Jman122 Posted May 6, 2021 Posted May 6, 2021 15 hours ago, Denton47 said: The resource Type/Group/ID must be the same as the original, otherwise you are not overriding it. I checked MusicTrack.tdesc, length has no limit: .. <Tunable type="float" name="length" class="TunableRealSecond" default="30" display="Length" muid="B9C9AFE871715DD8" min="0" max="None" description="The length of the clip in real seconds. This should be a part of the propx's file name." Deprecated="False" filter="0" group="General" /> Ah, well, I don't really know what else to do then. Like I said, I edited the length in recipes tuning, and put the finished .package file in mods. Then, I launch the game, and check the custom content box to see if the game reads it, which it does. Then I go in-game and have my sim play rock song 1, and the mp3 plays, but only for like 30 secs, then my sim stops and puts the guitar down....
Another Account Posted May 24, 2022 Posted May 24, 2022 Hello I exported a 44100 Hz MONO MP3 with audacity but when I try to add it I get this error message
Denton47 Posted May 26, 2022 Author Posted May 26, 2022 On 5/24/2022 at 1:22 PM, Another Account said: Hello I exported a 44100 Hz MONO MP3 with audacity but when I try to add it I get this error message What you are seeing is one of the options for the ealayer3.exe command line tool, it looks like the name/path of your MP3 file "confuses" the command line, try renaming it to something simple like test.mp3 and put it in a folder like C:\Temp.
Another Account Posted May 26, 2022 Posted May 26, 2022 11 hours ago, Denton47 said: What you are seeing is one of the options for the ealayer3.exe command line tool, it looks like the name/path of your MP3 file "confuses" the command line, try renaming it to something simple like test.mp3 and put it in a folder like C:\Temp. Well I renamed it to edit.mp3. I tried it in C:\Audio, in the TS4 Sound Tool folder, on the desktop, on external hardrive, changing system language to English and trying it all again. Doesn't work.
Denton47 Posted May 28, 2022 Author Posted May 28, 2022 On 5/26/2022 at 7:21 PM, Another Account said: Well I renamed it to edit.mp3. I tried it in C:\Audio, in the TS4 Sound Tool folder, on the desktop, on external hardrive, changing system language to English and trying it all again. Doesn't work. I have no idea why this isn't working for you, below is the command line that is executed, maybe you can get more information if you copy/paste it into a command prompt, ealayer3 -E "C:\Audio\edit.mp3" --single-block -b- -o "C:\Audio\tmp1234.tmp" The output actually goes into $\AppData\Local\Temp but since I don't have your path I replaced it with C:\Audio.
Another Account Posted June 1, 2022 Posted June 1, 2022 (edited) On 5/28/2022 at 8:06 AM, Denton47 said: I have no idea why this isn't working for you, below is the command line that is executed, maybe you can get more information if you copy/paste it into a command prompt, ealayer3 -E "C:\Audio\edit.mp3" --single-block -b- -o "C:\Audio\tmp1234.tmp" The output actually goes into $\AppData\Local\Temp but since I don't have your path I replaced it with C:\Audio. It seems to be working now (though I haven't tested the package yet). I needed to extract ealayer3 into the folder again because it seems last time I extracted it, I didn't replace the ealayer3 in the soundtool folder EDIT: Package is working as intended Edited June 1, 2022 by Another Account
lanoix Posted July 17, 2022 Posted July 17, 2022 Hi, thanks for this great tool. I was wondering if it's possible to put all custom sound events in a single package? So 1 package contains all custom sound events in the drop down menu? Kinda like the same structure the game files are in, if that makes sense.
Denton47 Posted July 19, 2022 Author Posted July 19, 2022 On 7/17/2022 at 9:53 AM, lanoix said: Hi, thanks for this great tool. I was wondering if it's possible to put all custom sound events in a single package? So 1 package contains all custom sound events in the drop down menu? Kinda like the same structure the game files are in, if that makes sense. The tool was designed to edit one sound event at a time, this is because of the way a sound event can be split into multiple events with different prefixes and suffixes, when you are done editing you can merge all your packages and put a single package in your mods folder. 1
gulangr Posted August 13, 2022 Posted August 13, 2022 On 2019/12/16 at PM9点34分, stasik2017 said: 我做到了,我在动画中添加了自定义声音,谢谢。谁不明白,我可以附上示例包,这样会更方便理解它是如何工作的 can you teach me please?
nooddood Posted October 13, 2022 Posted October 13, 2022 Not sure what is wrong here but the software can't find the installation directory for the sims. I have created a text document with one line containing this: C:\Users\_____\Documents\The Sims 4\Game\Bin but is this correct or am I missing something? Any help is appreciated!
