Harlekin Posted December 15, 2018 Posted December 15, 2018 Hey guys ive working on a new mod but i have a strange problem when i try to make textures with Photoshop CC The Nvidia DDS plugin does not work with Photoshop CC so i have to use something simlear. But it does just not work proper - colormaps are no problem they work fine but i cannot change Normal-Maps if i export a normal (uncompressed) anything looks pretty much shiny or.. wet. i tryed to use a spec-map as alpha inside the normal map - does not work i tryed to export an Spec map - still shiny it feels like my spec-maps where just ignored -_- i tryed all compression modes that are available - for Normal-Maps is it only uncompressed or BC5 8bpp linear 2channel tangents - the second one exports the normal in greenish-colors. my question is now - how do i export normal maps with photoshop cc? ^^ edit:// thats the one i use intel dds plugin edit2:// Nevermind ive fond a solution.. the DDS import/Export from Nvidia tool works (just the Normal-map filter let Ps crash so dont use it..) just install both of them the NVidia DDS Plugin and the Intel DDS Plugin. Use the Intel-Plugin to import DDS files to Photoshop Use the Intel-Plugin for the Normal-Map filter (Not Nvidia, it will crash your game. Use NVidia DDS plugin to Export your DDS file as Usual.
SpinX Posted December 15, 2018 Posted December 15, 2018 The shine and wet is not from the normal map it's from the spec map. Try to invert colors for the spec map. I don't know how or why but sometimes when everything is shiny and wet inverting colors fix it. I don't know about the normal proplem. I never had it.
Harlekin Posted December 15, 2018 Author Posted December 15, 2018 i edit my post above i found a ugly workflow breaking solution that works and no inverting was something that i tryed too^^
C5Kev Posted December 20, 2018 Posted December 20, 2018 On 12/15/2018 at 4:09 PM, Harlekin said: i edit my post above i found a ugly workflow breaking solution that works and no inverting was something that i tryed too^^ You might want to try this also... https://shadermap.com/home/
Harlekin Posted December 20, 2018 Author Posted December 20, 2018 wow, looks like a nice tool, thanks for that but not more this year - my purse is already empty - fucking christmas xD
C5Kev Posted December 20, 2018 Posted December 20, 2018 4 hours ago, Harlekin said: wow, looks like a nice tool, thanks for that but not more this year - my purse is already empty - fucking christmas xD Um, you can download and use it for free.
Harlekin Posted December 20, 2018 Author Posted December 20, 2018 2 minutes ago, C5Kev said: Um, you can download and use it for free. oh.. who can read is clearly in advantage.^^ - again, thanks
C5Kev Posted December 20, 2018 Posted December 20, 2018 9 minutes ago, Harlekin said: oh.. who can read is clearly in advantage.^^ - again, thanks You will find that Shadermap is WAAAY better than a crumby PS plug-in. Open your .dds file, make your normal, save as DXT1, save your specular as DXT1 (try at about -90), Open the "_NORM" in PS, make a new alpha channel and drop in your "_SPEC" file. Save as DXT5. Works great with much more control on the bump.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.