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Spells automatically unequp as soon as i first equip them


Keireon

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Posted

Basically as soon as i click on spell in favorites menu so that it will equip to either hand it unequips immediately after i leave favorites and if i hot key it then it does same thing accept unequips immediately after i hit to hot key button to equip it

 

for some reason when was trying to fix it and i disabled sex lab and devious devices in skyrim startup data menu for plugins and started playing it worked again but i need those two for so many mods i cant play without them and was hoping someone would know why this happens and how to fix it

 

the ini didnt have a papyrus section so had to add one

also no idea where to get boss like the stickied post said since closest thing on nexus that i could find by searching boss is boss user manager ((bum for short)) ((EDIT)) 10:17pm though i recently used loot to sort plugins and update master list and put updated order in here

 

i dont know how to check utilities but i just started and downloaded the newest version of skse and fnis last week so think i have the most recent version

 

also no idea how to upload papyrus log where do i find it ?

 

 

 

 

heres load order couldnt figure out how to get it normal way so had to make a bash report to get it

 

 

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     ZaZAnimationPack.esm
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     CreatureFramework.esm
  9  9     ApachiiHair.esm
 10  a     Devious Devices - Assets.esm
 11  b     Devious Devices - Integration.esm
 12  c     Devious Devices - Expansion.esm
 13  d     daymoyl.esm
 14  e     dcc-soulgem-oven-000.esm
 15  f     GeneralStores.esm
 16 10     ScocLB.esm
 17 11     MoreNastyCritters.esp
 18 12     SexLabNudeCreatures.esp
 19 13     SexLabNudeCreaturesDB.esp
 20 14     SexLabNudeCreaturesDG.esp
 21 15     xazPrisonOverhaulPatched.esp
 22 16     HentaiCreatures.esp
 23 17     sr_FillHerUp.esp
 24 18     DW.esp
 25 19     ImmerSlave-DeviceCut.esp
 26 1a     NARC.esp
 27 1b     SkyUI.esp
 28 1c     XPMSE.esp
 29 1d     SOSRaceMenu.esp
 30 1e     YunDao_Hdt_V2.7.esp
 31 1f     WobumsTheBlackHorse.esp
 32 20     TradeBarter.esp
 33 21     TheCoenaculiCBBE.esp
 34 22     SLAnimLoader.esp
 35 23     PS_StandingStones.esp
 36 24     12FemaleBrows.esp
 37 25     calyps-animal-ears.esp
 38 26     sanguinesDebauchery.esp
 39 27     NerniesThiefPack.esp
 40 28     Run For Your Lives.esp
 41 29     Compass Marker Range 4000-12000.esp
 42 2a     CraftableCloudStorage(GS).esp
 43 2b     FFRace.esp
 44 2c     FNIS.esp
 45 2d     FNISSexyMove.esp
 46 2e     MikanEyes All in one.esp
 47 2f     RaceMenu.esp
 48 30     RaceMenuOverlayCompilation - CBBE.esp
 49 31     RaceMenuPlugin.esp
 50 32     RohZima_AnimObjects.esp
 51 33     SexLab Cumshot.esp
 52 34     SLAL_AnimationByBakaFactory.esp
 53 35     SLAL_AnimationsByLeito.esp
 54 36     UIExtensions.esp
 55 37     EBS - Ammo.esp
 56 38     EBS - Books (Before).esp
 57 39     EBS - Food (Weightless).esp
 58 3a     EBS - Ingredients (Weightless).esp
 59 3b     EBS - Misc.esp
 60 3c     EBS - Potions (Weightless).esp
 61 3d     EBS - Soul Gems (Named).esp
 62 3e     EBS - Spells.esp
 63 3f     UnreadBooksGlow.esp
 64 40     Blush When Aroused.esp
 65 41     HelmetToggle.esp
 66 42     Realistic crime report radius.esp
 67 43     ScoclbQuestSexlab.esp
 68 44     SexLab Inflation Framework.esp
 69 45     MF_SpectatorCrowds.esp
 70 46     Devious Devices - Gags+.esp
 71 47     Masque of Clavicus Vile.esp
 72 48     SD Patches.esp
 73 49     RaceMenuMorphsCBBE.esp
 74 4a     AddItemMenuLE.esp
 75 4b     ArmorConvert.esp
 76 4c     CerwidenCompanion.esp
 77 4d     SexLab_Dialogues.esp
 78 4e     FollowerBell.esp
 79 4f     Neo's Oriental Dress.esp
 80 50     R18pn - Shanoa Armors.esp
 81 51     SD Addons.esp
 82 52     CalienteVanillaArmorTweaks.esp
 83 53     DHuntress.esp
 84 54     FlameAtronachArmor.esp
 85 55     FullBootForKKSA.esp
 86 56     KKFur.esp
 87 57     KKSDGWeightSliderFix.esp
 88 58     KKSDrBWeightFix.esp
 89 59     zaz-craft.esp
 90 5a     SexLabDefeat.esp
          

