grierk Posted December 24, 2018 Posted December 24, 2018 Hi all, hoping someone can shed a light on this one.  I'm getting this particular Last Exception, have been for a few days, and seems to be coming from WickedWhims but I'm not sure from where. I've gone through my mods and updated those that have been updated for the most recent patch, but so far haven't had any luck. It looks to me like a Python exception but I'm also not super well versed.  CORRECTING MYSELF, forgot that I am having an issue where upon a sim completing work, they return back to the home lot without being paid or advancing when appropriate.  I'm wondering if anyone else has had this and isolated the problem. I've attached the Last Exception file and I'll post the text next, also included a screenshot of my WickedWhims folder just in case.  Thanks in advance!   lastException.txt Â
grierk Posted December 24, 2018 Author Posted December 24, 2018 <?xml version="1.0" ?><root> <report><version>2</version><sessionid>506705e848b7298e5c1f1cb8</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-12-23 00:51:14</createtime><buildsignature>Local.Unknown.Unknown.1.48.94.1220-1.200.000.377.Release</buildsignature><categoryid>weakref.py:429</categoryid><desyncid>506705e848b7298e5c1f1cb8</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<, reason:ResetReason.BEING_DESTROYED, stage:_Stage.EARLY_DETACHMENT, being_processed:True, source: running npc_leave_lot_now:2814 on None  (guaranteed), cause:Destroying sim on travel.. This will result in a partially reset object (TypeError: cannot create weak reference to 'NoneType' object) Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick  File ".\WickedWhims 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function  File ".\WickedWhims 4.3.5.137k\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 418, in call_destroy  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 691, in destroy  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 399, in destroy  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 286, in trigger_destroy  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record  File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function  File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 806, in inject_last_exception_log  File ".\WickedWhims 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 534, in _process_one_record  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 694, in on_reset_early_detachment  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 333, in on_reset_early_detachment  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1516, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1569, in _detach_from_group  File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 812, in detach  File "T:\InGame\Gameplay\Scripts\Lib\weakref.py", line 429, in get TypeError: cannot create weak reference to 'NoneType' object rtim=0</desyncdata></report> </root>
procian Posted December 24, 2018 Posted December 24, 2018 5 hours ago, grierk said: Hi all, hoping someone can shed a light on this one.  I'm getting this particular Last Exception, have been for a few days, and seems to be coming from WickedWhims but I'm not sure from where. I've gone through my mods and updated those that have been updated for the most recent patch, but so far haven't had any luck. It looks to me like a Python exception but I'm also not super well versed.  CORRECTING MYSELF, forgot that I am having an issue where upon a sim completing work, they return back to the home lot without being paid or advancing when appropriate.  I'm wondering if anyone else has had this and isolated the problem. I've attached the Last Exception file and I'll post the text next, also included a screenshot of my WickedWhims folder just in case.  Thanks in advance!   lastException.txt  You have the latest patch? Â
grierk Posted December 24, 2018 Author Posted December 24, 2018 8 minutes ago, procian said: You have the latest patch? Â Affirmative, all updated and have repaired my game, tossed mods I think/can confirm are outdated, cleared my cache, all that fun stuff.
procian Posted December 24, 2018 Posted December 24, 2018 2 hours ago, grierk said: Affirmative, all updated and have repaired my game, tossed mods I think/can confirm are outdated, cleared my cache, all that fun stuff. Ok there was a problem with the Lin-Z speaker that was causing problems....the mini update of Dec 20th is supposed to have fixed that.
grierk Posted December 24, 2018 Author Posted December 24, 2018 11 hours ago, procian said: Ok there was a problem with the Lin-Z speaker that was causing problems....the mini update of Dec 20th is supposed to have fixed that. Thank you for that! I'll make sure that's all set. I also did some digging in my MC Center log and found a couple issues I had overlooked. Hopefully it's all set now. Thank you for your thoughts!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.