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Problems with making a follower mod


raptor4d4

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Posted

Today I made another attempt to turn one of my Skyrim OCs into a follower mod. After weeks of prep and hours of work today...I have to say I was 90% successful! Only have a few issues left that I need help with.

 

1) My character's skin tone is all wrong. I took a screenshot of the values and put them in but her skin is still lighter than what it should be. Did I overlook something?

2) Naturally I want her to offer to be my follower right off the bat. I added her to the follower factions and according to the guide I was following I gave them and her relationship to me the right values so I don't quite understand why the "follow me" option isn't appearing right away. I've got a follower mod installed that will force the option on her but I still want it to be there by default.

3) I want her to be a weapon and shield warrior. Think I gave her the right AI packages and put both a shield and a mace in her inventory but she doesn't seem to want to equip them, preferring a hunting bow that spawns in her inventory when I force her to be a follower. Of course fixing issue 2 might also resolve this one.

 

Anyone here with follower-making experience that can offer me some help/insight as to fixing these issues? Any advice is appreciated.

Posted
47 minutes ago, raptor4d4 said:

1) My character's skin tone is all wrong. I took a screenshot of the values and put them in but her skin is still lighter than what it should be. Did I overlook something?

From this I assume you are using racemenu 4 or ECE to make your follower appearance. If this is the case then you need to make a .npc file of your follower. This file save the values for the skin tone and other things. Using it, you will get your follower skin tone right. To get the .npc file, go ingame, you need to load your follower appearance on your character.

 

Once you have it on you, open console and type 'spf' and write your follower's name, exmaple: 'spf myfollowername' and hit enter. It will look like nothing happened, but the file was made. To get it, exit the game and go to the Skyrim folder and the file should be there. Then you take that file and upload it in the CreationKit in the 'character gen parts' tab. Then save and export your follower again. The skin tone should be fixed.

 

47 minutes ago, raptor4d4 said:

2) Naturally I want her to offer to be my follower right off the bat. I added her to the follower factions and according to the guide I was following I gave them and her relationship to me the right values so I don't quite understand why the "follow me" option isn't appearing right away. I've got a follower mod installed that will force the option on her but I still want it to be there by default.

3) I want her to be a weapon and shield warrior. Think I gave her the right AI packages and put both a shield and a mace in her inventory but she doesn't seem to want to equip them, preferring a hunting bow that spawns in her inventory when I force her to be a follower. Of course fixing issue 2 might also resolve this one.

 

Sometimes you need to reinstall the mod for the changes in combat and spells can take effect and test it on a clean save. So I recommend you to Uninstall/reinstall. Also check again the relationship tab, sometimes it doesn't save correctly.

Posted
47 minutes ago, Ezarr said:

From this I assume you are using racemenu 4 or ECE to make your follower appearance. If this is the case then you need to make a .npc file of your follower. This file save the values for the skin tone and other things. Using it, you will get your follower skin tone right. To get the .npc file, go ingame, you need to load your follower appearance on your character.

 

Once you have it on you, open console and type 'spf' and write your follower's name, exmaple: 'spf myfollowername' and hit enter. It will look like nothing happened, but the file was made. To get it, exit the game and go to the Skyrim folder and the file should be there. Then you take that file and upload it in the CreationKit in the 'character gen parts' tab. Then save and export your follower again. The skin tone should be fixed.

 

 

Sometimes you need to reinstall the mod for the changes in combat and spells can take effect and test it on a clean save. So I recommend you to Uninstall/reinstall. Also check again the relationship tab, sometimes it doesn't save correctly.

That did the trick fixing the face!  Thanks! 

 

Also starting again with a clean save made my character equip the proper weapons. 

 

All that remains is the issue of her not offering to be a follower.  I double-checked the relationship and it's set to Lover.  CurrentFollowerFaction is set to -1 and PotentialFollowerFaction is 0.  I know certain voices work best with Followers and I made mine FemaleCommander which I think falls in the right category.  Am I missing anything else? 

Posted

I'm not 100% on this as I just stick with the known working voice types but some voice may not be able to access the follower dialogue so change it to a working npc follower voice first and test.

If this doesn't change it then it would probably be an incorrect or missing data flag for the npc.

Posted
11 hours ago, raptor4d4 said:

I know certain voices work best with Followers and I made mine FemaleCommander which I think falls in the right category.  Am I missing anything else? 

Yes, FemaleCommander is a valid follower voice type. I think what you are missing might be the AI package for followers. Go there and make sure you have 'DefaultFollowerDialogue' or something like that, I don't quite remember the name of the package, but that is my guess. Also the AI package should be set as 'follower'.

Posted
5 hours ago, Ezarr said:

Yes, FemaleCommander is a valid follower voice type. I think what you are missing might be the AI package for followers. Go there and make sure you have 'DefaultFollowerDialogue' or something like that, I don't quite remember the name of the package, but that is my guess. Also the AI package should be set as 'follower'.

I'm just not finding the AI package I need.  Everything else about my new character is perfect but this one thing is holding everything back.  I've even tried loading other follower mods that I know work into the CK to see what AI packages they have but some of them don't list AI packages at all. 

