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[WiP] [UnrealEngine] Project ASS - Update 12/29/2018


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Project ASS - A Sex Simulator

 

Choose and customize your player character, then your partner.  Select a scenario, then proceed to interact with objects and your partner.  Experience different sexual positions on different objects with as little immersion breaking as possible.  Control the rate of interaction activity and optionally, play mini-games to force an orgasm on your partner or delay your partner's attempt to force an orgasm on you.

 

Many character customization options will be available, including appearance and animations.  If you want to have your character do a silly walk, you'll be able to.  NPC characters will also have distinct personalities and animations to match.

 

Target Platform:  PC

Using Unreal Engine 4

 

If you find this project of interest, please consider supporting me on Patreon.  I'll never put anything behind a paywall (except for the final game which will go on Steam), but my savings are running thin and I would like to continue working on this project. 

 

Eventually, if there is enough support, I will make this into a fantasy-action game (similar to Skyrim) with swords, shields, armor, magic, etc.  I'm always having ideas for new gameplay mechanics, but I have to table them to avoid scope-creep.

 

Current Status:  Feature Development

 

Base Features

These are the features targeted for the first release.  I've put a lot of thought into them, and while I think they are all attainable, I can't guarantee that they will all be included.  And if I decide to add more features I'll be sure to update this post.

Realistic Art Style

  • Diffuse/Spec/Subsurface/Normal Map Support
  • Normal Map Morph Support
  • Jiggly Stuff
  • Collisions
    • Genital
    • Breast
    • Mouth
    • Face

Procedural Animations

  • Animation Tools Integrated Into Each Character
    • Full FK With Limits
    • Snap IK<->FK
    • IK With Push/Pull & Limits
    • Hip Position Management
  • Characters Pick Up and Use Objects
    • Dildos
    • Ping Pong Balls
  • Character Dynamic Positioning
    • Genital/Mouth/Breast/etc Based Alignment

Character Customization

  • Hair Style
  • Skin Type & Tone
  • Bone Scale - Length & Size
  • Musculature
  • Breast, Butt, Genitalia
  • Clothes

Scenario Selection

  • Rustic Shack (Skyrim-esque)
  • Sex Dungeon

Cameras

  • First Person
  • Orbit
  • Free Cam

 

Some douchebag flagged the YT video.  Appeal was successful.

 

 


Old Videos:

Spoiler

 

 

 

 

 

Posted

11/29/2018 UPDATE:

 

Yep, I'm still working on it.  With this update I'm demonstrating the procedural walk cycle for the legs and hips/pelvis.  No keyframes were used in the making of these animations.

 

The new video's in the first post.

Posted

Hey ZaZ

 

Love your anims!  :D

 

From what I can tell by watching vids of 3D SV, that game seems to be just scene to scene, with no real 3d gameplay.  If that's true, then this game will definitely not be like that.

 

The reason why I'm investing so much time in making procedural animations is to give the NPCs the ability to move around in, and interact with their environment.

 

I'm kinda modeling this off of Skyrim's behavior system, where NPCs do their own things.  Only with adult oriented material.  A character may find a dildo laying around, and decide to do something with it.  Or a ping pong ball.

 

This isn't a visual novel or a click-to-fuck simulator.  Although if you just want to fuck the NPC partner I'm sure I can make a button for that.

 

edit:  Oh and the models may or may not be Daz - just depends on the legality.  The models are of sufficient quality, but I already have tools built in 3ds to build the morph targets that I'll need for decent looking deformations.

Posted
5 minutes ago, Pervy Purview said:

Hey ZaZ

 

Love your anims!  :D

 

From what I can tell by watching vids of 3D SV, that game seems to be just scene to scene, with no real 3d gameplay.  If that's true, then this game will definitely not be like that.

 

The reason why I'm investing so much time in making procedural animations is to give the NPCs the ability to move around in, and interact with their environment.

 

I'm kinda modeling this off of Skyrim's behavior system, where NPCs do their own things.  Only with adult oriented material.  A character may find a dildo laying around, and decide to do something with it.  Or a ping pong ball.

 

This isn't a visual novel or a click-to-fuck simulator.  Although if you just want to fuck the NPC partner I'm sure I can make a button for that.

 

Ah thanks ^^.

 

I got confused because of the Animation controls I think

What characters are these Genesis 3 ?

 

Edit - Project seems like a lot of work. Have you made games in Unreal before ?

 

Posted
6 minutes ago, ZaZ said:

Ah thanks ^^.

 

I got confused because of the Animation controls I think

What characters are these Genesis 3 ?

 

Edit - Project seems like a lot of work. Have you made games in Unreal before ?

 

That character is G8 with Summer's skin and a ponytail that I don't remember which.  Honestly though G3 would be better due to the T-Pose versus the A-Pose.

 

And yes I have made games before.  I even made some with CryEngine.  But I can't tell you what ones because this account will remain anonymous.  ;)

Posted
2 minutes ago, Pervy Purview said:

 

That character is G8 with Summer's skin and a ponytail that I don't remember which.  Honestly though G3 would be better due to the T-Pose versus the A-Pose.

 

And yes I have made games before.  I even made some with CryEngine.  But I can't tell you what ones because this account will remain anonymous.  ;)

Haha , okay sure 

I wish you luck on your endeavor ^^. Will wait and watch for a demo. 

Cheers

  • 4 weeks later...
Posted
On 12/4/2018 at 3:24 PM, Danopeline said:

This looks very promising.

Thanks!  It's always been difficult for me to keep working on projects with no feedback... every little bit helps to keep me focused.  Thanks again!

 

Update 12/29/2018:  After taking a little hiatus to play X4 in my spare time and do the holidays, I've spent the last couple days rotating rotators until my brain turned to mush multiple times.  But I finally got the right setup to allow for a 1P camera constrained to the head in the manner I want.

 

And I made her into a playable character with the procedural walk animation tied to the velocity of the capsule.  And I created a quick 3p cam.  And I researched the most efficient way to get physics applied to skeletal animations (procedural and non).  In-case anyone was thinking I wasn't an actual game-dev (LOL).

 

Some notes:

  • The head cam yaw rotation pulls the head only right now, but will pull the torso in the future.
  • The 3p cam will be offset-able up/down and left/right of the player so you can get whatever view you want.
  • There are no turn or strafe offsets for the character at the moment, which is why you see some foot-slide.
  • I haven't set up any jiggle bones yet.  The boob-jiggle is super easy and is just physics applied to the base boob-bones.
  • The model shown is definitely not final quality.  There's not even any subsurface scattering yet.
  • The arms will eventually get animated after I finish setting up the system for the character interactions, which includes IK with pull and a database of hand poses per object.

 

As you can see, there's a lot of stuff to do.  I know what needs to be done, and how to do it.  With your support the rate at which shit gets done increases.  I'm not trying to make a quick buck... I'm trying to make a game that we'll all enjoy (as modders and pervs and sex-freaks or whatever) and deserve.

 

 

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