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AAF and unique NPCs mod?


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Posted

unique NPCS - overhaul of the commonwealth

 

setting up a modded fallout 4 playthrough, found this mod and figured it was perfect for someone who doesn't want to download dozens of mods to make all the random npc's look somewhat better.  but reading through the comments (and the FAQ) i'm noticing that it often uses a never nude body for males.

 

i'm wondering if this'll be an issue with AAF and the different sex mods?  does AAF use the vanilla nude body attached to the NPCs or does it hot swap in a special nude body for animations?

Posted

It doesn't change the NPC bodies. But, it does use a copy for PC participation in animation. How that does or does not conflict with unique NPC/PC mods is unknown to me. May or may not work.

Posted

ah, i should have probably asked this in your thread...  thanks for the quick response anyway.  i'll test to see, at least once i get to the point where i can actually test those functions. 

Posted

so i actually found something that might be helpful.  figured i'd post it here in the off chance someone else might one day decide to try this mod with AAF like i am.

 

first, here's a mod page with a patch for the mod to make the male raiders naked.

 

https://www.nexusmods.com/fallout4/mods/30685?tab=posts

 

and in the discussion one of the posters gives a fairly good guide to making the vast majority of male npc touched by this mod nude.

 

dosfox

 

Hey twist3dimages, thanks for replying. Really glad you are taking over this page, its a treasure trove of goodies, isn't it?
Already sorted this out myself. Yes, Utopolyst's textures are compatible with UniqueNPCs V2.1. It took a bit of experiment and file-wrangling, but it's working well.

If anyone else wants to make this awesome mod work with AAF/RSE, the male body textures to be replaced by Utopolyst's textures are in "Unique NPCs - Textures01.ba2".

The male mesh to be replaced is in "Unique NPCs - Main.ba2" in Meshes/Actors/Character/CharacterAssets/BaseHumanMale/UniqueNPCs.

After running the AAF Compatibility Patch, unpack "Unique NPCs - Main.ba2", navigate to Meshes/Actors/Character/CharacterAssets/BaseHumanMale/UniqueNPCs and replace MaleBody_Core.nif with the AAFCP MaleBody.nif renamed to MaleBody_Core.nif. You also need to copy the MaleBody.tri from AAFCP, rename it to MaleBody_Core.tri and place it in the same folder as MaleBody_Core.nif. Repack the ba2.

Not all of the male bodies are done (maybe 90% or more?) and the naked ghouls are in undies with their bits hanging out. If you run into a male body with underwear (or a ghoul) you can always console "recycleactor" them. There's a 50% chance they recycle as a gorgeous female (no more nude problems!), and if male there's a 90% chance they'll have working genitals.

It's amazing that Unique NPCs and Utopolyst's textures are over 8 GB in total, but there is practically no hit in performance!

Thanks again twist3dimages for taking over this page it's great to see lapsed and abandoned mods kept going by enthusiasts. I wish somebody would do that with CLIPBOARD!

  • 1 month later...
  • 1 year later...
Posted
On 1/21/2019 at 4:18 AM, johnny2by4 said:

so i actually found something that might be helpful.  figured i'd post it here in the off chance someone else might one day decide to try this mod with AAF like i am.

 

first, here's a mod page with a patch for the mod to make the male raiders naked.

 

https://www.nexusmods.com/fallout4/mods/30685?tab=posts

 

and in the discussion one of the posters gives a fairly good guide to making the vast majority of male npc touched by this mod nude.

 

dosfox

 

Hey twist3dimages, thanks for replying. Really glad you are taking over this page, its a treasure trove of goodies, isn't it?
Already sorted this out myself. Yes, Utopolyst's textures are compatible with UniqueNPCs V2.1. It took a bit of experiment and file-wrangling, but it's working well.

If anyone else wants to make this awesome mod work with AAF/RSE, the male body textures to be replaced by Utopolyst's textures are in "Unique NPCs - Textures01.ba2".

The male mesh to be replaced is in "Unique NPCs - Main.ba2" in Meshes/Actors/Character/CharacterAssets/BaseHumanMale/UniqueNPCs.

After running the AAF Compatibility Patch, unpack "Unique NPCs - Main.ba2", navigate to Meshes/Actors/Character/CharacterAssets/BaseHumanMale/UniqueNPCs and replace MaleBody_Core.nif with the AAFCP MaleBody.nif renamed to MaleBody_Core.nif. You also need to copy the MaleBody.tri from AAFCP, rename it to MaleBody_Core.tri and place it in the same folder as MaleBody_Core.nif. Repack the ba2.

Not all of the male bodies are done (maybe 90% or more?) and the naked ghouls are in undies with their bits hanging out. If you run into a male body with underwear (or a ghoul) you can always console "recycleactor" them. There's a 50% chance they recycle as a gorgeous female (no more nude problems!), and if male there's a 90% chance they'll have working genitals.

It's amazing that Unique NPCs and Utopolyst's textures are over 8 GB in total, but there is practically no hit in performance!

Thanks again twist3dimages for taking over this page it's great to see lapsed and abandoned mods kept going by enthusiasts. I wish somebody would do that with CLIPBOARD!

how do i replace them what programe shoud i use? and which mesh i need to use in order to replace the one from unique npc? aaf comptability patch is no longer needed. So which one should I use? 

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