Keireon Posted December 21, 2018 Posted December 21, 2018 Basically as soon as i click on spell in favorites menu so that it will equip to either hand it unequips immediately after i leave favorites and if i hot key it then it does same thing accept unequips immediately after i hit to hot key button to equip it for some reason when was trying to fix it and i disabled sex lab and devious devices in skyrim startup data menu for plugins and started playing it worked again but i need those two for so many mods i cant play without them and was hoping someone would know why this happens and how to fix it the ini didnt have a papyrus section so had to add one also no idea where to get boss like the stickied post said since closest thing on nexus that i could find by searching boss is boss user manager ((bum for short)) ((EDIT)) 10:17pm though i recently used loot to sort plugins and update master list and put updated order in here i dont know how to check utilities but i just started and downloaded the newest version of skse and fnis last week so think i have the most recent version also no idea how to upload papyrus log where do i find it ? heres load order couldnt figure out how to get it normal way so had to make a bash report to get it 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ZaZAnimationPack.esm 6 6 SexLab.esm 7 7 SexLabAroused.esm 8 8 CreatureFramework.esm 9 9 ApachiiHair.esm 10 a Devious Devices - Assets.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d daymoyl.esm 14 e dcc-soulgem-oven-000.esm 15 f GeneralStores.esm 16 10 ScocLB.esm 17 11 MoreNastyCritters.esp 18 12 SexLabNudeCreatures.esp 19 13 SexLabNudeCreaturesDB.esp 20 14 SexLabNudeCreaturesDG.esp 21 15 xazPrisonOverhaulPatched.esp 22 16 HentaiCreatures.esp 23 17 sr_FillHerUp.esp 24 18 DW.esp 25 19 ImmerSlave-DeviceCut.esp 26 1a NARC.esp 27 1b SkyUI.esp 28 1c XPMSE.esp 29 1d SOSRaceMenu.esp 30 1e YunDao_Hdt_V2.7.esp 31 1f WobumsTheBlackHorse.esp 32 20 TradeBarter.esp 33 21 TheCoenaculiCBBE.esp 34 22 SLAnimLoader.esp 35 23 PS_StandingStones.esp 36 24 12FemaleBrows.esp 37 25 calyps-animal-ears.esp 38 26 sanguinesDebauchery.esp 39 27 NerniesThiefPack.esp 40 28 Run For Your Lives.esp 41 29 Compass Marker Range 4000-12000.esp 42 2a CraftableCloudStorage(GS).esp 43 2b FFRace.esp 44 2c FNIS.esp 45 2d FNISSexyMove.esp 46 2e MikanEyes All in one.esp 47 2f RaceMenu.esp 48 30 RaceMenuOverlayCompilation - CBBE.esp 49 31 RaceMenuPlugin.esp 50 32 RohZima_AnimObjects.esp 51 33 SexLab Cumshot.esp 52 34 SLAL_AnimationByBakaFactory.esp 53 35 SLAL_AnimationsByLeito.esp 54 36 UIExtensions.esp 55 37 EBS - Ammo.esp 56 38 EBS - Books (Before).esp 57 39 EBS - Food (Weightless).esp 58 3a EBS - Ingredients (Weightless).esp 59 3b EBS - Misc.esp 60 3c EBS - Potions (Weightless).esp 61 3d EBS - Soul Gems (Named).esp 62 3e EBS - Spells.esp 63 3f UnreadBooksGlow.esp 64 40 Blush When Aroused.esp 65 41 HelmetToggle.esp 66 42 Realistic crime report radius.esp 67 43 ScoclbQuestSexlab.esp 68 44 SexLab Inflation Framework.esp 69 45 MF_SpectatorCrowds.esp 70 46 Devious Devices - Gags+.esp 71 47 Masque of Clavicus Vile.esp 72 48 SD Patches.esp 73 49 RaceMenuMorphsCBBE.esp 74 4a AddItemMenuLE.esp 75 4b ArmorConvert.esp 76 4c CerwidenCompanion.esp 77 4d SexLab_Dialogues.esp 78 4e FollowerBell.esp 79 4f Neo's Oriental Dress.esp 80 50 R18pn - Shanoa Armors.esp 81 51 SD Addons.esp 82 52 CalienteVanillaArmorTweaks.esp 83 53 DHuntress.esp 84 54 FlameAtronachArmor.esp 85 55 FullBootForKKSA.esp 86 56 KKFur.esp 87 57 KKSDGWeightSliderFix.esp 88 58 KKSDrBWeightFix.esp 89 59 zaz-craft.esp 90 5a SexLabDefeat.esp
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 I guess by Boss you mean LOOT with the provided info one can only guess. might help to tell when it happends, for example: > after you escaped DDs > during SD+ enslavement > wearing a collar with effects > you are in POP > your PC is in a quest scene > before/after SL animation Scene and you could check: > if your PC is under NPC AI control (in ZAZ MCM, check for AI debug, try the release buttton) > maybe a SL scene wasnt finished or failed to start => choose SL debug => check spells for SLdebug trigger Sex (self/other) you could try: > DD MCM remove all DDs > DCL debug "Free me" if you are using SLdefeat: > check in MCM debug clear SLdefeat or reset and: > check your save for broken and orphan scripts
