Farphignоugen Posted June 16, 2019 Posted June 16, 2019 5 minutes ago, akatuki1111 said: Ahh. Him. It just feels like I have processed the image. Maybe no mod is uploaded from him. Other excellent ones are making mods so I'll wait for them. Is that a blank verse?
HyperTenshin Posted June 16, 2019 Posted June 16, 2019 18 minutes ago, Farphignоugen said: You also need a special plugin What's it called & where do I get it?
fgh1t6 Posted June 16, 2019 Posted June 16, 2019 58 minutes ago, HyperTenshin said: Oh that's good I have photoshop. Anything else? Firstly, obtain vagonumero13's super useful rdbtool: use it to extract the texture file (some thing like :MPR_Muscle_Character_KASCOS010_a01_kidsalb.g1t) from MaterialEditor.rdb If you can read Chinese, go back to the first page of this post, follow the link " Link Data Tool: for converting textures from .g1t to .dds " to get the tool to export the .dds file from the .g1t file. Otherwise use the English version attached. You get a Chinese text told that dds is successfully exported or not, anyway, just check if a new folder has been created with the name of the file you drop. If yes, and you find a file named: "00000_000000-DXT1.dds", then that is the file you should work on. When finished, export the dds with BC3/DTX5 format, and select "generate mipmaps" if you are using GIMP. Check the file size, it should be the same as the exported one, then import the folder back to g1t file, and test in game. Normally, file end with "_kidsalb.g1t" is the texture, and "_kidsnmh.g1t" is the normal map. Happy modding g1t_dds.zip
MyRabbit Posted June 16, 2019 Posted June 16, 2019 On 6/14/2019 at 6:06 PM, KhangTran476 said: NEW is better! Wow, preeeetttyy nice. and can you teach me how to make full body like you? I mean... I wanna make perfect chest but the mesh are broken everytime. T.T Please help me.
gonkgonk Posted June 16, 2019 Posted June 16, 2019 58 minutes ago, fgh1t6 said: BC3/DTX5 format, and select "generate mipmaps" if you are using GIMP. Check the file size, it should be the same as the exported one, then import the folder back to g1t file, and test in game. Normally, file end with "_kidsalb.g1t" is the texture, and "_kidsnmh.g1t" is the normal map. Happy modding GIMP does not work with DOA6's textures. Only Photoshop.
SatanicFly Posted June 17, 2019 Posted June 17, 2019 25 minutes ago, KhangTran476 said: If you need to mod with skin or costume, etc. Need plugin (.dds) for Photoshop. First cover (.g1t) to (.dds) and open with Photoshop and edit it. Then re-cover (.dds) to (.g1m) again. Tool: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=712878 119.85 kB · 6 downloads Looks like you don't need Photoshop here is a link to a DDS plugin for GIMP: https://code.google.com/archive/p/gimp-dds/
SatanicFly Posted June 17, 2019 Posted June 17, 2019 26 minutes ago, SatanicFly said: Looks like you don't need Photoshop here is a link to a DDS plugin for GIMP: https://code.google.com/archive/p/gimp-dds/ Hmmm, the plugin only works on older versions on GIMP, I'm looking into installing the Nvidia Photoshop DDS plugin into Paint Shop Pro 2019: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
C3S4RFC1 Posted June 17, 2019 Posted June 17, 2019 Please, Can anyone upload screenshots of how to save the DDS textures of DOA6 with Photoshop and Intel plugin?
HyperTenshin Posted June 17, 2019 Posted June 17, 2019 5 hours ago, fgh1t6 said: Firstly, obtain vagonumero13's super useful rdbtool: use it to extract the texture file (some thing like :MPR_Muscle_Character_KASCOS010_a01_kidsalb.g1t) from MaterialEditor.rdb If you can read Chinese, go back to the first page of this post, follow the link " Link Data Tool: for converting textures from .g1t to .dds " to get the tool to export the .dds file from the .g1t file. Otherwise use the English version attached. You get a Chinese text told that dds is successfully exported or not, anyway, just check if a new folder has been created with the name of the file you drop. If yes, and you find a file named: "00000_000000-DXT1.dds", then that is the file you should work on. When finished, export the dds with BC3/DTX5 format, and select "generate mipmaps" if you are using GIMP. Check the file size, it should be the same as the exported one, then import the folder back to g1t file, and test in game. Normally, file end with "_kidsalb.g1t" is the texture, and "_kidsnmh.g1t" is the normal map. Happy modding g1t_dds.zip 119.85 kB · 13 downloads I just want to thank you so much for showing me this. I figured out how to recolor and I made my very first mod so thank you all so much!!! ❤️
gonkgonk Posted June 17, 2019 Posted June 17, 2019 2 hours ago, SatanicFly said: Hmmm, the plugin only works on older versions on GIMP, I'm looking into installing the Nvidia Photoshop DDS plugin into Paint Shop Pro 2019: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop This has already been discussed here more than once. GIMP DOES NOT WORK WITH DOA6 TEXTURES! ONLY PHOTOSHOP!
fgh1t6 Posted June 17, 2019 Posted June 17, 2019 2 hours ago, gonkgonk said: This has already been discussed here more than once. GIMP DOES NOT WORK WITH DOA6 TEXTURES! ONLY PHOTOSHOP! Not fully true. It depends on the format of the .dds. I unpacked the body textures of game 1.03 version files, and Gimp's 2003 dds plugin can open and edit them.
