tarkowsky Posted January 10, 2019 Posted January 10, 2019 I'm working on character exporter from CK2 to Honey Select. Since I don't feel like writing long description for no reason, I'll start by asking whether there are people who want to use it and/or help develop it.
Onimonipea Posted January 10, 2019 Posted January 10, 2019 If you do this I declare you King of Loverslab.
tarkowsky Posted January 11, 2019 Author Posted January 11, 2019 There are two parts of the exporter. First, the executable, which can be found here: https://github.com/tarkowsky/ck2hs. If you want, you can build it using stack (https://docs.haskellstack.org/en/stable/README/). It has to be run with path to the main CK2 directory as the first argument (type 'ck2hs-exe.exe "C:\here\be\ck2"' into the console, or create a proper shortcut). The executable looks in your Documents directory for last used mods and loads it's configuration from there. And here comes a second part, found here https://github.com/tarkowsky/ck2hs_mod. It's a CK2 mod that doesn't change anything in the game, but contains configuration for the exporter. Most important part is in "settings/settings.txt" file (eg. output directory). Game should be started with this mod enabled before the exporter can work properly. When the executable is running, it's looking for changes in the same game directory, and whenever one happens, it exports characters from the latest save game (exported characters are the player and his/hers consorts). Currently the exporting is very limited, with only partial support for only west slavic women. It needs a fuckton of configuration files, and I was kinda hoping someone here will be willing to create them.
Saharalion Posted January 21, 2019 Posted January 21, 2019 As a developper: if you ever want your stuff to catch on, do not ask people to 1) use the console (it's spooky!) 2) compile stuff (I don't understand the process and I am too lazy to do it (heck, even if I understand the process, I am not interested into compiling anyone's stuff). You should publish a compiled executable with GUI.
tarkowsky Posted January 22, 2019 Author Posted January 22, 2019 Thanks for information, I guess. There is an executable on github, which I guess I should've mentioned (without GUI though). I don't think I'll be creating a GUI, unless someone declares they'll work on exporter configuration if I do it. So it's pretty much dead, code is open, if any future people want to use it.
tarkowsky Posted May 13, 2019 Author Posted May 13, 2019 I decided to do a little necromancy, and see if there's anyone willing to create custom HS characters for the noble goal of a working exporter. For encouragement, some screenshots. You can probably see the quality is rather shit, hence the need for someone competent to create templates.
justamutt Posted August 27, 2019 Posted August 27, 2019 Damn. I can't believe he actually did it. Can't comment on how it works since I don't have HS ATM, I just wanted to express how shocked I am.
dwjlien Posted October 27, 2019 Posted October 27, 2019 CK3 will have 3d models, might be worth revisiting this project then, seems like it'd align easier. Fun idea though!
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