Keireon Posted December 21, 2018 Author Posted December 21, 2018 6 minutes ago, donttouchmethere said: I guess by Boss you mean LOOT with the provided info one can only guess. might help to tell when it happends, for example: > after you escaped DDs > during SD+ enslavement > wearing a collar with effects > you are in POP > your PC is in a quest scene > before/after SL animation Scene and you could check: > if your PC is under NPC AI control (in ZAZ MCM, check for AI debug, try the release buttton) > maybe a SL scene wasnt finished or failed to start => choose SL debug => check spells for SLdebug trigger Sex (self/other) you could try: > DD MCM remove all DDs > DCL debug "Free me" if you are using SLdefeat: > check in MCM debug clear SLdefeat or reset and: > check your save for broken and orphan scripts sorrry if this sounds rude or mean at alll but no i mean boss it says in this link you need something called boss for the second part it happened twice but didnt notice it as much the first time the first time i noticed it start was when i was trying to equip a firespell to kill a troll i was in a safe area and could still use my weapons fine normally in the scenarios you described your stripped and loose your weapon for third pretty sure i wasnt because if i was under npc control i couldnt do more then just cast spells but can try the second option for the fourth thing i already tried removing any dd gear i may have been wearing by using the debug menu option for the 5th thing how do you check for broken or orphaned scripts?
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 4 minutes ago, Keireon said: sorrry if this sounds rude or mean at alll but no i mean boss it says in this link you need something called boss https://www.reddit.com/r/skyrimmods/comments/2lo0tz/loot_not_boss/ the topic you posted is from 2012^^
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 you can check your save with: save tool or if you use Crash fix resaver
Keireon Posted December 21, 2018 Author Posted December 21, 2018 10 minutes ago, donttouchmethere said: https://www.reddit.com/r/skyrimmods/comments/2lo0tz/loot_not_boss/ the topic you posted is from 2012^^ ok thanks for telling me wasn't aware i just saw was supposed to use boss and thats it 5 minutes ago, donttouchmethere said: you can check your save with: save tool or if you use Crash fix resaver ok thanks will do that now also just used loot and updated main post with the post order
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 this might be a thing too: your running out of spellpoints or some effect on you prevents spellpoint regeneration
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 Just now, Keireon said: ok thanks will do that now also just used loot and updated main post with the post order awesome
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 53 minutes ago, Keireon said: heres load order couldnt figure out how to get it normal way so had to make a bash report to get it hey isnt that one of the normal ways?^^ wrye bash is even so nice and adds spoilers to the load order! =D
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 55 minutes ago, Keireon said: 90 5a SexLabDefeat.esp I would recommend cleaning SLdefeat first and try again means in SLdefeat MCM there is a "clean" button that might slove your issue already (if you have enough spell points that is)
Keireon Posted December 21, 2018 Author Posted December 21, 2018 10 minutes ago, donttouchmethere said: you can check your save with: save tool just finished using the save tool and also checked sex lab in game couldnt use the debug spell because spells wont work but did reset animations and various other options i could reset using the settings
Keireon Posted December 21, 2018 Author Posted December 21, 2018 9 minutes ago, donttouchmethere said: I would recommend cleaning SLdefeat first and try again means in SLdefeat MCM there is a "clean" button that might slove your issue already (if you have enough spell points that is) how do i clean it and definitely have enough spell points the problem is the spells wont stay equiped so i can use them
