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Kusarigama


Origamiboy

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Posted

Textures.

 

 

open up the mesh with nifskope and change WeaponDagger to WeaponAxe by right clicking the name in string data.

 

 

jkll.png

 

 

Posted

There are 2 esps in the rar,

 

KG.esp has the chain and uses axe animation

 

kusarigama.esp makes them "daggers" removes the chain and i made them smaller.

 

 

You can only get them by console "help kusarigama"

i will finish the rest of it tomorrow.

 

http://www.mediafire.com/?aa20kqf61966wao

 

Do let me know if you find something wrong.

Posted

you are a god! now if you could just make the dagger ones have a chain at the end sort fo like a keyblade but as long as the "axe" chains. also im editing the range for each weapon so that it strikes about 6 feet infront of you

Posted

you are a god! now if you could just make the dagger ones have a chain at the end sort fo like a keyblade but as long as the "axe" chains. also im editing the range for each weapon so that it strikes about 6 feet infront of you

 

Like this?

 

 

yy-1.png

 

 

  • 1 month later...
  • 2 weeks later...
Posted

oh wait those ones work the same as the old ones i mean i want to hold the sickle part with the chain sticking down like a weight on it, also i want it to use dagger animations not axe

Posted

http://www.mediafire.com/?6fi7lff91y4iwow

 

I had to remake the esp, the old one would not work in the CK for me.

 

All 3 types can be crafted and improved.

 

 

The only way i know how to get them to face the other way when sheathed is to rotate the weapon node on the skeleton, but this will affect all the weapons.

 

When you say "with the chain sticking down like a weight on it" do you mean like an L shape ? or some other way?

 

 

And sorry for the late reply, my internet had been down for about a weak.

Posted

Btw the latest one you uploaded is perfect besides the sheathing issue. And the exact attack range for the regular chain kusarigamas is 3 so it will attack enemies that are at the end of the sickle. Awesome. But i will try and research to see if there is another way to sheathe it

Posted

honestly... wouldnt it be possible to take the physics design from the Miraak sword in the dragonborn DLC the enchantment for the whip action of it... i mean it would be hella scripting to do but i think it could be a viable idea

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