gonkgonk Posted June 17, 2019 Posted June 17, 2019 2 hours ago, fgh1t6 said: Not fully true. It depends on the format of the .dds. I unpacked the body textures of game 1.03 version files, and Gimp's 2003 dds plugin can open and edit them. I do not rule out that you can change some files with the help of GIMP, but I had many cases when I tried to write dds for DOA6 with it and received a full mess. Photoshop works much more reliably.
earb555 Posted June 17, 2019 Posted June 17, 2019 On 5/26/2019 at 8:49 PM, rjqnraos19 said: Just swapped env files. I know this is not perfect. Known issues - the throwdown stage have not enough npcs. but they are function. - the decals(?) are not changed. (snow, dirt) - miyabi, hidden garden has orignal skybox. maybe need to retexture or replace with night version. - maybe there are more glitches. sorry for my bad english DOA6_Stage_Swap.zip 1.49 MB · 146 downloads Is this mod can be installed like REDELBE's mods that just extracts the mod in REDELBE folders or using other ways and other tools? Ps. Problem solved.
Aurora Rain Posted June 17, 2019 Posted June 17, 2019 13 hours ago, fgh1t6 said: Not fully true. It depends on the format of the .dds. I unpacked the body textures of game 1.03 version files, and Gimp's 2003 dds plugin can open and edit them. Yes you can edit them, but editing them is useless if you can't inject them back into the game. Which is exactly the case with Gimp, you can't inject DDS textures you edited from Gimp. You need the Intel plug-in with photoshop, it's the only plug-in that has the proper compression settings.
SatanicFly Posted June 17, 2019 Posted June 17, 2019 3 hours ago, Aurora Rain said: Yes you can edit them, but editing them is useless if you can't inject them back into the game. Which is exactly the case with Gimp, you can't inject DDS textures you edited from Gimp. You need the Intel plug-in with photoshop, it's the only plug-in that has the proper compression settings. Is Photoshop Elements OK? Or full Photoshop?
Aurora Rain Posted June 18, 2019 Posted June 18, 2019 1 hour ago, SatanicFly said: Is Photoshop Elements OK? Or full Photoshop? If Elements can support the Intel plug-in, then it should be fine. But I don't know if it has support for the plug-in or not.
Guest Posted June 18, 2019 Posted June 18, 2019 So far I think most of the Breakable nude mods broke. I'll grab some pics. How do I hide pictures? Spoiler
snake230 Posted June 18, 2019 Posted June 18, 2019 1 hour ago, PerfectDark023 said: So far I think most of the Breakable nude mods broke. I'll grab some pics. How do I hide pictures? Spoiler Spoiler button. The eye symbol
gatto tom Posted June 18, 2019 Author Posted June 18, 2019 On 6/17/2019 at 4:26 AM, C3S4RFC1 said: Please, Can anyone upload screenshots of how to save the DDS textures of DOA6 with Photoshop and Intel plugin? These are my settings when i need to save a DDS with BC7 compression, otherwise I use GIMP for DXT1 compression 1
Fahren Posted June 18, 2019 Posted June 18, 2019 Ok thanks you guys for the answers. It's unfortunate for the beakable mods. There were so great...
Guest Posted June 18, 2019 Posted June 18, 2019 Normal mods, normal Destructibles, and Breakable/Battle damage Nude Mods I have that are broken after v1.06. If your mod is not seen here, it either means your mods are ok or I never downloaded and/or used them. Mod owners/uploaders -gattotomDOA5LRmods/gatto tom - 用户名623 -HyperBob -fgh1t6 DOA6: Zack Destructible Shorts by gattotomDOA5LRmods Spoiler Kokoro Destructible Deluxe Costume by gattotomDOA5LRmods Spoiler KOK_COS_003_Breakable by 用户名623 Spoiler Ayane No Hood by HyperBob Spoiler AYA003 use KAS004 swap Skin armor 1.0.0 by fgh1t6 Spoiler TINCOS003 Breakable by 用户名623 (I Love the Look Though) Spoiler Spoiler MARIE ROSE - (MARCOS005) - Breakable to Naked by 用户名623 Spoiler DOA6: Honoka Destructible Deluxe Costume by gattotomDOA5LRmods Spoiler DOA6 Leifang Destructible Deluxe Costume by gattotomDOA5LRmods Spoiler
Guest Posted June 18, 2019 Posted June 18, 2019 39 minutes ago, snake230 said: Reveal hidden contents Layer 2 works Breakblow mods not tested yet All your mods seem fine.
snake230 Posted June 18, 2019 Posted June 18, 2019 10 minutes ago, PerfectDark023 said: All your mods seem fine. I only testet Hitomi mods and Leifang topless and nude. Works fine.
C3S4RFC1 Posted June 18, 2019 Posted June 18, 2019 2 hours ago, gatto tom said: These are my settings when i need to save a DDS with BC7 compression, otherwise I use GIMP for DXT1 compression Thank you gatto. Until now I had not been able to modify textures Could you put the settings you use in GIMP for DXT1? Let's start experimenting ? 1
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