Origamiboy Posted November 21, 2012 Share Posted November 21, 2012 I was wondering if someone can make a chain sickle weapon, it doesnt have to be animated or have physics just a plain 1 handed sword would be fine. but if you can make physics work that would be great.  For those who dont know what a kusarigama is in japanese "chain sickle".  You could make two versions one holding the actual scythe with the chain hanging below and another version where your holding the end of the chain and the sickle and chain is extended out.  here are a few reference pictures  So basically it would work like two giant onehanded weapons and have dual weilding dagger animations no need for new animations i dont care about the physics. Just the mesh imported into the ck and uses dagger animations.  on each hand it would look like this:  and if possible make the little handle go between the knuckles of the closed fist sort of like this  Link to comment
Origamiboy Posted November 21, 2012 Author Share Posted November 21, 2012 do people automatically ignore my threads on purpose now? Link to comment
dobmc Posted November 21, 2012 Share Posted November 21, 2012 I don't think you're ignored. But don't you see the obvious? Link to comment
Origamiboy Posted November 21, 2012 Author Share Posted November 21, 2012 Its not impossible... im not even asking for physics, just a static model superimposed over a dagger Link to comment
dobmc Posted November 21, 2012 Share Posted November 21, 2012 Yea its not impossible but does you're request match the common interest? For example, does you're request consist in BOOBS? You need to also know that just making the model for the weapons don't happen in a flash. To start the weapon, where does the modder get the chains? Where does he get the blade, the handle? You gotta provide them the resources also. Link to comment
Origamiboy Posted November 21, 2012 Author Share Posted November 21, 2012 Well usually i get more luck on this site than the nexus, at least for responses and actual action instead of speculation. And how about just model it its not that hard. I could do it if i had my 3ds max again. but i lost all my hdd a few months ago Link to comment
dobmc Posted November 21, 2012 Share Posted November 21, 2012 oh sorry to hear about you're loss. But well its tough times now, I wish I had a 3DSmax myself but I can't afford anyways. Â And yea the nexus forums have been pretty dead long time ago. Link to comment
Vioxsis Posted November 21, 2012 Share Posted November 21, 2012 Â Â Â Â Â Â How good are you at texturing? and with the CK? Â I don't mind doing the modeling, but the rest will take up too much of my time. Â Â *edit* Â Â Â Â Â Â Â Â Â Â Link to comment
Vioxsis Posted November 22, 2012 Share Posted November 22, 2012 Unwrapped this one. Â Â Â Â Is there any point in continuing to do the rest? Â Â *edit* Â Â Â Â Link to comment
dobmc Posted November 23, 2012 Share Posted November 23, 2012 wow brilliant job! Now wheres the guy who requested this... Â I would actually download this myself. Really sweet of you in fact but you should wait until wolfokami responds. Link to comment
Vioxsis Posted November 23, 2012 Share Posted November 23, 2012 I'm so glad you posted, i was beginning to think my posts were invisible. Â Â Â Â Â Â I know the weight texture looks bad, this is the first time i have textured and don't have much skill or resources. Link to comment
dobmc Posted November 24, 2012 Share Posted November 24, 2012 Well compared to you I barely can model anything and the only textures I played around was only in Minecraft... (Don't insult me!) And if I did, it was only a brief moment in Cinema4d.  Hm, I don't know what your talking about but you're textures look detailed and good(dunno about the color). The blades look more real than the 11/22 post however, I actually prefer the chain exposure the weapon got in the same post. And... There could be a handle or somesort of anti-slipping structure that would prevent you from damaging you're pointy finger. Won't happen in the game but it adds to the realism  Don't pressure too much and... Sorry for making you wait. Link to comment
Docuwal Posted November 24, 2012 Share Posted November 24, 2012 Vioxsis, thats and amazing model Link to comment
Vioxsis Posted November 24, 2012 Share Posted November 24, 2012 Â Â Â Â Texturing is really hard. Â Â Â Â Â Â Wonder where Wolfokami is? So that he can give me some feedback as well. Link to comment
dobmc Posted November 25, 2012 Share Posted November 25, 2012 I think its unintentional for him to not check the forum. Probably some inconvenience going on with the real. Â Anyways, how big is the weapon going to be? The handle looks a bit large compared to the blade in my opinion. Link to comment
Origamiboy Posted November 25, 2012 Author Share Posted November 25, 2012 IM here been busy with work and im great at texturing and the ck Link to comment
Origamiboy Posted November 25, 2012 Author Share Posted November 25, 2012 That looks amazing! now all i need are for there to be a long chain thats the handle Link to comment
Vioxsis Posted November 25, 2012 Share Posted November 25, 2012 To show scale      I have adjusted the handles to be smaller, does that look better?  And wolfokami yay!! So how long do you want the chain?  *edit*     Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 about about 3 arm lengths Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 perfect! now all you need to do is make it a nif that i can use in the ck Link to comment
Vioxsis Posted November 26, 2012 Share Posted November 26, 2012 Here's the first nif, you will hold it like normal. If you want me to rotate it just say (it might be easier in max than nifskope). Â The other two will follow shortly. Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 thanks bro i will try and implement it into the ck Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 its fucking awesome bro! im using axe animations as they will work best with the weapon type and it looks SICK! Link to comment
Origamiboy Posted November 26, 2012 Author Share Posted November 26, 2012 only one problem the right hand one doesnt show up when i use the axe animations Link to comment
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