thatTESguy Posted March 14, 2019 Posted March 14, 2019 Hi, I rarely post here, but this mod has frustrated me. So here goes: https://www.nexusmods.com/skyrim/mods/53271 Tried a variety of ways to port this to Fallout. It eludes me so far: 1. Directly (.nif). Fallout doesn't read it. 2. Extract the model via 3ds max, export as fallout nif, re-attach it to the skeleton - animations mess up and the file doesn't work. 3. Extract the model via 3ds max with animations. Animations don't import properly (2018). 4. Export the model as OBJ only via Nifskope. Exports as a static bind pose; I would have hoped at least to export a frame of the idle animation, but it can't even do that. 5. Import the nif into Bodyslide. It doesn't seem to be happy... Any clues? I don't even need the flight capability (though I suppose one could use it with https://www.nexusmods.com/fallout4/mods/29148) ,but need pointers so I can do it myself. Thanks!
MadMansGun Posted March 14, 2019 Posted March 14, 2019 i would assume skyrim animations are not compatible with FO4...that and mesh export settings and/or the different skeletons used by the games.
thatTESguy Posted September 29, 2019 Author Posted September 29, 2019 Bump since I'm here. Anyone has worked with animated objects of any kind in Fallout? Perhaps, even a toolkit such as this? https://www.nexusmods.com/skyrim/mods/51351?tab=posts
thatTESguy Posted June 14, 2020 Author Posted June 14, 2020 Answering my own post. This is the start of something, but I'm not sure how much further it can go. https://www.nexusmods.com/fallout4/mods/40955?tab=posts
mashup47 Posted June 14, 2020 Posted June 14, 2020 @thatTESguy Animation is a bit of a hard thing to do as it requires 3D Max 2015 or earlier plus Havok Tool's which are both Extremely Hard to get hold of. Unless you beg, borrow or sail with pirate's which is not recommended of course). If you do manage to get hold of it I would suggest taking a look at zex skeleton found here: https://www.nexusmods.com/fallout4/mods/36702.
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