal]
ResourceMeshCurrentIB = ResourceMeshNormalIB
ResourceMeshCurrentVB = ResourceMeshNormalVB
[CommandListMeshNormalSag]
ResourceMeshCurrentIB = ResourceMeshNormalSagIB
ResourceMeshCurrentVB = ResourceMeshNormalSagVB
[CommandListMeshPuffy]
ResourceMeshCurrentIB = ResourceMeshPuffyIB
ResourceMeshCurrentVB = ResourceMeshPuffyVB
[CommandListMeshPuffySag]
ResourceMeshCurrentIB = ResourceMeshPuffySagIB
ResourceMeshCurrentVB = ResourceMeshPuffySagVB
[CommandListMeshInverted]
ResourceMeshCurrentIB = ResourceMeshInvertedIB
ResourceMeshCurrentVB = ResourceMeshInvertedVB
[CommandListMeshInvertedSag]
ResourceMeshCurrentIB = ResourceMeshInvertedSagIB
ResourceMeshCurrentVB = ResourceMeshInvertedSagVB
[CommandListMeshPregnant]
ResourceMeshCurrentIB = ResourceMeshPregnantIB
ResourceMeshCurrentVB = ResourceMeshPregnantVB
[CommandListMeshPregnantSag]
ResourceMeshCurrentIB = ResourceMeshPregnantSagIB
ResourceMeshCurrentVB = ResourceMeshPregnantSagVB

; ------------------------------------------------------------------------------------------------------
; Mesh
; ------------------------------------------------------------------------------------------------------
[ResourceMeshCurrentIB]
type=Buffer
filename=Normal.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshCurrentVB]
type=Buffer
filename=Normal.vb
stride=80

[ResourceMeshNormalIB]
type=Buffer
filename=Normal.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshNormalVB]
type=Buffer
filename=Normal.vb
stride=80

[ResourceMeshNormalSagIB]
type=Buffer
filename=NormalSag.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshNormalSagVB]
type=Buffer
filename=NormalSag.vb
stride=80

[ResourceMeshPuffyIB]
type=Buffer
filename=Puffy.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshPuffyVB]
type=Buffer
filename=Puffy.vb
stride=80

[ResourceMeshPuffySagIB]
type=Buffer
filename=PuffySag.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshPuffySagVB]
type=Buffer
filename=PuffySag.vb
stride=80

[ResourceMeshInvertedIB]
type=Buffer
filename=Inverted.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshInvertedVB]
type=Buffer
filename=Inverted.vb
stride=80

[ResourceMeshInvertedSagIB]
type=Buffer
filename=InvertedSag.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshInvertedSagVB]
type=Buffer
filename=InvertedSag.vb
stride=80

[ResourceMeshPregnantIB]
type=Buffer
filename=Pregnant.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshPregnantVB]
type=Buffer
filename=Pregnant.vb
stride=80

[ResourceMeshPregnantSagIB]
type=Buffer
filename=PregnantSag.ib
format=DXGI_FORMAT_R16_UINT
[ResourceMeshPregnantSagVB]
type=Buffer
filename=PregnantSag.vb
stride=80


[TextureOverrideCommonBody]
hash = 58eacc32
match_first_index = 0
; run ComandListSetSuitId to mark that this override is currently running.
run = CommandListSetSuitId
vb0 = ResourceMeshCurrentVB
ib = ResourceMeshCurrentIB
handling = skip
drawindexed = auto

DOAX_VV 2020-08-12 19-56-13.png

DOAX_VV 2020-08-12 20-01-01.png

DOAX_VV 2020-08-12 20-06-47.png

  • 1 month later...
  • 2 weeks later...
Posted

Hi, I have steam-version of DoA XVV and this mode. It works correct with Marie and Honoka, but with other girls I see that weird effect:

20201022231505_1.jpg.51442846948a3c175a45a5b8e38f427e.jpg

 

In the folder "Square Bikini Nude" I see only two text files:

square.ini

 

Spoiler

 

[TextureOverrideSquareBikiniIB]
hash = ade9ee4b
handling = skip
[ResourceCommonVB]
type = Buffer
stride = 80
filename = common.vb
[ResourceCommonIB]
type = Buffer
format = R16_UINT
filename = common.ib
[TextureOverrideCommonBody]
hash = 3c17f396
match_first_index = 0
vb0 = ResourceCommonVB
ib = ResourceCommonIB
handling = skip
drawindexed = auto

[TextureOverrideSquareBikiniMarieIB]
hash = 5ef8b6c0
handling = skip
[ResourceMarieVB]
type = Buffer
stride = 80
filename = Marie.vb
[ResourceMarieIB]
type = Buffer
format = R16_UINT
filename = Marie.ib
[TextureOverrideMarieBody]
hash = a1b4e8f4
match_first_index = 0
vb0 = ResourceMarieVB
ib = ResourceMarieIB
handling = skip
drawindexed = auto

[TextureOverrideSquareBikiniHonokaIB]
hash = be20fba5
handling = skip
[ResourceHonokaVB]
type = Buffer
stride = 80
filename = Honoka.vb
[ResourceHonokaIB]
type = Buffer
format = R16_UINT
filename = Honoka.ib
[TextureOverrideHonokaBody]
hash = b5c4381f
match_first_index = 0
vb0 = ResourceHonokaVB
ib = ResourceHonokaIB
handling = skip
drawindexed = auto

 


and

tan.ini

Spoiler

[TextureOverrideSquareTan]
hash = b7501296
match_priority = -2
this = Resource\Mods\Tan\tan_nude.ini\TanNudeCommon unless_null

[TextureOverrideSquareTanHonoka]
hash = e314e6e4
match_priority = -2
this = Resource\Mods\Tan\tan_nude.ini\TanNudeHonoka unless_null

[TextureOverrideSquareTanMarie]
hash = 11b24ce8
match_priority = -2
this = Resource\Mods\Tan\tan_nude.ini\TanNudeMarie unless_null

 

I havent any common.ini files. What I need to change for correct work?

  • 1 month later...
  • 10 months later...
Posted (edited)
On 3/17/2019 at 3:15 PM, gkangkan said:

This problem when using the nude mod of square bikini. What problem do I have in this case?

Only Marie Rose, Honoka works without problem.

 

 

1.jpg

2.png

 

Try this file ,it works on me.

 

Edited by kkiss99xx
  • 2 months later...
Posted
5 hours ago, goukenslayer said:

on steam, some white bikini parts are left for some reason

Untitled.png

Go to this thread and download D3DX.INI file (Last Update: 2020-08-25) on page 1. This fixed for me.

 

 

  • 3 weeks later...
Posted
On 12/26/2021 at 8:25 AM, KryxRed said:

Go to this thread and download D3DX.INI file (Last Update: 2020-08-25) on page 1. This fixed for me.

 

 

this doesn't do it for me, any more ideas?

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