Vioxsis Posted November 26, 2012 Share Posted November 26, 2012 The other 2 i'll post textures after i fix 1 of them. Â Â Have you set them to "both hands" in the CK? Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 yea i set to both hands and the right hand one is invisible Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 in fact anything but daggers on the right hand is invisible Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 might be because youre using a daedric dagger as a base, try making one with an axe as a base Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 COnfirmed it is because you have it linked to weapondagger and weapon1stpersonsteeldagger. try using an axe as a template Link to comment
Vioxsis Posted November 26, 2012 Share Posted November 26, 2012 Textures. Â Â open up the mesh with nifskope and change WeaponDagger to WeaponAxe by right clicking the name in string data. Â Â Â Â Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 I tried it doesnt work Link to comment
Vioxsis Posted November 26, 2012 Share Posted November 26, 2012 There are 2 esps in the rar,  KG.esp has the chain and uses axe animation  kusarigama.esp makes them "daggers" removes the chain and i made them smaller.   You can only get them by console "help kusarigama" i will finish the rest of it tomorrow.  http://www.mediafire.com/?aa20kqf61966wao  Do let me know if you find something wrong. Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 you are a god! now if you could just make the dagger ones have a chain at the end sort fo like a keyblade but as long as the "axe" chains. also im editing the range for each weapon so that it strikes about 6 feet infront of you Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 Also IF theres some way to make the holstered one point down that would be good too Link to comment
Vioxsis Posted November 27, 2012 Share Posted November 27, 2012 you are a god! now if you could just make the dagger ones have a chain at the end sort fo like a keyblade but as long as the "axe" chains. also im editing the range for each weapon so that it strikes about 6 feet infront of you  Like this?     Link to comment
Origamiboy Posted November 27, 2012 Author Share Posted November 27, 2012 yep exactly Link to comment
Origamiboy Posted January 24, 2013 Author Share Posted January 24, 2013 hey are you gonna upload those or not? the ones with the chain at the end Link to comment
Monsto Brukes Posted January 28, 2013 Share Posted January 28, 2013 go get a student copy of 3ds max. read this for the how. Link to comment
Vioxsis Posted January 28, 2013 Share Posted January 28, 2013 hey are you gonna upload those or not? the ones with the chain at the end  ...! i thought i had posted them already Hahaha  Here are the nifs http://www.mediafire.com/?w5yehadc52sts92 Link to comment
Origamiboy Posted February 5, 2013 Author Share Posted February 5, 2013 also one more question as i stated before the right hand one points up when holstered is there anyway to change the holstered position? Link to comment
Origamiboy Posted February 6, 2013 Author Share Posted February 6, 2013 oh wait those ones work the same as the old ones i mean i want to hold the sickle part with the chain sticking down like a weight on it, also i want it to use dagger animations not axe Link to comment
Vioxsis Posted February 11, 2013 Share Posted February 11, 2013 http://www.mediafire.com/?6fi7lff91y4iwow  I had to remake the esp, the old one would not work in the CK for me.  All 3 types can be crafted and improved.   The only way i know how to get them to face the other way when sheathed is to rotate the weapon node on the skeleton, but this will affect all the weapons.  When you say "with the chain sticking down like a weight on it" do you mean like an L shape ? or some other way?   And sorry for the late reply, my internet had been down for about a weak. Link to comment
Origamiboy Posted February 11, 2013 Author Share Posted February 11, 2013 im fine if all of the axes face down and cool craftable keep it up maybe there is a way to use an exclusive skeleton? Link to comment
Origamiboy Posted February 11, 2013 Author Share Posted February 11, 2013 Btw the latest one you uploaded is perfect besides the sheathing issue. And the exact attack range for the regular chain kusarigamas is 3 so it will attack enemies that are at the end of the sickle. Awesome. But i will try and research to see if there is another way to sheathe it Link to comment
Origamiboy Posted February 12, 2013 Author Share Posted February 12, 2013 the only success ive had has been editing the skeleton scale size for axes Link to comment
siferff81990 Posted February 12, 2013 Share Posted February 12, 2013 honestly... wouldnt it be possible to take the physics design from the Miraak sword in the dragonborn DLC the enchantment for the whip action of it... i mean it would be hella scripting to do but i think it could be a viable idea Link to comment
Origamiboy Posted February 12, 2013 Author Share Posted February 12, 2013 i agree, but for now until someone gives a crap im stuck with static swords Link to comment
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