 

Posted

I guess by Boss you mean LOOT

 

with the provided info one can only guess.

might help to tell when it happends, for example:

> after you escaped DDs

> during SD+ enslavement

> wearing a collar with effects

> you are in POP

> your PC is in a quest scene

> before/after SL animation Scene

 

and you could check:

> if your PC is under NPC AI control (in ZAZ MCM, check for AI debug, try  the release buttton)

> maybe a SL scene wasnt finished or failed to start => choose SL debug => check spells for SLdebug trigger Sex (self/other)

 

you could try:

> DD MCM remove all DDs

> DCL debug "Free me"

 

if you are using SLdefeat:

> check in MCM debug clear SLdefeat or reset

 

and:

> check your save for broken and orphan scripts

Posted
6 minutes ago, donttouchmethere said:

I guess by Boss you mean LOOT

 

with the provided info one can only guess.

might help to tell when it happends, for example:

> after you escaped DDs

> during SD+ enslavement

> wearing a collar with effects

> you are in POP

> your PC is in a quest scene

> before/after SL animation Scene

 

and you could check:

> if your PC is under NPC AI control (in ZAZ MCM, check for AI debug, try  the release buttton)

> maybe a SL scene wasnt finished or failed to start => choose SL debug => check spells for SLdebug trigger Sex (self/other)

 

you could try:

> DD MCM remove all DDs

> DCL debug "Free me"

 

if you are using SLdefeat:

> check in MCM debug clear SLdefeat or reset

 

and:

> check your save for broken and orphan scripts

sorrry if this sounds rude or mean at alll but no i mean boss it says in this link you need something called boss

 

 

for the second part it happened twice but didnt notice it as much the first time

the first time i noticed it start was when i was trying to equip a firespell to kill a troll i was in a safe area and could still use my weapons fine normally in the scenarios you described your stripped and loose your weapon

 

for third

pretty sure i wasnt because  if i was under npc control i couldnt do more then just cast spells

but can try the second option

 

for the fourth thing

i already tried removing any dd gear i may have been wearing by using the debug menu option

 

for the 5th thing how do you check for broken or orphaned scripts?

 

 

Posted
10 minutes ago, donttouchmethere said:

ok thanks for telling me wasn't aware i just saw was supposed to use boss and thats it

 

5 minutes ago, donttouchmethere said:

you can check your save with:

 

save tool

 

or if you use Crash fix

 

resaver

ok thanks will do that now also just used loot and updated main post with the post order

Posted
53 minutes ago, Keireon said:

heres load order couldnt figure out how to get it normal way so had to make a bash report to get it 

hey isnt that one of the normal ways?^^

wrye bash is even so nice and adds spoilers to the load order! =D

Posted
55 minutes ago, Keireon said:

 90 5a     SexLabDefeat.esp

I would recommend cleaning SLdefeat first and try again

means in SLdefeat MCM there is a "clean" button

that might slove your issue already

(if you have enough spell points that is)

Posted
10 minutes ago, donttouchmethere said:

you can check your save with:

 

save tool

 

just finished using the save tool  and also checked sex lab in game couldnt use the debug spell because spells wont work but did reset animations and various other options i could reset using the settings

Posted
9 minutes ago, donttouchmethere said:

I would recommend cleaning SLdefeat first and try again

means in SLdefeat MCM there is a "clean" button

that might slove your issue already

(if you have enough spell points that is)

how do i clean it and definitely have enough spell points the problem is the spells wont stay equiped so i can use them

Posted

and btw

if you use FNIS spell animations you might need that too:

FNISspells.esp

 

form FNIS page in optionals

 

might be the issue from FNIS sexy walk:

Included Animations:
My special thanks go to xp32, dragonfly1024, gekkou1992, and Edoin/rickyrickylo, who gave me permission to include their great animation. Without that, FNIS Sexy Move had not been possible.

Catwalk by Edoin/rickyrickylo

Posted
13 minutes ago, donttouchmethere said:

go into SLdefeat MCM

first page (IIRC)

there should be a button like "clean up" or "reset"

I don't have SLdefeat installed atm so can't make a MCM pic

i cleaned it but still didnt fix the issue

 

15 minutes ago, donttouchmethere said:

oh right, debug spell is a debug spell

okey what I use to cast if something prevents me to cast via spell animation:

 

thanks for this its a really awesome mod i didnt know about and because of it was able to use the debug spell but that didnt work also i think either that or i didnt hold the cast button long enough and it had a really long cast time

 

5 minutes ago, donttouchmethere said:

and btw

if you use FNIS spell animations you might need that too:

FNISspells.esp

 

form FNIS page in optionals

i dont use fnis spells as far as i know but if you think i should install it i will

