Jump to content

Lovers Creatures and OOO


Santr

Recommended Posts

Posted

Is there a way to make OOO spawn creatures with "parts" still attached?

Just ran into a dongless minotaur, and I think that's because OOO uses its own meshes for its spawns (unless I'm mistaken?).

Posted

Actually this has very little to do with OOO. By default creatures are dongless whether they be vanilla or OOO or MMM. When having sex with the creatures, lovers creatures swaps out there body to use an "armor" (alternate body) that has a dong.

 

If you want dongs only for sex on creatures, then leave things alone.

 

Now if you want creatures running around with dongs, then you need a mod like sexualized creatures: http://www.loverslab.com/showthread.php?tid=13487

Posted

Then it seems I have a problem: that minotaur remained dongless when raping the PC. :s

 

Mod list/order:

00 Oblivion.esm

01 Beautiful People 2ch-Ed.esm

02 All Natural Base.esm [Version 1.34]

03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

04 Armamentarium.esm [Version 1.35]

05 Better Cities Resources.esm [Version 5.2.3]

06 BreakUndies.esm

07 Fundament.esm [Version ision]

08 x117race.esm

09 Chanpon.esm

0A CustomSpellIcons.esm

0B RealisticLeveling.esm

0C Lovers with PK.esm

0D LoversCreature.esm

++ HrmnsOblivionScriptOptimizationv1.0.esp

0E Beautiful_Women_NiceOnly.esp

** Beautiful_Women_DB_Addon.esp

** Beautiful_Women_SI.esp

** Beautiful_Women_Vampires_50.esp

** Beautiful_Women_NotSoNice_Bonus.esp

** Handsome_Gents_Addon.esp

** Handsome_Gents_DB_Addon.esp

** Handsome_Gents_SI.esp

** Handsome_Gents_Vampires_50.esp

** Handsome_Gents_Bonus.esp

0F Unofficial Oblivion Patch.esp [Version 3.4.2]

10 UOPS Additional Changes.esp

11 Oblivion Citadel Door Fix.esp

12 DLCShiveringIsles.esp

13 Unofficial Shivering Isles Patch.esp [Version 1.5.1]

++ USIPS Additional Changes.esp

14 Better Cities .esp [Version 4.7.0]

++ fog.esp

15 Natural_Habitat_by_Max_Tael.esp

16 All Natural.esp [Version 1.34]

17 All Natural - SI.esp [Version 1.34]

18 Enhanced Water v2.0 HD.esp

++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]

++ Symphony of Violence.esp

++ Diverse Voices.esp [Version 0.1a]

19 Sounds of Cyrodiil.esp [Version 1.1]

1A All Natural - Real Lights.esp [Version 1.34]

1B WindowLightingSystem.esp

1C DID3_DoubleTrouble.esp

1D ImprovedSigns.esp

1E More Female Servants.esp [Version 1.10]

1F SPARTAN VIs Diverse City Guards v1 2.esp

20 PTRoamingNPCs.esp

** PTRoamingNPCs Vwalk.esp

21 DarNifiedUI Config Addon.esp

22 DropLitTorchOBSE.esp [Version 2.4]

23 Get Wet Dark.esp

24 kuerteeCleanUp.esp

25 Spell Delete And Item Remove.esp

26 Streamline 3.1.esp

27 Dynamic Map.esp [Version 2.1.1]

** EVE_StockEquipmentReplacer.esp

++ MaleBodyReplacerV5.esp

++ DV-RobertsM.esp

28 SurCoatArmor.esp

29 HGEC SB Clothing.esp

2A Chin CatSuit.esp

++ CSR - Golden Saint.esp

2B DawnWraith.esp

2C DM-Elite Witch.esp

2D Full Metal Bikini Mark II.esp

2E Dual God Rings.esp

2F Elisyum.esp

30 Demon Lilith.esp

31 HentaiDarkLilith.esp

32 KDClothCirclets.esp

33 Mage Leather Armor.esp

34 ShaiyaOutfit.esp

35 R18PN - Amy Armor Set.esp

36 R18PN - Eisen Platte Armor.esp

37 BBBlackDragon.esp

38 Blades BU.esp

39 Velveteen_Armor_HGEC.esp

3A Slof's Horses Base.esp

3B Slof's Extra Horses.esp

3C Slof's Extra Horses 2.esp

3D Command Mount.esp

3E Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

++ CSR - Fine Iron.esp

** Oscuro's_Oblivion_Overhaul Vwalk.esp

++ ArmamentariumLLVendors.esp [Version 1.35]

