Redabyss93 Posted February 8, 2024 Posted February 8, 2024 Hello, I've been trying to add custom sound to my animation but it doesn't appear to work. Once I create the custom sound package, I try to import it directly in my animation package, then pass the name of the sound event, but it isn't playing. Am I doing it wrong?
Denton47 Posted February 10, 2024 Author Posted February 10, 2024 On 2/8/2024 at 7:48 AM, Redabyss93 said: Hello, I've been trying to add custom sound to my animation but it doesn't appear to work. Once I create the custom sound package, I try to import it directly in my animation package, then pass the name of the sound event, but it isn't playing. Am I doing it wrong? In CLIP events you need to specify the sound event name without the voice type suffix (_fa), so in your case just vo_redabyss_bj_choking.
Redabyss93 Posted February 10, 2024 Posted February 10, 2024 55 minutes ago, Denton47 said: In CLIP events you need to specify the sound event name without the voice type suffix (_fa), so in your case just vo_redabyss_bj_choking. Thank you! I managed to get it right 😊
wild_guy Posted November 6, 2024 Posted November 6, 2024 (edited) Hey @Denton47! I have a trouble with downloading the latest version from MTS as the site has been very unstable for me lately and there is also a malware attack issue on MTS at the moment. Could you please update the tool here as well? Edited November 6, 2024 by wild_guy
Denton47 Posted November 9, 2024 Author Posted November 9, 2024 On 11/6/2024 at 2:01 PM, wild_guy said: Hey @Denton47! I have a trouble with downloading the latest version from MTS as the site has been very unstable for me lately and there is also a malware attack issue on MTS at the moment. Could you please update the tool here as well? Updated. 2
wild_guy Posted November 9, 2024 Posted November 9, 2024 11 hours ago, Denton47 said: Updated. Thank you so much!
wild_guy Posted December 1, 2024 Posted December 1, 2024 (edited) Hey @Denton47! Looks like the tool can't play and give any info about some baby sounds like this: Spoiler Can this be fixed? Or these sounds don't work? Edited December 1, 2024 by wild_guy
Denton47 Posted December 14, 2024 Author Posted December 14, 2024 On 12/1/2024 at 3:26 PM, wild_guy said: Hey @Denton47! Looks like the tool can't play and give any info about some baby sounds like this: Reveal hidden contents Can this be fixed? Or these sounds don't work? I don't know how this is supposed to work, according to PrefixSuffixMappings, baby "voices" are called babyvox_, there is no baby_ prefix in that table.
wild_guy Posted December 14, 2024 Posted December 14, 2024 12 hours ago, Denton47 said: I don't know how this is supposed to work, according to PrefixSuffixMappings, baby "voices" are called babyvox_, there is no baby_ prefix in that table. I don't think it's a voice, guess it's a sound effect of suckling a baby bottle.
Xms25 Posted February 6, 2025 Posted February 6, 2025 I mean, if I create a romance text conversation, can this tool click on a conversation and say a sentence?
spelunker.o Posted March 5, 2025 Posted March 5, 2025 I'm having a couple of problems with Sound Tool, but they're probably related. Basically I'm trying to change voiced sound groups by either moving stock sounds around or eliminating some of them. The goal is to force an animation to use Low Intensity voices. If I save a sound as mp3 and then try to add it to a cloned package, I have to add it to the same category it came out of (Female 1, High Intensity for example), or I get an error. Is that normal? If yes, is there a way to force that mp3 into another category? When I wasn't able to do that, I tried only removing High Intensity sounds from the cloned package to force the Low Intensity sounds to be played. I imported the package created by Sound Tool into the animation package, and all the PRPXs appeared, all with the "elo" suffix, so that seemed good. I called the sound several times, without the suffixes and everything, and it never plays. Am I trying to do something that won't work, or am I skipping steps?
Denton47 Posted March 8, 2025 Author Posted March 8, 2025 On 3/5/2025 at 3:06 AM, spelunker.o said: I'm having a couple of problems with Sound Tool, but they're probably related. Basically I'm trying to change voiced sound groups by either moving stock sounds around or eliminating some of them. The goal is to force an animation to use Low Intensity voices. If I save a sound as mp3 and then try to add it to a cloned package, I have to add it to the same category it came out of (Female 1, High Intensity for example), or I get an error. Is that normal? If yes, is there a way to force that mp3 into another category? When I wasn't able to do that, I tried only removing High Intensity sounds from the cloned package to force the Low Intensity sounds to be played. I imported the package created by Sound Tool into the animation package, and all the PRPXs appeared, all with the "elo" suffix, so that seemed good. I called the sound several times, without the suffixes and everything, and it never plays. Am I trying to do something that won't work, or am I skipping steps? If you want a sound event with low intensity voices you need to clone a normal vo_ sound event and import the low intensity recordings, you cannot reference specific emotion sounds like low intensity directly, the game will always chose the emotion based on the Sims "mood" by adding a suffix to the voe_ name you use.
spelunker.o Posted March 11, 2025 Posted March 11, 2025 On 3/8/2025 at 12:47 AM, Denton47 said: If you want a sound event with low intensity voices you need to clone a normal vo_ sound event and import the low intensity recordings, you cannot reference specific emotion sounds like low intensity directly, the game will always chose the emotion based on the Sims "mood" by adding a suffix to the voe_ name you use. Thanks for replying. I had been trying to do that and I kept getting the error I mentioned, but I did some more testing and have found what I was doing wrong and how to avoid it. I think it's just a misunderstanding on my part about how this stuff works, but on the off-chance it's a bug or something you didn't intend, or someone else does the same thing, I thought I'd mention it. I didn't realize that if you clear a category and switch away and then back, the hash is gone and the category is lost. Adding sounds there won't work, even if there were sounds there at the start. What I was doing was cloning a sound, deleting everything out from every category, and then going back and trying to add sounds with everything fully empty. If I click "Delete All" and then immediately add sounds to that same category, it works fine, but if I change either Voice Type or Emotion Type and then back, the fact that the list is now empty seems to either delete or disregard the hash that was there before, and trying to add anything gives this error (which in retrospect, isn't weird, if there's no hash): Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at TS4SoundTool.Form1.btnAdd_Click(Object sender, EventArgs e) in C:\Users\kh\source\repos\TS4SoundTool\TS4SoundTool\Form1.cs:line 5014 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.9167.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- TS4SoundTool Assembly Version: 1.1.26.0 Win32 Version: 1.1.26.0 CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/TS4SoundTool.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.9176.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.9176.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.9037.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- s4pi.Package Assembly Version: 1707.12.1222.13285 Win32 Version: 1707.12.1222.13285 CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/s4pi.Package.DLL ---------------------------------------- s4pi.Interfaces Assembly Version: 1711.19.2339.33581 Win32 Version: 1711.19.2339.33581 CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/s4pi.Interfaces.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.9037.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.9037.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- s4pi.Settings Assembly Version: 1711.19.2339.33580 Win32 Version: 1711.19.2339.33580 CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/s4pi.Settings.DLL ---------------------------------------- XmodsDataLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/apps/ts4%20sound%20tool/TS4SoundTool_1_1_26/XmodsDataLib.DLL ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.8.9037.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.9037.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- So the way to do it is to only add sounds to a category that already exists (and has a hash shown), and don't ever let the Hash field say "Not found." Delete everything if you want, but immediately add sounds to that category without switching away and back. There's probably some hex editing or something like that to make it work, but I lack that kung fu.
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