wild_guy Posted October 13, 2022 Posted October 13, 2022 2 hours ago, nooddood said: Not sure what is wrong here but the software can't find the installation directory for the sims. I have created a text document with one line containing this: C:\Users\_____\Documents\The Sims 4\Game\Bin but is this correct or am I missing something? Any help is appreciated! The path must end with "The Sims 4"
lanoix Posted March 22, 2023 Posted March 22, 2023 (edited) Where does the tool look for expansion packs? Can I change this path somehow? Edited March 22, 2023 by lanoix
Denton47 Posted March 23, 2023 Author Posted March 23, 2023 On 3/22/2023 at 2:30 AM, lanoix said: Where does the tool look for expansion packs? Can I change this path somehow? I am working on an update which will also include support for EP13. 2
Denton47 Posted March 28, 2023 Author Posted March 28, 2023 I have uploaded new version 1.1.19 which includes Growing Together. 4
Creamydelicious Posted June 3, 2023 Posted June 3, 2023 and I have a question, if it adds sound and it sounds good in the sound tool and sounds like a robot in the game, it may be the export's fault? or old version of sound tool?
tansupahman Posted August 1, 2023 Posted August 1, 2023 keeps saying unable to locate sims 4 installation directory. but i added the text that contains my sims 4 path. how to fix?
tansupahman Posted August 1, 2023 Posted August 1, 2023 keeps saying unable to locate sims 4 installation directory. but i added the text that contains my sims 4 path. how to fix?
wild_guy Posted August 1, 2023 Posted August 1, 2023 10 hours ago, tansupahman said: keeps saying unable to locate sims 4 installation directory. but i added the text that contains my sims 4 path. how to fix? The file must be named Install_Dir.txt, must be placed in the tool folder and must contain the actual path to the game which you can copy from Windows folder, should look like this: C:\...\The Sims 4
tansupahman Posted August 1, 2023 Posted August 1, 2023 keeps saying una 11 hours ago, wild_guy said: The file must be named Install_Dir.txt, must be placed in the tool folder and must contain the actual path to the game which you can copy from Windows folder, should look like this: C:\...\The Sims 4 should also mention i have the cracked version. i dont know what im doing wrong 2023-08-01 18.43.31.heic 2023-08-01 18.43.22.heic 2023-08-01 18.43.14.heic
Pololab Posted September 21, 2023 Posted September 21, 2023 (edited) On 8/2/2023 at 12:46 AM, tansupahman said: keeps saying una should also mention i have the cracked version. i dont know what im doing wrong 2023-08-01 18.43.31.heic 4.48 MB · 6 downloads 2023-08-01 18.43.22.heic 4.9 MB · 1 download 2023-08-01 18.43.14.heic 3.64 MB · 0 downloads Not the bin folder, just the game path. For "special" game versions I guess this is "C: (or any disk you chose during repack install) \Games\The Sims 4" About you this may be it ? : Edited September 21, 2023 by Pololab -
Pololab Posted September 21, 2023 Posted September 21, 2023 [Thanks Denton47 for this other tool.] Sound tool working good, I could create a sound_test package with 1 only variation (like in tutorial), replaced the sound cas_loco thing with a random mp3. Moved the pckg to my mods. No conflicts. 1./ How does it affect WW ? Animations sounds/moans haven't changed. 2./ Is it hard to replace/enhance others vanilla sounds (eg : heels/boots) ? 3./ Possible to add the "2./ sound" to some of my CC-shoes that don't have foot steps sounds ? vo_sound_test.package
tansupahman Posted September 23, 2023 Posted September 23, 2023 still so confused. followed all the instructions and still not working. maybe im missing something?
Denton47 Posted September 30, 2023 Author Posted September 30, 2023 On 9/21/2023 at 8:32 PM, Pololab said: [Thanks Denton47 for this other tool.] Sound tool working good, I could create a sound_test package with 1 only variation (like in tutorial), replaced the sound cas_loco thing with a random mp3. Moved the pckg to my mods. No conflicts. 1./ How does it affect WW ? Animations sounds/moans haven't changed. 2./ Is it hard to replace/enhance others vanilla sounds (eg : heels/boots) ? 3./ Possible to add the "2./ sound" to some of my CC-shoes that don't have foot steps sounds ? vo_sound_test.package 20.96 kB · 1 download If you want to change the WW sounds you have two options, you can either edit all the animations and have them use your sounds or create overrides for the base game sound events the animations are using, please note that creating overrides will also change the base game animations. To create an override select a sound event like vo_motives_bladder_idle_hop, click Clone and when asked for a new name just keep the same name and you have created an override. In order to modify foot step sounds you need to edit the sound events that start with foot_ like foot_step, foot step sounds are a combination of terrain type and shoe type, I don't think you can assign a specific sound to a CAS item, you need to assign one of the predefined shoe types.
Mahaeva Posted December 27, 2023 Posted December 27, 2023 (edited) Hi, is there a way to extract a voice type (like for example Female voice 1) entirely, and replace it entirely in one package? Or would I have to do it animation by animation? I want to make entire voice replacements Edited December 27, 2023 by Mahaeva
Denton47 Posted December 30, 2023 Author Posted December 30, 2023 On 12/27/2023 at 1:02 AM, Mahaeva said: Hi, is there a way to extract a voice type (like for example Female voice 1) entirely, and replace it entirely in one package? Or would I have to do it animation by animation? I want to make entire voice replacements You will have to replace them event by event I'm afraid, also TS4 has more than 300,000 voice recordings, even if you are only replacing one type it is going to be quite an undertaking.
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