++ ArmamentariumLL4OOO.esp [Version 2.01]

++ ArmamentariumLLMagicOOO.esp [Version 1.35]

3F Better Benirus Manor - Helping Hands.esp [Version 2.01]

40 FutaPriory.esp

41 MTCExpandedVillages.esp

** MTCExpandedVillages Vwalk.esp

42 Tavern-Goers 2.esp

** Tavern-Goers 2 Vwalk.esp

43 Trolls Under Bridges.esp

44 Natural_Vegetation_by_Max_Tael.esp

++ Real Lava 1.3.esp

45 Auto Update Leveled Items And Spells.esp [Version 1.2.5]

46 Bag of Holding.esp [Version 1.5.0]

47 CHILDREN ANNUAD.esp

48 DynamicFootPosition.esp

49 EVE_ShiveringIslesEasterEggs.esp

4A Dungeon Actors Have Torches 1.6 DT.esp

++ Improved Fires and Flames - Increased Sound.esp

4B Leviathan Soulgems.esp

4C PersuasionOverhaul.esp [Version 1.43]

++ PersuasionOverhaul_OOO.esp [Version 1.2]

4D Realistic Hatred.esp

4E RedBag - Friendly Animals.esp

4F RMDailyIncomeV2.esp

50 LoversAphrodisia.esp

51 LoversAphrodisiaHUD.esp

52 LoversFSE.esp

53 LoversProstitute.esp [Version 0.25a]

54 LoversAdultPlayPlusforSSP.esp

55 LoversVoiceSSPplus.esp

56 LoversVoiceSSPx117.esp

57 LoversRaperS.esp

58 LoversJoburg.esp

59 LoversJoburg NoDelay Addon.esp

5A LoversSlavePlay.esp

5B LoversBed.esp

5C LoversPayBandit.esp

5D Lovers with PK.esp [Version 90]

5E LoversBitch.esp

5F LoversCreature.esp

60 Lovers with PK Extender.esp [Version 2.4.3]

61 LoversSoundCreature.esp [Version 0.1.0]

** LoversCreature_SexualOrgans.esp

62 LoversHelpRapeVPlayer.esp

63 LoversBackup2.esp

64 LoversStopCombatEx.esp

65 LoversEscapeRapeVPlayer.esp

66 LoversRapeSlave.esp

67 SSD Surrender or Die.esp

68 LoversAdultYield.esp

69 LoversCalm.esp

6A LoversLight.esp

6B ATakesAll.esp

6C RealisticFatigue.esp

6D Egress.esp

6E SetEssentialActors.esp

6F TeachSpell.esp

70 SetBody.esp

71 pmCrimeHandler.esp

72 StolenItemOwnership.esp

73 DenockArrowToo.esp

74 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0]

75 SDR_Core.esp [Version 4.5.5]

76 SDR_Perks And Patches (Oblivion).esp [Version 4.5.0]

++ Level_Rates_Modified_x5.esp

77 zzEDialog.esp

78 zzEstrus.esp

++ TentaclePlant.esp

** Woman's Move - Animation Replacer.esp

79 DiabloEF 6 in 1.esp

++ Beautiful People 2ch-Ed Disable BandBlindMask.esp

** Beautiful People 2ch-Ed Sheogorath Eye.esp

++ Beautiful People 2ch-Ed Vanilla Race.esp

++ Beautiful People 2ch-Ed Merged Hair Modules.esp

++ Beautiful People 2ch-Ed Merged Eye Modules.esp

++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

++ x117 Merged SKSRENs Hair Modules.esp

++ Beautiful People 2ch-Ed CustomRace.esp

++ Beautiful People 2ch-Ed Chocolate Elves.esp

7A Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp

++ Beautiful People 2ch-Ed Cute Elves.esp

++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

7B Beautiful People 2ch-Ed MS Elves - NoSc.esp

++ Beautiful People 2ch-Ed ENG Race.esp

7C x117race.esp

++ x117Race ENG Race.esp

7D Lop-ears Elf.esp

7E Ahtata_Khabaxi.esp

++ ArgonianBeautification-RaceSettings.esp

7F Better Looking Wood Elves Vanilla Black Eyes.esp

80 bgMagicEV.esp [Version 1.7EV]