Posted
2 minutes ago, Keireon said:

i dont use fnis spells as far as i know but if you think i should install it i will

it wont hurt to install it

dont't forget to run FNIS again after installing it

 

btw with bwitch you can even cast during melee combat with hands occopied

guess that is true for any mod that lets you insta cast spells via hotkey

but I like that one the most

Posted
22 minutes ago, donttouchmethere said:

you should remove that,

new DDi versions have that integrated already

might even conflict

ok just removed and uninstalled this

 

8 minutes ago, donttouchmethere said:

it wont hurt to install it

dont't forget to run FNIS again after installing it

 

btw with bwitch you can even cast during melee combat with hands occopied

guess that is true for any mod that lets you insta cast spells via hotkey

but I like that one the most

just installed this also still isnt fixed

Posted

well, I am close to be at my wits' end

 

lets see:

> possible broken/orphan scripts:

did

fix script instances

and

delet broken actives

with save tool gave any indication that there are issues?

=> orphan scripts can prevent sometimes other mods to run scripts

 

> did you remove a lot of mods during game play or changed the position in load order?

(I mean before we messed up the rest of your load order^^)

=> removing mods/changing load order during a active game can produce all kind of bugs

if you have to exchange mods replace them with some other mod to keep the load order integrity

its only save to add/remove mods at the end of your load order

mods that use many scripts are always messy to remove from a running game

 

> do the spell animation issue happen on a new game too?

 

> do you get warnings during FNIS generations ?

you could post your FNIS output too

 

> aahh just saw this one:

70 46     Devious Devices - Gags+.esp

thats old too and will conflict with newer DDi versions

remove (not needed anyways with new DDi)

 

> daymoyl.esm might have a reset option too

 

Posted

if you want to start over again:

 

> update to MNC SLAL version

and remove

18 12     SexLabNudeCreatures.esp
 19 13     SexLabNudeCreaturesDB.esp
 20 14     SexLabNudeCreaturesDG.esp

 

> new SD+ version is out!!!

 

> if you haven't installed it already, MNC/SL needs FNIS creatures (from the FNIS page, optionals)

Posted
3 minutes ago, donttouchmethere said:

well, I am close to be at my wits' end

 

lets see:

> possible broken/orphan scripts:

did

fix script instances

and

delet broken actives

with save tool gave any indication that there are issues?

=> orphan scripts can prevent sometimes other mods to run scripts

 

>

 

no i didnt get anything that i saw i ran it again just in case all it really said is it removed some stuff i clicked just about every option on there

 

5 minutes ago, donttouchmethere said:

 

> did you remove a lot of mods during game play or changed the position in load order?

(I mean before we messed up the rest of your load order^^)

=> removing mods/changing load order during a active game can produce all kind of bugs

if you have to exchange mods replace them with some other mod to keep the load order integrity

its only save to add/remove mods at the end of your load order

mods that use many scripts are always messy to remove from a running game

 

> do the spell animation issue happen on a new game too?

no the spell issue doesnt happen on new games odly enough  when i start a new game it works for a bit thats what i originally did but right after i left river wood to get the golden claw it stopped working again so figured no use starting a new game if its going to stop working soon after

 

and nope didnt remove anything during a active game before it happened sadly  though could try that fix anyway if got nothing else?

5 minutes ago, donttouchmethere said:

 

> do you get warnings during FNIS generations

you could post your FNIS output too

 

> aahh just saw this one:

70 46     Devious Devices - Gags+.esp

thats old too and will conflict with newer DDi versions

remove (not needed anyways with new DDi)

 

didnt know that ill remove that also thanks

Posted
7 minutes ago, donttouchmethere said:

if you want to start over again:

 

> update to MNC SLAL version

and remove

18 12     SexLabNudeCreatures.esp
 19 13     SexLabNudeCreaturesDB.esp
 20 14     SexLabNudeCreaturesDG.esp

 

> new SD+ version is out!!!

 

> if you haven't installed it already, MNC/SL needs FNIS creatures (from the FNIS page, optionals)

update to mnc SLAL? can you give me full name or slightly less abbreviated one  and yes i have fnis creatures

Posted
19 minutes ago, Keireon said:

no the spell issue doesnt happen on new games odly enough  when i start a new game it works for a bit thats what i originally did but right after i left river wood to get the golden claw it stopped working again so figured no use starting a new game if its going to stop working soon after

that early on a new game?

do you start with the vanilla helgen game start?

do you reload the game after character creation at least once?

 

best to use

LAL

on a new game, this gives the mods time to load

after activation of SL and registering animations save/reload at least once

(DDI, SD+, Estrus, Petproject and some other are mods that NEED at least one save/reload after activateing SL on a new game start)

many mods need at least one reload at the beginning before they get activated/installed

 

after that start with a LAL option that isnt the vanilla helgen game start

 

 

17 minutes ago, Keireon said:

update to mnc SLAL? can you give me full name or slightly less abbreviated one  and yes i have fnis creatures 

MNC = MoreNastyCritters

SLAL = SexLabAnimationLoader

check the requirements

and the load order recommendations on the MNC SLAL page

 

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