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 oh right, debug spell is a debug spell okey what I use to cast if something prevents me to cast via spell animation:
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 3 minutes ago, Keireon said: how do i clean it go into SLdefeat MCM first page (IIRC) there should be a button like "clean up" or "reset" I don't have SLdefeat installed atm so can't make a MCM pic
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 1 hour ago, Keireon said: 25 19 ImmerSlave-DeviceCut.esp you should remove that, new DDi versions have that integrated already might even conflict
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 and btw if you use FNIS spell animations you might need that too: FNISspells.esp form FNIS page in optionals might be the issue from FNIS sexy walk: Included Animations: My special thanks go to xp32, dragonfly1024, gekkou1992, and Edoin/rickyrickylo, who gave me permission to include their great animation. Without that, FNIS Sexy Move had not been possible. New Animation Pack by xp32 => I guess that needs FNISspells.esp, I use the "New Animation Pack only" and in combo with FNISspells Victorias High Heel walk Animation plus BBP by xp32 by Dragonfly0124 Female running and walking animation by gekkou1992 Catwalk by Edoin/rickyrickylo
Keireon Posted December 21, 2018 Author Posted December 21, 2018 13 minutes ago, donttouchmethere said: go into SLdefeat MCM first page (IIRC) there should be a button like "clean up" or "reset" I don't have SLdefeat installed atm so can't make a MCM pic i cleaned it but still didnt fix the issue 15 minutes ago, donttouchmethere said: oh right, debug spell is a debug spell okey what I use to cast if something prevents me to cast via spell animation: thanks for this its a really awesome mod i didnt know about and because of it was able to use the debug spell but that didnt work also i think either that or i didnt hold the cast button long enough and it had a really long cast time 5 minutes ago, donttouchmethere said: and btw if you use FNIS spell animations you might need that too: FNISspells.esp form FNIS page in optionals i dont use fnis spells as far as i know but if you think i should install it i will
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 2 minutes ago, Keireon said: i dont use fnis spells as far as i know but if you think i should install it i will it wont hurt to install it dont't forget to run FNIS again after installing it btw with bwitch you can even cast during melee combat with hands occopied guess that is true for any mod that lets you insta cast spells via hotkey but I like that one the most
Keireon Posted December 21, 2018 Author Posted December 21, 2018 22 minutes ago, donttouchmethere said: you should remove that, new DDi versions have that integrated already might even conflict ok just removed and uninstalled this 8 minutes ago, donttouchmethere said: it wont hurt to install it dont't forget to run FNIS again after installing it btw with bwitch you can even cast during melee combat with hands occopied guess that is true for any mod that lets you insta cast spells via hotkey but I like that one the most just installed this also still isnt fixed
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 well, I am close to be at my wits' end lets see: > possible broken/orphan scripts: did fix script instances and delet broken actives with save tool gave any indication that there are issues? => orphan scripts can prevent sometimes other mods to run scripts > did you remove a lot of mods during game play or changed the position in load order? (I mean before we messed up the rest of your load order^^) => removing mods/changing load order during a active game can produce all kind of bugs if you have to exchange mods replace them with some other mod to keep the load order integrity its only save to add/remove mods at the end of your load order mods that use many scripts are always messy to remove from a running game > do the spell animation issue happen on a new game too? > do you get warnings during FNIS generations ? you could post your FNIS output too > aahh just saw this one: 70 46 Devious Devices - Gags+.esp thats old too and will conflict with newer DDi versions remove (not needed anyways with new DDi) > daymoyl.esm might have a reset option too