** bgMagicEV Vwalk.esp

++ bgMagicEVStartspells.esp [Version 1.68EV]

81 bgMagicBonus.esp [Version 1.7EV]

++ bgMagicEVAddEnVar.esp [Version 1.68EV]

82 Birthsigns Expanded.esp

83 ArgonianFeets.esp

84 Better Cities Full.esp [Version 5.2.3]

85 Better Imperial City.esp [Version 5.2.3]

** Better Cities Resources Vwalk.esp

86 Alternate Start Revamped.esp

++ VG0SmarterTimescale.esp

** [GFX]_Initial_Glow-all.esp

++ kuerteeEffectDrainShaderInitialGlowOnly.esp

87 bgMagicLightningbolt.esp

88 Shining Creatures.esp [Version 1.2]

** Sensual Walks.esp

** Sensual Walks SI.esp

** Sensual Walks SI DS + GS.esp

** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34]

89 Bashed Patch, 0.esp

8A LoversMB2.esp

8B LoversIdleAnimsPriority.esp

8C LoversAnimObjectsPriority.esp

8D LoversMotionsNT.esp

 

Posted

File list:

eyelidslordz.nif

gozz.nif

Hair01.NIF

hair01z.nif

Hair02.NIF

hair02z.nif

HairLord01.NIF

HairLord02.NIF

headlordz.nif

hornlordleftaz.nif

hornlordrightaz.nif

minotaurarmor.nif

MinotaurBodyHair.NIF

MinotaurBodyHairLord.NIF

MinotaurLord.NIF

minotaurLordarmor.nif

minotaurlordz.nif

 

 

 

I'm using BAIN to install 99% of my mods, and there's nothing overwriting the meshes installed by Lovers Creatures. Except the animations in IdleAnims folder, which are overriden first by Creatures Animation Project 2.4, and then by MotionsNT.

Posted

Do you know how to use nifskope to view nif files? If so then open minotaurarmor.nif and minotaurLordarmor.nif which are the two armors that lovers creatures "equips" when the minotaur has sex. Check that they have a cock.

 

Edit: I think I see the problem. The Minotaurlordz.nif is indeed a custom creature nif that OOO adds (it is a white Minotaur right?). The only way I know of to "easily" fix this is to upload a minotaurlordz.nif that has a cock. The only problem is that it would run around "in game" the whole time with the erect cock and not just during sex.

 

To get it to display ONLY during sex would require modifying things in lovers creatures so it saw and recognized the OOO added creature. No small task.

Posted

Yep, both minotaurarmor.nif and minotaurLordarmor.nif have cocks in NifScope.

But the minotaur I saw was a brown one, with one broken horn.

 

Still, minotaurs running around with raging boners won't bother me (I'll just pretend they're in rut or something), so maybe I could just try replacing OOO's mesh with the LoversCreatures' mesh? I'll try that and report back.

Posted

Yep, just rename the "armor" mesh (the one that has a cock) to the one that doesn't and you will have you some horny and aroused minotaurs! :)

 

The funny thing is the minotaur lords that OOO adds are white furred so I think we can safely rule out OOO as being the culprit here.

Posted
The funny thing is the minotaur lords that OOO adds are white furred so I think we can safely rule out OOO as being the culprit here.

Aaand that appears to be just the case' date=' since after swapping the meshes that same minotaur is still dongless (he's spawned near Lipsand Tarn, in case it matters).

 

Is there something else in my load order that could be causing this?

Posted

Go up to him and hit the console and click on him. You should see his name (creature type) and 8 digits. Note the 1st two digits (could be numbers or letters or both). Exit the game and look in wyre bash at the load order column to find those two digits and you will know what mods adds him.

Posted

Well, his full ID is ff0027ae, but there are no mods with "ff" in my load order.

And after loading my normal load order in TES4Edit, I still couldn't find any FormID ending with "27ae" (except some tree in Oblivion.esm).

Posted

Yep:

All Natural

ArchiveInvalidationInvalidated!

