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Cant Edit modded NPC's on creation Kit


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Posted

There's a way to Open stuff like Bijin's or there's custom face companions on CK64 without their faces resetting to full potato?

i kinda want to change the hair of some Npc's like Njada or Serana/clare but their faces when i open it on CK becomes full ugly or resets to zero slide.

 

im also having problems with vanilla NPC's when i loot at it, mainly woman

 

and if my memory serves well, it never happened to me on oldrimCC

Posted

Most custom NPC faces aren't created in the CK. This is especially true if they have non-Vanilla hair, eyes, brows etc.

 

The method used is generally a face export from Racemenu and then a Nifmerge with the CK Facegen export and then replace the tint .dds files.

 

This video walks through it in more details:

 

Posted

All you have to do to fix this is take your Oldrim FaceGeom meshes for that NPC and overwrite the ones in the SSE FaceGeom folder. You will have to do this any time you save the file in the SE creation kit. Hopefully you still have your Oldrim on hand because it has been a must for me to get NPC's looking as I want them to. I use Racemenu and what I do is as follows:

 

1. Create desired look in Oldrim Racemenu and save to preset.

 

2. Take the Oldrim preset you just made and load it into your Skyrim SE Racemenu.

 

3. At this point they will generally need slight adjustments to look right in SSE (usually makeup and skintone) so tweak it as you desire and save to preset again.

 

4. Now take the SE preset you just saved and load it back into Oldrim Racemenu, do NOT make any adjustments this time.

 

5. Do the usual SPF and Racemenu export (You have to use Oldrim for this because Racemenu SE doesn't have the Export feature yet)

 

6. Create/Replace/finish your NPC just as you would any other Oldrim mod.

 

7. Take your finished NPC and copy all of their files from your Oldrim installation over to your SSE installation.

 

8. Load your ESP into the SE creation kit and save.

 

9. Replace your NPC's FaceGeom meshes with your Oldrim FaceGeom meshes, start the game and enjoy.

 

If they have custom armor and whatnot you may have to use the SSE NifOptimizer tool from nexus to get them working properly in SE.

 

 

 

Posted
26 minutes ago, Hugh Reckum said:

Most custom NPC faces aren't created in the CK. This is especially true if they have non-Vanilla hair, eyes, brows etc.

 

The method used is generally a face export from Racemenu and then a Nifmerge with the CK Facegen export and then replace the tint .dds files.

 

This video walks through it in more details:

 

 

SE Creation kit messes up the faces of any custom NPC that you load into it. Converting Oldrim NPC's over to SE just happens to require that you save their ESP in the SE creation kit, so the only way around it is to overwrite the SE FaceGeom with the Oldrim FaceGeom each time you save an ESP. That's why it pays to keep Oldrim around and use it for the majority of NPC work.

Posted
On 11/21/2018 at 11:55 PM, Stolichnaya said:

 

SE Creation kit messes up the faces of any custom NPC that you load into it. Converting Oldrim NPC's over to SE just happens to require that you save their ESP in the SE creation kit, so the only way around it is to overwrite the SE FaceGeom with the Oldrim FaceGeom each time you save an ESP. That's why it pays to keep Oldrim around and use it for the majority of NPC work.

 

this has to be the laziest and biggest oversight ever made in history, its tied with the removed parallax.

 

unfortunately im too damn far with my SE save, though im really considering installing Oldrim once i finish up since my saves still works.ScreenShot886.png.e2f8fd837f4896fd27be0f198e3996ed.png

 

therefore this is what happened when i looked at Sylvanas follower by awp

Her mouth is out of place and sometimes clipping beneath her mouth

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