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 if you want to start over again: > update to MNC SLAL version and remove 18 12 SexLabNudeCreatures.esp 19 13 SexLabNudeCreaturesDB.esp 20 14 SexLabNudeCreaturesDG.esp > new SD+ version is out!!! > if you haven't installed it already, MNC/SL needs FNIS creatures (from the FNIS page, optionals)
Keireon Posted December 21, 2018 Author Posted December 21, 2018 3 minutes ago, donttouchmethere said: well, I am close to be at my wits' end lets see: > possible broken/orphan scripts: did fix script instances and delet broken actives with save tool gave any indication that there are issues? => orphan scripts can prevent sometimes other mods to run scripts > no i didnt get anything that i saw i ran it again just in case all it really said is it removed some stuff i clicked just about every option on there 5 minutes ago, donttouchmethere said: > did you remove a lot of mods during game play or changed the position in load order? (I mean before we messed up the rest of your load order^^) => removing mods/changing load order during a active game can produce all kind of bugs if you have to exchange mods replace them with some other mod to keep the load order integrity its only save to add/remove mods at the end of your load order mods that use many scripts are always messy to remove from a running game > do the spell animation issue happen on a new game too? no the spell issue doesnt happen on new games odly enough when i start a new game it works for a bit thats what i originally did but right after i left river wood to get the golden claw it stopped working again so figured no use starting a new game if its going to stop working soon after and nope didnt remove anything during a active game before it happened sadly though could try that fix anyway if got nothing else? 5 minutes ago, donttouchmethere said: > do you get warnings during FNIS generations you could post your FNIS output too > aahh just saw this one: 70 46 Devious Devices - Gags+.esp thats old too and will conflict with newer DDi versions remove (not needed anyways with new DDi) didnt know that ill remove that also thanks
Keireon Posted December 21, 2018 Author Posted December 21, 2018 7 minutes ago, donttouchmethere said: if you want to start over again: > update to MNC SLAL version and remove 18 12 SexLabNudeCreatures.esp 19 13 SexLabNudeCreaturesDB.esp 20 14 SexLabNudeCreaturesDG.esp > new SD+ version is out!!! > if you haven't installed it already, MNC/SL needs FNIS creatures (from the FNIS page, optionals) update to mnc SLAL? can you give me full name or slightly less abbreviated one and yes i have fnis creatures
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 19 minutes ago, Keireon said: no the spell issue doesnt happen on new games odly enough when i start a new game it works for a bit thats what i originally did but right after i left river wood to get the golden claw it stopped working again so figured no use starting a new game if its going to stop working soon after that early on a new game? do you start with the vanilla helgen game start? do you reload the game after character creation at least once? best to use LAL on a new game, this gives the mods time to load after activation of SL and registering animations save/reload at least once (DDI, SD+, Estrus, Petproject and some other are mods that NEED at least one save/reload after activateing SL on a new game start) many mods need at least one reload at the beginning before they get activated/installed after that start with a LAL option that isnt the vanilla helgen game start 17 minutes ago, Keireon said: update to mnc SLAL? can you give me full name or slightly less abbreviated one and yes i have fnis creatures MNC = MoreNastyCritters SLAL = SexLabAnimationLoader check the requirements and the load order recommendations on the MNC SLAL page
donttouchmethere Posted December 21, 2018 Posted December 21, 2018 71 47 Masque of Clavicus Vile.esp needs to be removed too, because So this is basically just an update for an addon included in Jbzorg's old mod, Gags+.
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