ArianSoji Posted December 3, 2018 Posted December 3, 2018 So, I have a dragon horn mesh that is composed of two BStrishapes. However, only the one selected in the image(the biggest one) shows up in the game. It's only the two horns in the front that won't show up. I have tried these tutorials thinking about merging the two together but they didn't work:http://bertscktutorial.ucoz.com/index/merged_mesh_nifs/0-33 https://forums.nexusmods.com/index.php?/topic/569270-merging-two-meshes-in-nifskope-only-one-is-visible-in-game/ https://blender.stackexchange.com/questions/76700/merge-multiple-meshes-into-one-single-mesh http://tesalliance.org/forums/index.php?/tutorials/article/98-static-mashups-in-nifskope/ Here is the Mesh: ArgonianDragonHorns.rar. Any help would be greatly appreciated.
Blaze69 Posted December 3, 2018 Posted December 3, 2018 Head parts only support a single NiTriShape (or BSTriShape) per nif file. If you want to have two or more of them in the same head part, you need to separate them into different nifs and then add all the extra ones as Extra Parts to the main Head Part entry. So, in this case, you would copy the Front Horns BSTriShape into a separate nif (you can name it "MaleArgonianDragonHornsExtra.nif", for example) and delete it from the main nif so you end up having two nifs with only one BSTriShape each. Then you point your main hair record to the MaleArgonianDragonHorns.nif and add an Extra Part that points to the MaleArgonianDragonHornsExtra.nif (check vanilla hairs and hair lines to see how extra parts are set up). The end result should be that both meshes show up ingame when selecting the main MaleArgonianDragonHorns head part.
ArianSoji Posted December 3, 2018 Author Posted December 3, 2018 13 hours ago, Blaze69 said: Head parts only support a single NiTriShape (or BSTriShape) per nif file. If you want to have two or more of them in the same head part, you need to separate them into different nifs and then add all the extra ones as Extra Parts to the main Head Part entry. So, in this case, you would copy the Front Horns BSTriShape into a separate nif (you can name it "MaleArgonianDragonHornsExtra.nif", for example) and delete it from the main nif so you end up having two nifs with only one BSTriShape each. Then you point your main hair record to the MaleArgonianDragonHorns.nif and add an Extra Part that points to the MaleArgonianDragonHornsExtra.nif (check vanilla hairs and hair lines to see how extra parts are set up). The end result should be that both meshes show up ingame when selecting the main MaleArgonianDragonHorns head part. Huh, I hadn't thought of that. Thanks for the help. I will let you know if it works or not. (hopefully it should)
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