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Animobjects causing CTD


RohZima

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Posted

Hey

 

Some of my Animobjects are occasionally causing a CTD, it happens maybe 30% of the time they are loaded.

I think it is with slightly complex nifs where the object is in several mesh pieces. I also sometimes had the impression it was when my character collides with the mesh, but I deleted the collision object and it still persists. I don't really have a clue about nifs to be honest.

 

What is a good way to sort this out?

Attached is a market stall nif I am using, it's named like the hoe so you can type playidle idlehoe to test it

 

Cheers

-Roh

animobjecthoe.nif

Posted

if you have other animations installed, too, then it is likely, that the bug you are searching is there (also). Some animations are known to have a strange behaviour (like some animal-animations) others have a strange start (teleporting into the sky and coming back to the original place after a loadscreen during the animationstart (and randomly placing the animation in the sky with the outcome of death by falling out of it (if you are a succubus you are able to switch to succubusform even during the animation, so "falling" is no death penalty).

 

the way to discover well behaving animations or the ones with mistakes is a very slow one... activating all animations inside "Anim load" step by step to see, if bugs are involved... mainly one can live with some bad animations (the lot of them are only with the actors standing around during a not triggered stage of the animation... with the hotkey change animation enabled you can tweak this ingamestyle (not all animations are bad ? )

 

so if you are able to make your animations failsafe it is a good thing, but nothing is 100 percent doable... even if yours are good the chance is there, that in combination with other mods there will be strange behaviours

 

have fun in modding and in doing nice animations... maybe (just a hint) you are doing ones for vampires and/or succubi, too (there are little for them outside)

Posted

Nah it's definitely the animobject, the one attached specifically. It CTD's the moment the game tries to load the object. It seems to be ones where the object has multiple parts to the mesh. I have never experienced it with simpler nifs, like chairs etc.

Posted
48 minutes ago, xwhiteninjax said:

maybe (just a hint) you are doing ones for vampires and/or succubi, too (there are little for them outside)

Someone did ask me to make a vampire animation but I wasn't that interested and they got another animator to do it, can't remember who it was now... 

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