 

I even tried a new approach.  I tried adding my character to the Hireling faction so I could pay to recruit them.  When I first talked to them it seemed to work.  There was the "Pay 500 coin" option and the "not right now" option.  But I had just started a new game and didn't have the money yet.  I backed out of the conversation and used console commands to give me some money.  But then when I talked to her again, the Pay option was gone and only the "not right now" option. 

 

What's going on? 

Posted

This is the name of the package: 'DefaultSandboxEditorLocation1024'; You could also add this AI package to be sure it will follow you 'DefaultFollowPlayer'. Remember to uninstall/reinstall and test in a clean save for all the changes to be effective.

Posted
55 minutes ago, Ezarr said:

This is the name of the package: 'DefaultSandboxEditorLocation1024'; You could also add this AI package to be sure it will follow you 'DefaultFollowPlayer'. Remember to uninstall/reinstall and test in a clean save for all the changes to be effective.

OK.  I added both of those packages.  On the plus side, that DefaultFollowPlayer option does make her follow me around and act like a follower but there's no option to dismiss her.  I don't want her following me ALL the time. 

 

The one thing I'm unsure about with your instructions is how to uninstall/reinstall a newly made mod like this.  I use MO and you know how it has those two mod windows?  Well the mod appears in the right window but not the left.  I unchecked the box and re-checked it but I'm not sure if that was a sufficient reset.  I had trouble getting the CK to work through MO at first so I started using it outside of MO.  The mod itself is installed in my main Skyrim folder. 

Posted
11 hours ago, raptor4d4 said:

The one thing I'm unsure about with your instructions is how to uninstall/reinstall a newly made mod like this.  I use MO and you know how it has those two mod windows?  Well the mod appears in the right window but not the left.  I unchecked the box and re-checked it but I'm not sure if that was a sufficient reset.  I had trouble getting the CK to work through MO at first so I started using it outside of MO.  The mod itself is installed in my main Skyrim folder. 

That is why you don't see it on the left window, because your mod is not installed through MO. It is manually installed in the Skyrim main folder. This is the next step. You just need to collect all of your follower related folders inside of Skyrim main directory and take them out. Make a new folder on your desktop and name it as you follower, then create two new folders inside: 'meshes' and 'textures'.

 

After that just place your followers esp file inside your follower folder and place its meshes inside the meshes folder and its textures inside the textures folder. You'll need to recreate the same path for the files inside those folders, the same way as they are in the Skyrim main folder, example: "meshes\actors\character\myfollower" and don't forget about the 'FaceGenData' and 'FaceTint' folders.

 

Once you have all of your follower's folders in order inside your 'myfollower' folder, make sure to delete any files related to your follower inside Skyrim main directory. Then package your 'myfollower' folder inside a .rar file and install your mod with MO using the .rar

Posted
43 minutes ago, Ezarr said:

That is why you don't see it on the left window, because your mod is not installed through MO. It is manually installed in the Skyrim main folder. This is the next step. You just need to collect all of your follower related folders inside of Skyrim main directory and take them out. Make a new folder on your desktop and name it as you follower, then create two new folders inside: 'meshes' and 'textures'.

 

After that just place your followers esp file inside your follower folder and place its meshes inside the meshes folder and its textures inside the textures folder. You'll need to recreate the same path for the files inside those folders, the same way as they are in the Skyrim main folder, example: "meshes\actors\character\myfollower" and don't forget about the 'FaceGenData' and 'FaceTint' folders.

 

Once you have all of your follower's folders in order inside your 'myfollower' folder, make sure to delete any files related to your follower inside Skyrim main directory. Then package your 'myfollower' folder inside a .rar file and install your mod with MO using the .rar

Thank you very much with all your help with this.  Your advice plus the advice of a friend through another site proved invaluable in fixing my issues.  Also this advice above is helpful if I want to share this mod with anyone, yes? 

 

Turns out a major part of my problem was that I didn't have the right voice set selected after all.  I thought I had FemaleCommander selected but it turned out to be FemaleCommoner.  I think I need glasses... 

 

But in any event, she's up and she's working.  The only lingering issue I've noticed is something slightly off with her face.  When I recreate my PC to look like my OC and have her stand next to my new follower character, her eyes look different.  The follower has a more serious expression.  Strange because the Mood of my follower is set to Neutral and I didn't change the expression on my PC.  Well it's a small thing and I think I can live with it if I have to.  Will look into tweaking it later if I can. 

Posted
5 hours ago, raptor4d4 said:

Also this advice above is helpful if I want to share this mod with anyone, yes? 

Correct. And is always better to have your mods outside the main folder and it's more easy to manage them that way.

 

5 hours ago, raptor4d4 said:

thought I had FemaleCommander selected but it turned out to be FemaleCommoner. 

Now that is funny xD of all possibilities that one never crossed my mind.

 

5 hours ago, raptor4d4 said:

The only lingering issue I've noticed is something slightly off with her face.  When I recreate my PC to look like my OC and have her stand next to my new follower character, her eyes look different.  The follower has a more serious expression.  Strange because the Mood of my follower is set to Neutral and I didn't change the expression on my PC.  Well it's a small thing and I think I can live with it if I have to.  Will look into tweaking it later if I can.

Followers have facial animation, even if their mood is neutral they can still make expressions. My advice is to take close attention to her face and see if it changes back to normal at some point. Talking to them normally resets their expression.

 

Glad I could help.

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