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[Sims 4] Sound Tool 1.1.27


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Posted

Hello, I've been trying to add custom sound to my animation but it doesn't appear to work.

Once I create the custom sound package, I try to import it directly in my animation package, then pass the name of the sound event, but it isn't playing.

Am I doing it wrong?

image.thumb.png.fd816183fddfa26da251520ce4fedf6d.png

image.png.ddc2fd59b54b079a377339256f0cd1fc.png

Posted
On 2/8/2024 at 7:48 AM, Redabyss93 said:

Hello, I've been trying to add custom sound to my animation but it doesn't appear to work.

Once I create the custom sound package, I try to import it directly in my animation package, then pass the name of the sound event, but it isn't playing.

Am I doing it wrong?

image.thumb.png.fd816183fddfa26da251520ce4fedf6d.png

image.png.ddc2fd59b54b079a377339256f0cd1fc.png

In CLIP events you need to specify the sound event name without the voice type suffix (_fa), so in your case just vo_redabyss_bj_choking.

Posted
55 minutes ago, Denton47 said:

In CLIP events you need to specify the sound event name without the voice type suffix (_fa), so in your case just vo_redabyss_bj_choking.

Thank you! I managed to get it right 😊

  • 8 months later...
Posted (edited)

Hey @Denton47! I have a trouble with downloading the latest version from MTS as the site has been very unstable for me lately and there is also a malware attack issue on MTS at the moment. Could you please update the tool here as well?

Edited by wild_guy
  • Denton47 changed the title to [Sims 4] Sound Tool 1.1.25
Posted
On 11/6/2024 at 2:01 PM, wild_guy said:

Hey @Denton47! I have a trouble with downloading the latest version from MTS as the site has been very unstable for me lately and there is also a malware attack issue on MTS at the moment. Could you please update the tool here as well?

Updated.

  • 3 weeks later...
Posted (edited)

Hey @Denton47! Looks like the tool can't play and give any info about some baby sounds like this:

Spoiler

image.jpeg

Can this be fixed? Or these sounds don't work?

Edited by wild_guy
  • 2 weeks later...
Posted
On 12/1/2024 at 3:26 PM, wild_guy said:

Hey @Denton47! Looks like the tool can't play and give any info about some baby sounds like this:

  Reveal hidden contents

image.jpeg

Can this be fixed? Or these sounds don't work?

I don't know how this is supposed to work, according to PrefixSuffixMappings, baby "voices" are called babyvox_, there is no baby_ prefix in that table.

Posted
12 hours ago, Denton47 said:

I don't know how this is supposed to work, according to PrefixSuffixMappings, baby "voices" are called babyvox_, there is no baby_ prefix in that table.

I don't think it's a voice, guess it's a sound effect of suckling a baby bottle.

  • 1 month later...
  • 4 weeks later...
Posted

I'm having a couple of problems with Sound Tool, but they're probably related.  Basically I'm trying to change voiced sound groups by either moving stock sounds around or eliminating some of them.  The goal is to force an animation to use Low Intensity voices.

 

If I save a sound as mp3 and then try to add it to a cloned package, I have to add it to the same category it came out of (Female 1, High Intensity for example), or I get an error.  Is that normal?  If yes, is there a way to force that mp3 into another category?

 

When I wasn't able to do that, I tried only removing High Intensity sounds from the cloned package to force the Low Intensity sounds to be played.  I imported the package created by Sound Tool into the animation package, and all the PRPXs appeared, all with the "elo" suffix, so that seemed good.  I called the sound several times, without the suffixes and everything, and it never plays.

 

Am I trying to do something that won't work, or am I skipping steps?

  • Denton47 changed the title to [Sims 4] Sound Tool 1.1.26
Posted
On 3/5/2025 at 3:06 AM, spelunker.o said:

I'm having a couple of problems with Sound Tool, but they're probably related.  Basically I'm trying to change voiced sound groups by either moving stock sounds around or eliminating some of them.  The goal is to force an animation to use Low Intensity voices.

 

If I save a sound as mp3 and then try to add it to a cloned package, I have to add it to the same category it came out of (Female 1, High Intensity for example), or I get an error.  Is that normal?  If yes, is there a way to force that mp3 into another category?

 

When I wasn't able to do that, I tried only removing High Intensity sounds from the cloned package to force the Low Intensity sounds to be played.  I imported the package created by Sound Tool into the animation package, and all the PRPXs appeared, all with the "elo" suffix, so that seemed good.  I called the sound several times, without the suffixes and everything, and it never plays.

 

Am I trying to do something that won't work, or am I skipping steps?

If you want a sound event with low intensity voices you need to clone a normal vo_ sound event and import the low intensity recordings, you cannot reference specific emotion sounds like low intensity directly, the game will always chose the emotion based on the Sims "mood" by adding a suffix to the voe_ name you use.
 

Posted
On 3/8/2025 at 12:47 AM, Denton47 said:

If you want a sound event with low intensity voices you need to clone a normal vo_ sound event and import the low intensity recordings, you cannot reference specific emotion sounds like low intensity directly, the game will always chose the emotion based on the Sims "mood" by adding a suffix to the voe_ name you use.
 

Thanks for replying.  I had been trying to do that and I kept getting the error I mentioned, but I did some more testing and have found what I was doing wrong and how to avoid it.  I think it's just a misunderstanding on my part about how this stuff works, but on the off-chance it's a bug or something you didn't intend, or someone else does the same thing, I thought I'd mention it.

 

I didn't realize that if you clear a category and switch away and then back, the hash is gone and the category is lost.  Adding sounds there won't work, even if there were sounds there at the start.  What I was doing was cloning a sound, deleting everything out from every category, and then going back and trying to add sounds with everything fully empty.  If I click "Delete All" and then immediately add sounds to that same category, it works fine, but if I change either Voice Type or Emotion Type and then back, the fact that the list is now empty seems to either delete or disregard the hash that was there before, and trying to add anything gives this error (which in retrospect, isn't weird, if there's no hash):  

Spoiler

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at TS4SoundTool.Form1.btnAdd_Click(Object sender, EventArgs e) in C:\Users\kh\source\repos\TS4SoundTool\TS4SoundTool\Form1.cs:line 5014
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9167.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
TS4SoundTool
    Assembly Version: 1.1.26.0
    Win32 Version: 1.1.26.0
    CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/TS4SoundTool.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9176.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9176.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
s4pi.Package
    Assembly Version: 1707.12.1222.13285
    Win32 Version: 1707.12.1222.13285
    CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/s4pi.Package.DLL
----------------------------------------
s4pi.Interfaces
    Assembly Version: 1711.19.2339.33581
    Win32 Version: 1711.19.2339.33581
    CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/s4pi.Interfaces.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
s4pi.Settings
    Assembly Version: 1711.19.2339.33580
    Win32 Version: 1711.19.2339.33580
    CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/s4pi.Settings.DLL
----------------------------------------
XmodsDataLib
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/XmodsDataLib.DLL
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

 

So the way to do it is to only add sounds to a category that already exists (and has a hash shown), and don't ever let the Hash field say "Not found."  Delete everything if you want, but immediately add sounds to that category without switching away and back.  There's probably some hex editing or something like that to make it work, but I lack that kung fu.

  • Denton47 changed the title to [Sims 4] Sound Tool 1.1.27

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