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Automatic UNdesired -Ingame- Water Tex Swapping


zniachtl

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Posted

Example:

I look into a puddle which is its own body, and not connected to the sea.

 

In 3rd person camera mod which moves viewpoint with the head/eyes and thus is subjected to the standing idle of the character, the water plays multiple textures/effects at the same time.

 

In 1st person camera - static - I get the effect by manually moving the viewpoint - the mouse- around.

 

Now, this puddle, in one version the waves move constant into the same direction, no transparency, no ice splintershards

- Vanilla game I suppose

 

In the other version, I see fish, shards, unterwater ground, and the waves go -> <- -> <- like when you put your foot inside and go left right - it's spot waves, without any wind force overriding it

- purewaterdefault.dds I suppose, loaded by purity

 

 

^

.......a post I was about to make, before I did something I hadn't done yet, never thought of it

 

because NOTHING Water-wise is overridden, or so I thought.....

 

Strangely after using fireundubh's bash tag generator 1.6.1.1 

(directly from his github, xEdit lacks it, it doesn't even have the predecessor 1.5 version "Generate Bash Tags")

and properly tagging Purity, ELFX and its -Exteriors and -Enhancer

.......the crap stopped, no more vanilla default water 

 

Now it works as it should

 

Figured I'll throw it here anyway, in case anyone uses:

- Purity

- Enhanced Lights and Effects

- Bashed Patch

 

And has what looks like "the negendary water bug" despite BELOW 60 fps

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