Bag of Holding

Better Benirus Manor - Helping Hands

Better Cities - Bravil Docks

Better Cities - Meshes

Better Cities - Shipyard

Better Cities - Sounds EV

Better Cities - Textures Complement

Better Cities - Textures EV

Better Cities - Textures

bgMagicEV

LoversAnimObjectsPriority

PersuasionOverhaul

 

But none of them contain any "\meshes\creatures\minotaur\" files.

 

 

PS: This thread is soo asking to be moved to Tech Support, by now. :P

Posted

IDs starting with 'ff' are ref IDs for placed entities in the game world as opposed to their base entity's form ID you would need to determine which mod is placing them. Mods like 'RefScope' can be used to great effect to obtain both ref and form IDs in-game.

 

It also immediately tells you which mod is using these IDs (and a lot of other helpful information).

Posted

Yea, I can and will move this thread after we figure out what is going on...:)

 

Ok, silly question: Have you archive invalidated via bsa redirection?

 

If you have the grab refscope per Poontank's recommendation and use that to home in on what mod and what mesh path the minotaur is from\using.

 

I should have recommended that a while ago! Thanks Poontank for coming to my rescue. I have not had enough coffee yet apparently!

Posted

Right! Hmm, considering this problem will very likely also touch other OOO creatures (I only started playing Oblivion, so haven't seen much), I'll probably need to do the same for all of them and make it into a BAIN-patch. (And they'll all be running around with boners - not a big deal, but still.) But at least it's a semi-viable solution. Thanks. :)

 

But I can't be the only one playing with an OOO+LPK combo? There must be a reason it's only affecting me. Any clues in which direction I should dig?

Posted

Well, depending on the time you want to invest you can root through and update other base meshes or you can just keep an eye out for any that don't have "equipment" as you play and fix them accordingly now that you know the drill. It is all up to how important it is to you I guess.

Posted

Nah, giving all creatures "always-on" boners took five minutes (since all it takes is to make a copy of Lovers Creatures meshes folder and rename *armor.nif files to base body NIFs).

 

I was hoping to find the reason for why the *armor.nif meshes aren't being swapped in when a creature rapes the PC.

I guess I'll have to start disabling mods until it works. (But by god, rebuilding a load list properly takes forever each time.)

Posted

After a night sleep, it dawned on me (finally) that there is no incompatibility at work here.

The problem lies exactly where this thread started: in OOO spawning its own creatures. And with that being the case, LPK doesn't know that it should give them the boner armors and which.

 

I'm guessing the list of creatures and their respective "armors" is buried somewhere in LPK scripts? Does anyone know which one?

Maybe, I could give it a try at making a patch for OOO...

Posted

I'm running into exactly the same problem - none of the naturally spawning creatures are receiving cocks from LPK. The ones spawned by the Lovers Creatures spell work fine.

Posted

I'm running into exactly the same problem - none of the naturally spawning creatures are receiving cocks from LPK. The ones spawned by the Lovers Creatures spell work fine.

 

That is because, OOO added creatures that Lovers is not aware of. You will have to "add" those creature to Lovers creatures or wait for someone else to do so (may be a long wait).

Posted

I'm running into exactly the same problem - none of the naturally spawning creatures are receiving cocks from LPK. The ones spawned by the Lovers Creatures spell work fine.

 

That is because' date=' OOO added creatures that Lovers is not aware of. You will have to "add" those creature to Lovers creatures or wait for someone else to do so (may be a long wait).

[/quote']

 

i've had the same problem for a while now and i have never installed OOO, MMM, etc. the only mod i have downloaded that adds/changes monsters is "monstergirl: demonhive", but the problem existed before that.

Posted

I'm running into exactly the same problem - none of the naturally spawning creatures are receiving cocks from LPK. The ones spawned by the Lovers Creatures spell work fine.

 

That is because' date=' OOO added creatures that Lovers is not aware of. You will have to "add" those creature to Lovers creatures or wait for someone else to do so (may be a long wait).

[/quote']

 

i've had the same problem for a while now and i have never installed OOO, MMM, etc. the only mod i have downloaded that adds/changes monsters is "monstergirl: demonhive", but the problem existed before that.

 

 

You haven't given me anything to work with. If you want help, I'll need to see your load order and know what creatures you are talking about.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...