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Hats and Clipping Hair


Nichoice

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Posted

This isn't so much a serious problem but one thats been bugging me.

Now my basic understanding of hats in the game is that when you equip them your character's hair style should change and allow the hat to be equipped without hair clipping outta it.

 

Now I use a custom race, but for some reason beyond me some hats are fine while others have his hair style through it.

 

Does anyone know what is causing this? Am I missing some meshes or textures?

Posted

Depends on what slots the hats use. Hats are flagged as 'hat' of course, but some also as 'hair', making them override your hair. Others also have the 'head' or 'mask' slot. It's not uncommon for hats to take up 4 to 5 different slots, making sure they can't be combined with other items that use any of them.

So, if you wanna make sure a hat shows no hair, it needs to be using the hair slot too. This is something you can do in a private mod.

(Personally, I always think that if a hat does override the hair, the buzzcut you end up with while wearing the hat is pretty annoying when you have longer hair when you take it off.)

Posted

When I say "some" hats I literally mean some vanilla hats in-game (e.g. ranger grey hat). Shouldn't most of them be classified as using the hair slot?

Posted

When I say "some" hats I literally mean some vanilla hats in-game (e.g. ranger grey hat). Shouldn't most of them be classified as using the hair slot?

 

Well it depends... the hats in vanilla were all flagged somewhat randomly and often were flagged according to the hairstyle chosen for the vanilla NPC that would be wearing them. The Ranger grey hat for example is worn solely by NPCs who have shaved head hairstyles assigned to them so it was flagged as hat and headband but not hair because it didn't need to replace hair as the NPC hairstyles handled the issue. Oddly though, the Prewar hat for example does flag the hair slot as well as hat and headband. There wasn't any consistency in the vanilla slot choices for headwear.

 

Many mods (and especially error correction mods like NVEC) change these slot flags to a consistent and plausible choice. It should be up to you whether you want to wear a hat that conflicts with your hair choice. Generally, vanilla NPCs have an appropriate hairstyle associated with them if they are hat wearers so if you change the flags on the hats, it won't matter for the vanillas NPCs.

 

If you want to fix it yourself it's pretty simple in FNVEdit. Open the esm/esp files that contain the hat(s) you want to change. Right click the armor record of the hat and choose "copy as override into..." and then choose new file. Give the file a name such as "HatSlotChanges" and FNVedit will save it with the esp extension for you. Then find your new esp in the left hand list, expand its records and find the hat record in the armor section and left click it. The stats will appear on the right. Find the BMDT - Biped Data section and change the slots assigned. Exit FNVEdit, check your new mod in the list of changes you want saved and save. Open FOMM and check your new mod and place it in your load order appropriately and then test it in game.

Posted

I decided to search on Nexus for a fix before I went ahead and messed with FNVEdit.

 

And to my surprise I found one, one exactly for the particular hat I was after.

So to anyone thats interested in fixing the hair clipping bug with the ranger grey hat, you can get the mod => http://newvegas.nexusmods.com/mods/39688/

 

Thank you for your help though, I am sure it will come in handy one day when I want to fix another hat lol

 

EDIT: The fix didn't work for me, I will try to fix it with FNVEdit tonight.

Posted

I decided to search on Nexus for a fix before I went ahead and messed with FNVEdit.

 

And to my surprise I found one' date=' one exactly for the particular hat I was after.

So to anyone thats interested in fixing the hair clipping bug with the ranger grey hat, you can get the mod => http://newvegas.nexusmods.com/mods/39688/

 

Thank you for your help though, I am sure it will come in handy one day when I want to fix another hat lol

[/quote']

 

The reason why it's best to know how to do this yourself is so you can combine all your little mods like this into one merged mod to occupy one less mod slot in your load order.

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